Mega Electron Ball: Justice: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
*Fixed explosion sound cutting off in the middle. | |||
|- | |||
| 04/30/2015 || - || colspan=2 align="left" | | |||
*Fixed charging sound still remaining even if you turn off the sound when using the skill. | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
{{buff|Charge feature removed, making this skill always fire a fully charged version.}} | |||
{{nerf|MP cost increased to 50 MP.}} | |||
*Removed from [[Code: Exotic]] and [[Code: Electra]]'s skill tree. | |||
*Visual effects updated. | |||
** | |- | ||
| 08/27/2015 || - || colspan=2 align="left" | | |||
{{buff|Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside.}} | |||
*06/30/2016 | |- | ||
| 04/07/2016 || - || colspan=2 align="left" | | |||
*Fixed issue of Code: Empress not being able to use Mega Electron Ball even though having enough MP. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
{{buff|Charge feature added.}} | |||
**Take 1 second to charge, the skill will be automatically used after 5 seconds. | |||
**Increase size by 50% and range by 25%. | |||
*"'''Gigantic'''" attribute changed to "'''Empowered'''". | |||
*Fixed issue where MP Usage increase in [Enhanced] level. | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
*Moved from [[Code: Architecture]] to [[Eve]]. | |||
|- | |||
*06/15/2017 | | 07/14/2016 || - || colspan=2 align="left" | | ||
*Damage error when affected by [[El Crystal Spectrum]] fixed. | |||
|- | |||
| 08/11/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where is not affected by [[Code: Recovery|Code: Recovery - Breaker]]. | |||
|- | |||
| 11/16/2016 || - || colspan=2 align="left" | | |||
*Damage error after using [[Energetic Heart]] fixed. | |||
|- | |||
| 12/01/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where is not affected by [[Electron Accelerator]]. | |||
|- | |||
| 12/29/2016 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |||
*'''Critical''' changed to '''Regenerating (2)'''. | |||
|- | |||
| 12/28/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A. | |||
|- | |||
| 02/22/2018 || - || colspan=2 align="left" | | |||
{{buff|Shock damage increased.}} | |||
{{nerf|Explosion damage decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 05:33, 26 January 2019
[Active] Fire a big electron ball. If a summon is present, it will also fire a Mega Electron Ball as well. (Can also be activated in midair). | |
Core Activation Skill
Force Field Skill
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Nasod | 15 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | Charge | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Shock | Explosion | Shock | Explosion | Size | Range | Charge Time | |||
15 | 319% | 999% | 1 | 1 | 150% ~ 255% | 125% ~ 156% | 1 Second | 50 MP | 6 Seconds |
[Enhanced] | 1 (2) | 1 (2) |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Shock | Explosion | |
15 | 127% | 399% |
[Enhanced] |
Skill Traits
Empowered Mega Electron Ball | Regenerating (2) Mega Electron Ball | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
Cooldown | ||
Damage increased to 120% | 50% chance of lowering cooldown to 60% | 3.6 Seconds |
Tips and Details
- Mega Electron Balls are similar to regular Electron balls in behavior, with key differences.
- They count as a separate attack so they can be used anytime in a combo.
- This is an anti-air move and have a larger size and farther range.
- The hitstun for Mega Electron Ball is very low, resulting in enemies possibly escaping combos.
- Like regular Electron Balls, Mega Electron Ball deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if one is hit, the cast will be cancelled.
- Mega Electron Ball's explosion hit is able to activate Blade Master's passive skill Evacuation!.
- It should be noted that the charge key, which is the skill key you've assigned it to, can be held down even during cooldown and the time held down will count towards the charge time.
- The charge can be dissipated at no MP cost if you have Skill Slot B by switching to another slot. Another way would be to release the key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Mega Electron Ball is affected by Electron Accelerator, Queen's Potential, and El Crystal Spectrum.
- With El Crystal Spectrum, it is recommended that there is a distance between the target and Eve so that the effect of El Crystal Spectrum will be applied.
Trivia
- This is the second skill to have a positive Knockdown value, the first being Rena's Siege Mode
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
| |
04/30/2015 | - |
| |
08/20/2015 | - |
▲ Charge feature removed, making this skill always fire a fully charged version. ▼ MP cost increased to 50 MP.
| |
08/27/2015 | - |
▲ Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside. | |
04/07/2016 | - |
| |
04/21/2016 | 05/18/2016 |
▲ Charge feature added.
| |
06/30/2016 | 07/13/2016 |
| |
07/14/2016 | - |
| |
08/11/2016 | - |
| |
11/16/2016 | - |
| |
12/01/2016 | - |
| |
12/29/2016 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
06/15/2017 | 06/28/2017 |
| |
12/28/2017 | - |
| |
02/22/2018 | - |
▲ Shock damage increased. ▼ Explosion damage decreased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
Alternative Names