Delayed Fire: Difference between revisions

From Elwiki
No edit summary
m (Text replacement - "{{ADSquareSkill}}" to "")
 
(168 intermediate revisions by 16 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Delayed Fire}}
{{Languages|Delayed Fire}}
{{#ev:youtube|mt01YZa1GZs|400|right}}
<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NWActive1.png]]
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.<br>
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
'''Delayed Fire''' can be boosted with the aid to 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#90EE90"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Level Required !! SP Cost per Level
|-
! Class !! Level Required
|-
|-
| [[Night Watcher]] || Lv. 20 || 35             || 4
| [[Night Watcher]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90"
! Arrow !! Explosion
|-
| 1 || rowspan=2 | 35 || 103% || 206% || rowspan=20 | 30 MP || rowspan=20 | 6 Seconds
|-
| 2 || 108% || 215%
|-
| 3 || 38 || 112% || 225%
|-
|-
| 4 || 42 || 117% || 234%
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| 5 || 46 || 122% || 243%
!  rowspan=2 | Arrow !!  rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|-
|-
| 6 || 50 || 126% || 252%
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
|-
| colspan=14 | '''Normal'''
|-
|-
| 7 || 54 || 131% || 262%
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| 8 || || ||
| {{PvP}} || 44% || 240%
|-
| colspan=14 | '''[Enhanced]'''
|-
|-
| 9 || || ||
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| 10 || || ||
| {{PvP}} || 52% || 286%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
<br>
==Total Damage==
{{Damage|true|Rena
|dmg=138, 755
|pvp_dmg=52, 286
|empowered=true
|passive_define1=1.075, 1.075, Delayed Fire
}}
*Damage calculations assume 1 [[Delayed Fire]] stack.
<br>
== Related Skills ==
{{SkillTable|
NWTrans5.png; Predator Locked-Trans2;
Twilight - Passive 1.png; Trap;
}}
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot.
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
 
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
===Branch Stacking===
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground added to the original damage of the trap. All traps may be on the ground or the target. For example if there are 3 stacks on a target and 2 traps on the ground, the percent multiplier will be 5.
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
**This includes [[Explosion Trap]]s, [[Trapping Arrow - Buster]],[[Trapping Arrow - Fungus]], [[Wrathful Seed]],and [[Eldrasil`s Rage]].
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**The maximum percentage multiplier possible is 5.
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**The percent multiplied is increased as the level of delayed fire increases.
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
 
===Delayed Trap===
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
***Any traps set after 5 are already set will not increase the damage dealt further.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*Certain traps have a limit to how many can be delayed at once.
<br>
<br>


== Trivia ==
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
*'''Delayed Fire''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*Skill location swapped with [[Gliding Strike]].
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
<br>
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=지연의 신호탄        |KRName=Delayed Fire
|FR=Retardement |FRName=Delay
|UK=Hesitate
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|CN=延时引爆 |CNName=Delayed Fire
|PL=Opóźnienie |PLName=Delay
|IT=Ritardo |ITName=Delay
|ES=Efecto retardado |ESName=Delayed Effect
|DE=Verzögerung |DEName=Delay
}}
<br>
<br>
<tabber>
{{SkillNav - Night Watcher}}
|-|
NA=
{{NWSkills}}
|-|
KR=
{{NWSkillsKR}}
</tabber>

Latest revision as of 19:29, 23 March 2024


[Active]
Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Night Watcher 35


Skill Information

Normal Damage (Physical) Delayed Trap MP Usage Cooldown
Arrow Explosion Trap Count Limit Damage Increase
(Per Trap / Delayed Fire Stack)
Damage Increase Stack Limit
Delayed Fire Twig Shots Explosive Trap Seed of Wrath Delayed Fire Twig Shots Explosive Trap Seed of Wrath
Normal
PvE 114% 630% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 44% 240%
[Enhanced]
PvE 138% 755% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 52% 286%


Skill Traits

Empowered Delayed FireAbsorbing Delayed Fire
Attribute EffectAttribute Effect
Damage increased to 120%MP Gain of the skill increased to 140%


Total Damage

ModeBaseDelayed Fire
NormalEmpoweredNormalEmpowered
PvE893%1,071.6%959.97%1,151.97%
PvP338%405.6%363.35%436.02%


Related Skills


Tips and Details

Debuff Icon
  • While active, Rena's hands will glow, and you cannot recharge MP by standing still.
  • As with regular branches, the Delayed Fire arrow's explosion deals splash damage.
  • Delayed Fire's arrow can pierce up to two targets and hit up to 3 targets total.
  • Trap Skills affected by Delayed Fire include Explosive Trap, Eldrasil's Fury (Only with 1 other branch or Trap present), and Seed of Wrath.
  • Delayed Fire's own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
  • Keep in mind that, should a room transition occur while Delayed Fire is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.

Branch Stacking

  • Any branch fired into the ground with with Delayed Fire activated will stay on the ground for up to 15 seconds.
  • Enemies hit by either Delayed Fire's arrow or a branch from commands will gain 1 Delayed Fire debuff stack that lasts for 10 seconds.
    • While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with Delayed Fire's arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do Delayed Fire's damage, while the remaining two stacks' explosions will do the branch's explosion damage.
    • Delayed Fire Debuff stacks count towards branch's trap count limit (including the one provided by Delayed Fire itself).
    • If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
  • All players can see the debuff, but only the caster will be able to see the number of stacks.
  • The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.

Delayed Trap

  • All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
    • The damage increase is multiplied by the number of traps or Delayed Fire debuff stacks currently in play, up to 5 times.
      • Any traps set after 5 are already set will not increase the damage dealt further.
    • The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
  • Certain traps have a limit to how many can be delayed at once.


Trivia

  • On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
  • Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.


Updates

Date Changes
KR NA PvE PvP
08/09/2012 07/31/2013
  • Delayed Fire added.
07/04/2013 07/04/2013
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
07/23/2015 12/16/2015
  • Can no longer use in mid-air. (Unlist)
01/25/2017 02/08/2017
  • [Enhanced] effect changed to "Damage is increased by 1.2 times".
04/27/2017 05/10/2017
  • Explosion damage increased.
  • Arrow damage decreased.
  • Damage decreased.
04/05/2018 04/18/2018
  • Explosion damage increased.
  • Arrow damage decreased.


Alternative Names

Server Name Translation
South Korea 지연의 신호탄 Delayed Fire
Japan 遅延信号弾 Delayed Signal Bullet
China (Simplified Chinese) 延时引爆 Delayed Fire
Germany Verzögerung Delay
Spain Efecto retardado Delayed Effect
France Retardement Delay
Italy Ritardo Delay
Poland Opóźnienie Delay
United Kingdom Hesitate