Sharp Fall: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| [[ | | [[File:WindSneakerSkill4.png]] | ||
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 | | {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair) | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Fall !! Shock Wave !! Normal !! | ! Fall !! Shock Wave !! Normal !! Awakening | ||
|- | |- | ||
| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 650% || 2559% || rowspan=2 | | | {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| {{PvP}} || 230% || 905% | | {{PvP}} || 230% || 905% | ||
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| colspan="8" | '''[Enhanced]''' | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | | | {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| {{PvP}} || 230% || 905% → 1597% | | {{PvP}} || 230% || 905% → 1597% | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | |||
{{Damage | |||
|dmg=650, 2559 | |dmg=650, 2559 | ||
|pvp_dmg=230, 905 | |pvp_dmg=230, 905 | ||
|range_max=(650+4514)/(650+2559), (230+1597)/(230+905) | |range_max=(650+4514)/(650+2559), (230+1597)/(230+905) | ||
|empowered=true | |empowered=true | ||
}} | }} | ||
{{Damage | |||
|dmg=650, 2559*1.35 | |||
|pvp_dmg=230, 905*1.35 | |||
|range_max=1.64299, 1.643499 | |||
|empowered=true | |||
|prefix=awk | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Base | ! rowspan=3 | Mode !! colspan=4 | Base | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | | ! colspan=2 | Normal !! colspan=2 | [[Awakening Mode|Awakening]] | ||
|- | |- | ||
! Normal !! Empowered !! Normal !! Empowered | ! Normal !! Empowered !! Normal !! Empowered | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: range_total_damage}} || {{#var: range_total_damage_empowered}} || {{#var: awk_range_total_damage}} || {{#var: awk_range_total_damage_empowered}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_empowered_pvp}} || {{#var: awk_range_total_damage_pvp}} || {{#var: awk_range_total_damage_empowered_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
<br> | <br> |
Revision as of 00:10, 6 October 2023
[Special Active: Strength] Quickly fall down from the air to create a shockwave. The target inflicted with shockwave is Enemy DebuffstunnedEnemy Debuffstunned for 2 seconds. Damage of shockwave increased and duration of Enemy DebuffstunEnemy Debuffstun increased by 1 second while awakened. (Can only be activated midair) | |
NF Consumption Skill
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Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Shockwave Damage Increase (During Awakening Mode) |
Enemy DebuffFaintEnemy DebuffFaint Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fall | Shock Wave | Normal | Awakening | ||||
Normal | |||||||
PvE | 650% | 2559% | 35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
PvP | 230% | 905% | |||||
[Enhanced] | |||||||
PvE | 650% | 2559% → 4514% | 35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
PvP | 230% | 905% → 1597% |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Awakening | |||
Normal | Empowered | Normal | Empowered | |
PvE | 3,209% ~ 5,164% | 3,850.8% ~ 6,196.8% | 4,104.65% ~ 6,743.9% | 4,925.58% ~ 8,092.68% |
PvP | 1,135% ~ 1,827% | 1,362% ~ 2,192.4% | 1,451.75% ~ 2,385.95% | 1,742.1% ~ 2,863.14% |
Tips and Details
- The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
- With [Enhanced], the height required to do maximum damage is equal to just under the apex of Rena's standard double jump, and thus attainable in every situation.
- The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
- This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/06/2009 | 05/04/2011 |
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06/27/2013 | 11/06/2013 |
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04/20/2015 | - |
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07/23/2015 | 12/16/2015 |
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07/30/2015 | - |
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01/14/2016 | - |
| |
04/27/2017 | 05/10/2017 |
| |
02/22/2018 | 04/18/2018 |
| |
02/23/2018 |
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04/05/2018 |
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Alternative Names
Wind Sneaker - Skills