Dark Recluse: Difference between revisions

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*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
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*This attack starts at 2:40, and has an internal cooldown of 2:40 minutes. If another major mechanic ends shortly before thorns would happen (exact time limit unknown), the next thorn will instead happen 30 seconds after the major mechanic ended.
*This attack first happens at 2:40, and has an internal cooldown of 2:40 minutes. If another major mechanic ends shortly before thorns would happen (exact time limit unknown), the next thorn will instead happen 30 seconds after the major mechanic ends.
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Latest revision as of 17:35, 23 April 2025

  • English

Dark Recluse

An area opened up at the center of the tower, blood red, and hollow.

Description
An area opened up at the center of the tower, blood red, and hollow.
Recommended Level
99
Required Combat Power
6,000,000
Details
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  • 4~8 players.
  • Only one Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.

 Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 40%.

Dark Recluse

The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.

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Dark Recluse
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The corruption afflicted on Rosso has taken complete control over the Master of Fire.

Phase Gimmick

The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.

Boss

Attacks highlighted in red bypass invincibility frames.
Dark Recluse
A corrupted Rosso empowered by encasing himself in the dark ruble of the tower, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
Boss Attacks Tips
  • Vertical Swing: Dark Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
  • Horizontal Swing: Dark Recluse will swing it scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
  • Reaper: Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
  • Land Breaker: Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
    • These spikes will self-destruct after a certain amount of time has passed.
  • Meteor Rain: Dark Recluse will shoot fireballs into the sky, causing meteors to fall on top of players, leaving behind a trail of fire. They are signaled by a purple beam of light.
  • Death Prison: The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
  • The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
  • The prison will be healed if you attack them with the Ember of Retribution debuff.
  • This attack can only be used if there is more than one player.
  • Observer's Gaze: The Strange Gaze sigil above each players' head will manifest as a Silent Observer which will look toward a random direction indicated by a red light. After a certain period of time, a laser will fire following the red light. Arrange yourself in a way where the beams do not interfere with your allies.
  • Dark Recluse will remain active for the entirety of this attack.
  • Thorn Pillars: The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
  • This attack first happens at 2:40, and has an internal cooldown of 2:40 minutes. If another major mechanic ends shortly before thorns would happen (exact time limit unknown), the next thorn will instead happen 30 seconds after the major mechanic ends.
  • Chain Thorn Pillars: The boss will move above the center of the map before making Thorn Pillars to raise out of the ground one after another, indicated by a red light. They will spawn making their way across the map, skipping the further platform to the side.
  • Dark Recluse's Gaze: A cutscene will play where Dark Recluse's eye will glow. Prison shells will appear on all players, though they do not hinder movement. Players' will also emit a red Observer beam of light pointed in multiple directions. Everybody in the party must arrange themselves in a way which does not endanger their allies before the lasers fire along the beams of light. When the beams fire, the players will be temporarily immobilized before the shells breaks apart once the attack is complete.
  • Clone Strike: A cutscene will play where Dark Recluse's eye will glow. A circular warped field will appear on all party members indicating the area of effect of the attack. After a few seconds Dark Recluse clones will appear beside each player and slash, not dealing damage to the targeted player, but dealing damage to any allies within the area. It will perform this twice.
Notes
  • The Ember of Retribution debuff will burn 5% MP per second and heal fire enemies hit instead of harm them.

Obstacles

Obstacle Image Obstacles Description
Pitfall - Unlike other dungeons, falling off the stage will instantly kill players.
Grey Thorns - Thorns that can only be destroyed using combos or actives.
  • These will be healed if you attack them with the Ember of Retribution debuff.
Red Thorns - Thorns that can only be destroyed using special actives.
  • These will be healed if you attack them with the Ember of Retribution debuff.
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Updates
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Date Changes
KR NA
12/22/2022 01/18/2023
  • Dark Recluse added.
}}
Alternative Names
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Server Name Translation
South Korea 검붉은 홍염의 마인 Dark Crimson Demon
China (Simplified Chinese) 红黑色红炎的魔人 Dark-Red Crimson Demon
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