Crimson Tower of Howling Flames: Difference between revisions
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|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light. | |'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light. | ||
*These will only appear during Phase 1 and 3. | *These will only appear during Phase 1 and 3. | ||
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*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time. | *'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time. | ||
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time. | *'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time. | ||
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | |||
|- | |- | ||
|[[File:12-5_phase_2.png|60px]] | |[[File:12-5_phase_2.png|60px]] | ||
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*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff. | *'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff. | ||
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | *'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | ||
*'''Death Reaping:''' Its most powerful attack, it will warp to the center of the map and | *'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. | ||
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain. | *'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | |||
'''Note:''' | '''Note:''' | ||
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds. | *The Ember of Combustion/Retribution debuff will burn 5% HP per seconds. | ||
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*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time. | *'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time. | ||
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time. | *'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time. | ||
*'''<font color=red>Fire Pillar:</font>''' A light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Dialogue= | |Dialogue= |
Revision as of 06:24, 18 September 2018
Crimson Tower of Howling Flames
“ | Crimson Tower of Howling Flames. With the spirit's guidance, the source of the eerie aura was easily found.
|
” |
180,000
- Up to 8 players can enter, requiring a minimum of at least 3 people.
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
Demon Realm
- The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
Phase 1: Remnant of Crimson Calamity
At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
Phase 2: Crimson Soul
After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move one its own wielded by a materialized apparition, defeat the Crimson Soul.
Phase 3: Crimson Calamity
The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.
- Lu: Wha, where did that come from?!
- Elesis: Everyone get ready!
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Bottom Piece): Action Speed +5% Movement Speed +5% Jump Speed +5% Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Aether Sage, Knight Emperor, Code: Esencia, and Empire Sword.