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| |Character=Rose | | |Character=Rose |
| }} | | }} |
| <div style="float: right;">{{#ev:youtube|yKw073zTLO0|400}}</div>
| | {{#ev:youtube|lTHseFin2kA|400|right}} |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- |
| | [[Image:FreySkill14.png]] | | | [[File:FreySkill14.png]] |
| | {{SkillType|SA|S}} Throw a maximum of 5 G-96 Pressure Grenades. Grenade will explode upon impact. | | | {{SkillType|SA|S}} Throw a maximum of 5 G-96 Pressure Grenades. Grenade will explode upon impact. |
| |- | | |- |
| | | | | |
| | {{SkillText|Pressure Grenade}} | | | {{color|#FFCC00|Pressure Grenade|b=1}} |
| | *Enemies hit will be inflicted with {{se||Burn}}. |
| | *Possible to throw in intervals of 0.5 seconds. |
| | *Can also be activated midair. |
| |- | | |- |
| | | | | |
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| == Requirements == | | == Requirements == |
| {{ADSquareSkill}}
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | |- |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| | ! Class !! Level Required |
| ! Class !! Level Required | |
| |- | | |- |
| | [[Freyja]] || 50 | | | [[Freyja]] || 50 |
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| |
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| == Skill Information == | | == Skill Information == |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| | |- |
| ! rowspan="2" | Mode !! colspan=2 | Damage (Magical) !! rowspan="2" | Number of<br>Grenades !! rowspan="2" | MP Usage !! rowspan="2" | Grenade<br>Cooldown !! rowspan="2" | Cooldown | | ! rowspan="2" | Mode !! colspan=2 | Damage per Grenade (Magical) !! rowspan=2 | {{se||Burn}} Duration !! rowspan="2" | Grenade Count !! rowspan="2" | MP Usage !! rowspan="2" | Grenade Throw Cooldown !! rowspan="2" | Cooldown |
| |- style="background:{{ColorSel|CharLight|Rose}}" | | |- |
| ! Pressure Grenade Throw !! Pressure Grenade | | ! Pressure Grenade Throw !! Pressure Grenade |
| |-
| |
| ! colspan=7 | Normal
| |
| |- | | |- |
| | '''{{PvE}}''' || 55% || 820% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds | | | colspan=8 | '''Normal''' |
| |- | | |- |
| | '''{{PvP}}''' || 22% || 328% | | | {{PvE}} || 55% || 820% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds |
| |- | |
| ! colspan=7 | [Enhanced]
| |
| |- | | |- |
| | '''{{PvE}}''' || 66% || 984% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Second || rowspan=2 | 15 Seconds | | | {{PvP}} || 22% || 328% |
| |- | | |- |
| | '''{{PvP}}''' || 26% || 394% | | | colspan=8 | '''[Enhanced]''' |
| | |- |
| | | {{PvE}} || 66% || 984% || rowspan=2 | 5 Seconds || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 0.5 Seconds || rowspan=2 | 15 Seconds |
| | |- |
| | | {{PvP}} || 26% || 392% |
| |} | | |} |
| <br> | | <br> |
|
| |
|
| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {{Traits|Rose|G-96 Pressure Grenade|Heavy, Critical|cd=15|mp=200}} |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! Empowered G-96 Pressure Grenade !! colspan=2 | Light G-96 Pressure Grenade
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! Attribute Effect !! Attribute Effect !! MP Usage
| |
| |-
| |
| | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
| |
| |}
| |
| <br>
| |
| | |
| == [[Skill Traits]] (05/27/2021 KR Patch) ==
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! colspan=2 | Heavy G-96 Pressure Grenade !! colspan=2 | Critical G-96 Pressure Grenade
| |
| |- style="background:{{ColorSel|CharLight|Rose}}" | |
| ! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
| |
| |-
| |
| | {{SkillText|Heavy}} || 18 Seconds || {{SkillText|Critical|-}} || - MP
| |
| |}
| |
| <br> | | <br> |
|
| |
|
| == Extra Information == | | == Extra Information == |
| === Total Damage === | | === Total Damage === |
| {{#vardefine:damage_throw |66}} | | {{Damage|true|Rose |
| {{#vardefine:damage_grenade |984}}
| | |dmg=984 |
| {{#vardefine:damage_throw_pvp |26}}
| | |pvp_dmg=392 |
| {{#vardefine:damage_grenade_pvp |394}}
| | |count=5 |
| {{#vardefine:grenade_count |5}}
| | |count_name=Grenade |
| | |heavy=true |
| | |passive1=ECP System |
| | |append=1, Over Strike |
| | |passive2=Quarter Master |
| | |passive3=Key of Proof |
| | |suffix3=Used midair |
| | |combine=2, 3 |
| | }} |
| | *Damage calculations assume 0 hits of '''Pressure Grenade Throw'''. |
|
| |
|
| {{#vardefine:total_damage_normal |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * {{#var:grenade_count}} }}}}
| | === Miscellaneous === |
| {{#vardefine:total_damage_normal_empowered |{{#expr: {{#var:total_damage_normal}} * 1.2 }}}}
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" |
| {{#vardefine:total_damage_normal_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * {{#var:grenade_count}} }}}}
| |
| {{#vardefine:total_damage_normal_empowered_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_normal_midair |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * ({{#var:grenade_count}}-1) }}}}
| |
| {{#vardefine:total_damage_normal_midair_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * ({{#var:grenade_count}}-1) }}}}
| |
| | |
| {{#vardefine:total_damage_over_strike |{{#expr: {{#var:total_damage_normal}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_empowered |{{#expr: {{#var:total_damage_over_strike}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_over_strike_pvp}} * 1.2 }}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_normal |{{#expr: {{#var:total_damage_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_empowered |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.1}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_empowered |{{#expr: {{#var:total_damage_quarter_master_over_strike}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}} * 1.2}}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_empowered_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_empowered_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 * 1.2 round2}}}}
| |
| | |
| <div style="overflow-x:auto">
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered
| |
| |-
| |
| ! {{PvE}}
| |
| | {{formatnum:{{#var:total_damage_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_empowered }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_empowered }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_empowered }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_empowered }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_empowered }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_empowered }}}}%
| |
| |-
| |
| ! {{PvP}}
| |
| | {{formatnum:{{#var:total_damage_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_empowered_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_empowered_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_empowered_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_empowered_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_empowered_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_empowered_pvp }}}}%
| |
| |}
| |
| </div>
| |
| *Using the initial grenade in mid-air decreases the number of grenades by 1 due to [[Arsenal Reinforcement]] at maximum level.
| |
| | |
| === Total Damage (05/27/2021 KR Patch) ===
| |
| {{#vardefine:damage_throw |66}}
| |
| {{#vardefine:damage_grenade |984}}
| |
| {{#vardefine:damage_throw_pvp |26}}
| |
| {{#vardefine:damage_grenade_pvp |394}}
| |
| {{#vardefine:grenade_count |5}}
| |
| | |
| {{#vardefine:total_damage_normal |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * {{#var:grenade_count}} }}}}
| |
| {{#vardefine:total_damage_normal_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44 }}}}
| |
| {{#vardefine:total_damage_normal_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * {{#var:grenade_count}} }}}}
| |
| {{#vardefine:total_damage_normal_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}}
| |
| {{#vardefine:total_damage_normal_midair |{{#expr: ({{#var:damage_throw}} + {{#var:damage_grenade}}) * ({{#var:grenade_count}}) }}}}
| |
| {{#vardefine:total_damage_normal_midair_pvp |{{#expr: ({{#var:damage_throw_pvp}} + {{#var:damage_grenade_pvp}}) * ({{#var:grenade_count}}) }}}}
| |
| | |
| {{#vardefine:total_damage_over_strike |{{#expr: {{#var:total_damage_normal}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_heavy |{{#expr: {{#var:total_damage_over_strike}} * 1.44 }}}}
| |
| {{#vardefine:total_damage_over_strike_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }}}}
| |
| {{#vardefine:total_damage_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_over_strike_pvp}} * 1.44 }}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_normal |{{#expr: {{#var:total_damage_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_heavy |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.1}}}}
| |
| {{#vardefine:total_damage_quarter_master_normal_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike |{{#expr: {{#var:total_damage_quarter_master_normal}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_heavy |{{#expr: {{#var:total_damage_quarter_master_over_strike}} * 1.44}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}} * 1.2}}}}
| |
| {{#vardefine:total_damage_quarter_master_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}} * 1.44}}}}
| |
| | |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy |{{#expr: {{#var:total_damage_normal_midair}} * 1.2 * 1.3 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy_pvp |{{#expr: {{#var:total_damage_normal_midair_pvp}} * 1.1 * 1.1 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}} * 1.2 * 1.44 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 round2}}}}
| |
| {{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}* 1.2 * 1.44 round2}}}}
| |
| | |
| <div style="overflow-x:auto">
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
| |
| |- | | |- |
| ! {{PvE}}
| |
| | {{formatnum:{{#var:total_damage_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_heavy }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy }}}}%
| |
| |-
| |
| ! {{PvP}}
| |
| | {{formatnum:{{#var:total_damage_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_over_strike_heavy_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy_pvp }}}}%
| |
| | {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp }}}}%
| |
| || {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp }}}}%
| |
| |}
| |
| </div>
| |
|
| |
|
| |
| === Miscellaneous ===
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| |
| |- style="background:{{ColorSel|CharLight|Rose}}"
| |
| ! Affected By Action Speed | | ! Affected By Action Speed |
| |- | | |- |
Line 238: |
Line 84: |
|
| |
|
| == Related Skills == | | == Related Skills == |
| {| style="border-collapse: collapse;" border="1" cellpadding="1" | | {{SkillTable |
| |- | | |FYPassive1.png; Arsenal Reinforcement; |
| | width="40" | [[File:FYPassive1.png]]
| | FYPassive2.png; Key of Proof; |
| | align="center" width="150" | [[Arsenal Reinforcement]]
| | FYPassive3.png; Quarter Master Locked-Expert; |
| | width="40" | [[File:FYPassive2.png]]
| | FYTrans4.png; Awakened Will: Freyja; |
| | align="center" width="150" | [[Key of Proof]]
| | FYTrans5.png; Enhance Equipment Locked-Trans2; |
| | width="40" | [[File:FYPassive3.png]]
| | GrenadeEnhancement.png; Enhanced Grenades; |
| | align="center" width="150" | [[Quarter Master]] {{Locked Skill|Expert}}
| | }} |
| | width="40" | [[File:FYTrans4.png]]
| |
| | align="center" width="150" | [[Awakened Will: Freyja]]
| |
| | width="40" | [[File:FYTrans5.png]]
| |
| | align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
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| | width="40" | [[File:GrenadeEnhancement.png]]
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| | align="center" width="150" | [[Enhanced Grenades]]
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| |}
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| == Tips and Details == | | == Tips and Details == |
| *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. | | *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-18C Freezing Grenade]] is more efficient than using either on their own. |
| **This is later fixed with the [[Awakened Will: Freyja]] passive which allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | | **This is later changed with the [[Awakened Will: Freyja]] passive allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. |
| | *Oddly, unlike [[G-18C Freezing Grenade]] which will apply {{se||Extreme Coldness|tt=no}} to every enemy hit, only the enemy hit by '''Pressure Grenade Throw''' will be inflicted with {{se||Burn|tt=no}}. |
| *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | | *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. |
| *Additional Grenade Throw can be interrupted. | | *Only the first grenade has skill freeze frames/invincibility frames. Thus, any grenades thrown after the first can be interrupted. |
| | *'''Bug''': with a high Action Speed buff, such as the one from [[Pet Guide|Pet Encouragement]], one can throw another series of grenades after the last grenade is fired without waiting the cooldown out. |
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| == Updates == | | ==Updates== |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" |
| |- style="background:{{ColorSel|CharLight|Rose}}"
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| ! colspan=2 | Date !! colspan=2 | Changes | | ! colspan=2 | Date !! colspan=2 | Changes |
| |- style="background:{{ColorSel|CharLight|Rose}}" | | |- |
| ! KR !! NA !! PvE !! PvP | | ! KR !! NA !! PvE !! PvP |
| |- | | |- |
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| *{{nerf|Pressure Grenade damage decreased.}} | | *{{nerf|Pressure Grenade damage decreased.}} |
| | align="left" | | | | align="left" | |
| *{{nerf|Damage decreased.}} | | *{{nerf|'''Damage''' decreased.}} |
| |- | | |- |
| | 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | | | 06/15/2017 || 06/28/2017 || colspan=2 align="left" | |
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| *Fixed the last grenade not hitting enemy when using all loaded grenades with high Action Speed. | | *Fixed the last grenade not hitting enemy when using all loaded grenades with high Action Speed. |
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| | 05/27/2021 || - || colspan=2 align="left" | | | | 05/27/2021 || 06/23/2021 || colspan=2 align="left" | |
| *'''Empowered''' trait changed to '''Heavy'''. | | *'''Empowered''' trait changed to '''Heavy'''. |
| *'''Light''' trait changed to '''Critical'''. | | *'''Light''' trait changed to '''Critical'''. |
| | |- |
| | | 08/04/2022 || - || colspan=2 align="left" | |
| | *Fixed being able to change firing direction at high Action Speed. |
| |} | | |} |
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| |FR=Grenade chauffante G-96 |FRName=G-96 Heat Grenade | | |FR=Grenade chauffante G-96 |FRName=G-96 Heat Grenade |
| |IT=G-96 Granata ardente |ITName=G-96 Heat Grenade | | |IT=G-96 Granata ardente |ITName=G-96 Heat Grenade |
| |PL=Rozżarzony Granat G-96 |PLName=G-96 Heat Grenade | | |PL=Rozżarzony Granat G-96 |PLName=G-96 Heated Grenade |
| |UK=G-96 Heat Grenade | | |UK=G-96 Heat Grenade |
| |BR=Granada Pressurizada G-96 |BRName= G-96 Pressure Grenade | | |BR=Granada Pressurizada G-96 |BRName= G-96 Pressure Grenade |
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| }} | | }} |
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| | | {{SkillNav - Freyja}} |
| {{FYSkills}} | |