G-0 Battleroid: Difference between revisions

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{{Languages|G-0 Battleroid}}
__NOTOC__{{Languages|G-0 Battleroid}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|_9l4pdTa0YE|400}}</div>
{{#ev:youtube|PX1tWU9HPB0|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:OptSActive1.png]]
| [[File:OptSActive1.png]]
| {{SkillType|SA|B}} Summon a [G-0 Battleroid] to annihilate enemies.
| {{SkillType|SA|B}} Summon a [{{Color|#FFCC00|G-0 Battleroid}}] to annihilate enemies. When G-0 Battleroid is summoned, it will auto-lock on enemies and fire missiles consecutively then shoots laser beams.
 
When G-0 Battleroid is summoned, it will auto-lock on enemies and fire missiles consecutively then shoots laser beams.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Optimus]]  || 35
| [[Optimus]]  || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Gatling Shot !! Guided Missile !! Laser Beam !! Gatling Shot !! Guided Missile !! Laser Beam
! Gatling Shot !! Guided Missile !! Laser Beam !! Gatling Shot !! Guided Missile !! Laser Beam
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 76% || 129% || 240% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 76% || 129% || 240% || rowspan=2 | 22 || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 30% || 54% || 96%
|-
|-
| '''{{PvP}}''' || 30% || 54% || 96%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 91% || 155% || 288% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 91% || 155% || 288% || rowspan=2 | 22 || rowspan=2 | 24 ({{tt|[[Limit Over|34]]|[[File:MHBuff.png|20px]] Limit Over}}) || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 36% || 65% || 115%
| {{PvP}} || 36% || 65% || 115%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|G-0 Battleroid|Heavy, Light|cd=22|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Empowered G-0 Battleroid !! colspan=2 | Light G-0 Battleroid
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{:Limit Over}}
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]]
<!-- awk = Limit Over -->
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|dmg=91, 155, 288
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=36, 65, 115
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
|hits=22, 24, 8
|-
|awk_dmg=i*{{#arrayindex:Limit Over|0}}, i*{{#arrayindex:Limit Over|0}}, i*{{#arrayindex:Limit Over|0}}
! {{PvE}}
|pvp_awk_dmg=i*{{#arrayindex:Limit Over|1}}, i*{{#arrayindex:Limit Over|1}}, i*{{#arrayindex:Limit Over|1}}
| {{formatnum:{{#expr: 91*22 + 155*24 + 288*8}}}}% || {{formatnum:{{#expr: (91*22 + 155*24 + 288*8)*1.2}}}}% || {{formatnum:{{#expr: (91*22 + 155*24 + 288*8)*1.2}}}}% || {{formatnum:{{#expr: (91*22 + 155*24 + 288*8)*1.2*1.2}}}}%
|awk_hits=i, 34, i
| {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.2*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.2*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.2*1.2*1.5}}}}%
|heavy=true
|-
|passive1=ECP System
! {{PvP}}  
|passive2=Mechanic Mastery
| {{formatnum:{{#expr: 36*22 + 65*24 + 115*8}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.2}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.2}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.2*1.2}}}}%
|append=1, Over Strike
| {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.5}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.2*1.5}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.2*1.5}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.2*1.2*1.5}}}}%
|awk_alias=Limit Over
|}
}}
*Does not include the Skill Damage Increase effect from [[Limit Over]].
<br>
<br>


== Related Skills ==
=== Miscellaneous ===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| width="40" | [[File:MHPassive.png]]
! Affected By Action Speed
| align="center"  width="150" | [[Mechanic Mastery]]
| width="40" | [[Image:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
| width="40" | [[Image:OptPassive1.png]]
| align="center"  width="150" | [[G-Extension]]
| width="40" | [[Image:OptPassive2.png]]
| align="center"  width="150" | [[Mecha Generator]]
|-
|-
| width="40" | [[File:OptTrans4.png]]
| {{Check|P}}
| align="center" width="150" | [[Awakened Will: Optimus]]
| width="40" | [[File:Prime Operator - Passive 1.png]]
| align="center" width="150" |  [[Mecha Control]]
|}
|}
<br>
== Related Skills ==
{{SkillTable
|
MHPassive.png; Mechanic Mastery;
MHBuff.png; Limit Over;
OptPassive2.png; Mecha Generator;
Prime Operator - Passive 1.png; Mecha Control;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill is not affected by the [[Awakened Will: Optimus]] passive's Maximize, Critical, and Critical Damage Increase, as the passive affects only G Transform Mode Skills, which '''G-0 Battleroid''' is not.
*The '''Guided Missiles''' do not pierce but instead cause a small explosion on each hit, capable of hitting multiple enemies close to each other.
**They deal the most damage among all three parts, making them less effective when dealing with spread-out targets.
**Compared to other homing skills like [[Linear Divider]] and [[Fox Fire]], the homing speed and range of the missiles are medium.
*On the other hand, the '''Gatling Shots''' damage all enemies in front, pushing them back and forth, dealing moderate damage. Due to their hitbox structure, these shots can sometimes be difficult to deal with, so it may be wise to turn away from the enemy in such cases.
*The '''Laser Beam''' has a delayed activation compared to the other damage parts of this skill. Although it is homing, it can pierce through targets and deals decent damage at the expense of its low duration.
*It's worth noting that both the missiles and shots have a tendency to inconveniently push hit targets away, often causing shots and other skills to miss. Additionally, the laser will knock down the target upon hitting it, making this skill most effective against immobile targets.
**Certain enemies, such as [[Dekal]], [[Maya]], and [[Herbaon]] have unique physics that results in continuous knockdown or pushback when hit. In the case of [[Herbaon]], he gets pushed out of the screen every time.
***Some skills can be used as a wall to prevent this from happening, such as [[EZ-8 Countdown]] or [[Armored Tempest]]. However, they don't mitigate the issue entirely as both have drawbacks, such as low duration or launch on explosion.
**Furthermore, if the target is airborne, the missiles will lift them up with each hit, often moving it beyond the hitboxes of your and other characters' skills and even out of the viewport.
*You can move shortly after casting the skill, but the summon will continue dealing damage while you are free to cast more skills.
*Each cast deals damage independently and can be used several times in a row without canceling the previous one. However, it will always count as 1 summon for the [[Mecha Generator]] passive.
*Properly utilized cooldown resets on this skill are highly advantageous due to its damage-over-time structure.
*Only '''Rose''''s casting animation is affected by action speed.
<br>
<br>


== Trivia ==
== Trivia ==
*Despite being a G-series skill, it does not use the G Transform Mode system and is cast as a normal skill.
*Despite being a G-series skill, it does not use the G Transform Mode system and is cast as a normal skill.
*This skill is based on DFO's Female Mechanic's first awakening skill [https://wiki.dfo.world/view/G-0_Battleroid G-0 Battleroid].
**Unlike its Elsword counterpart, the DFO version is treated as part of the G-series and requires it to be active in order to be cast.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 09/29/2016 || - || colspan=2 align="left" |  
| 09/29/2016 || - || colspan=2 align="left" |  
*Fixed issue where applying attributes.
*Fixed an issue where the skill could proc Attributes.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/01/2017 || - || colspan=2 align="left" |  
| 06/01/2017 || - || colspan=2 align="left" |  
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*{{nerf|Guided Missile damage decreased.}}
*{{nerf|Guided Missile damage decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
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| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
*'''Enhanced''' attribute changed to '''Empowered'''.
*'''Enhanced''' trait changed to '''Empowered'''.
*'''Reversed''' attribute changed to '''Light'''.
*'''Reversed''' trait changed to '''Light'''.
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Heavy'''.
|-
| 05/12/2022 || - || colspan=2 align="left" |
*Fixed an issue where the sound effect disappears shortly after casting.
|-
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*Can now be canceled after casting.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Optimus}}
{{OptSkills}}

Latest revision as of 00:32, 9 October 2024

[Special Active: Bravery]
Summon a [G-0 Battleroid] to annihilate enemies. When G-0 Battleroid is summoned, it will auto-lock on enemies and fire missiles consecutively then shoots laser beams.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.2 times.

Requirements

Class Level Required
Optimus 35


Skill Information

Mode Damage (Magical) Max Hits MP Usage Cooldown
Gatling Shot Guided Missile Laser Beam Gatling Shot Guided Missile Laser Beam
Normal
PvE 76% 129% 240% 22 24 (
Limit Over
)
8 300 MP 22 Seconds
PvP 30% 54% 96%
[Enhanced]
PvE 91% 155% 288% 22 24 (
Limit Over
)
8 300 MP 22 Seconds
PvP 36% 65% 115%


Skill Traits

Heavy G-0 BattleroidLight G-0 Battleroid
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
26.4 SecondsMP Usage decreased to 80%240 MP


Extra Information

Total Damage

ModeBaseMechanic Mastery
NormalOver StrikeNormalOver Strike
RegularLimit OverRegularLimit OverRegularLimit OverRegularLimit Over
NormalHeavyNormalHeavyNormalHeavyNormalHeavyNormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE8,026%11,557.44%11,012.4%15,857.86%9,631.2%13,868.93%13,214.88%19,029.43%12,039%17,336.16%16,518.6%23,786.78%14,446.8%20,803.39%19,822.32%28,544.14%
PvP3,272%4,711.68%4,314.2%6,212.45%3,926.4%5,654.02%5,177.04%7,454.94%4,090%5,889.6%5,392.75%7,765.56%4,908%7,067.52%6,471.3%9,318.67%


Miscellaneous

Affected By Action Speed
* (See Tips and Details)


Related Skills


Tips and Details

  • The Guided Missiles do not pierce but instead cause a small explosion on each hit, capable of hitting multiple enemies close to each other.
    • They deal the most damage among all three parts, making them less effective when dealing with spread-out targets.
    • Compared to other homing skills like Linear Divider and Fox Fire, the homing speed and range of the missiles are medium.
  • On the other hand, the Gatling Shots damage all enemies in front, pushing them back and forth, dealing moderate damage. Due to their hitbox structure, these shots can sometimes be difficult to deal with, so it may be wise to turn away from the enemy in such cases.
  • The Laser Beam has a delayed activation compared to the other damage parts of this skill. Although it is homing, it can pierce through targets and deals decent damage at the expense of its low duration.
  • It's worth noting that both the missiles and shots have a tendency to inconveniently push hit targets away, often causing shots and other skills to miss. Additionally, the laser will knock down the target upon hitting it, making this skill most effective against immobile targets.
    • Certain enemies, such as Dekal, Maya, and Herbaon have unique physics that results in continuous knockdown or pushback when hit. In the case of Herbaon, he gets pushed out of the screen every time.
      • Some skills can be used as a wall to prevent this from happening, such as EZ-8 Countdown or Armored Tempest. However, they don't mitigate the issue entirely as both have drawbacks, such as low duration or launch on explosion.
    • Furthermore, if the target is airborne, the missiles will lift them up with each hit, often moving it beyond the hitboxes of your and other characters' skills and even out of the viewport.
  • You can move shortly after casting the skill, but the summon will continue dealing damage while you are free to cast more skills.
  • Each cast deals damage independently and can be used several times in a row without canceling the previous one. However, it will always count as 1 summon for the Mecha Generator passive.
  • Properly utilized cooldown resets on this skill are highly advantageous due to its damage-over-time structure.
  • Only Rose's casting animation is affected by action speed.


Trivia

  • Despite being a G-series skill, it does not use the G Transform Mode system and is cast as a normal skill.
  • This skill is based on DFO's Female Mechanic's first awakening skill G-0 Battleroid.
    • Unlike its Elsword counterpart, the DFO version is treated as part of the G-series and requires it to be active in order to be cast.


Updates

Date Changes
KR NA PvE PvP
03/24/2016 07/27/2016
  • G-0 Battleroid added.
09/29/2016 -
  • Fixed an issue where the skill could proc Attributes.
04/27/2017 05/10/2017
  • Damage decreased.
06/01/2017 -
  • Damage tooltip error fixed.
04/05/2018 04/18/2018
  • Gatling Shot damage increased.
  • Laser Beam damage increased.
  • Guided Missile damage decreased.
  • Damage increased.
06/14/2018 06/27/2018
  • Guided Missile damage increased.
08/14/2019 08/28/2019
  • Cooldown decreased.
  • Enhanced trait changed to Empowered.
  • Reversed trait changed to Light.
05/27/2021 06/23/2021
  • Empowered trait changed to Heavy.
05/12/2022 -
  • Fixed an issue where the sound effect disappears shortly after casting.
04/25/2024 05/22/2024
  • Can now be canceled after casting.


Alternative Names

Server Name Translation
South Korea G-0 배틀로이드 G-0 Battleroid
China (Simplified Chinese) G-0战争领主 G-0 Battle Lord
Germany G-0 Riesen-Mecha G-0 Giant Mecha
Spain Meca gigante G-0 G-0 Giant Mecha
France Méca géant G-0 G-0 Giant Mecha
Italy Mecha gigante G-0 G-0 Giant Mecha
Poland G-0 Olbrzymi Mecha G-0 Giant Mecha
United Kingdom G-0 Giant Mecha