Detoxication/ModA: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "10/27/2022||-" to "10/27/2022||11/23/2022") Tags: Mobile edit Mobile web edit |
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|<!--Character-->Add | |<!--Character-->Add | ||
|<!--Original Features--> | |<!--Original Features--> | ||
*Performs multiple hits. | |||
*Detoxication buff only applies within skill area. | |||
*Usable in mid-air. | |||
|<!--Changed Features--> | |<!--Changed Features--> | ||
*Performs only one hit. | |||
*Unable to be used in mid-air. | |||
}} | }} | ||
<br> | <br> |
Revision as of 23:36, 28 November 2022
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
| |
Over Treatment
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
Mode | Damage (Physical) | Party BuffDetoxicationParty BuffDetoxication | MP Usage | Cooldown | |
---|---|---|---|---|---|
All Skill Damage Increase | Duration | ||||
PvE | 3118% | 18% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 9% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Extra Information
Total Damage
Mode | Base |
---|---|
PvE | 3,118% |
PvP | 742% |
Tips and Details
Trivia
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
| |
11/10/2022 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Detoxication |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive