Divine Stigma/ModA: Difference between revisions

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(→‎Total Damage: A simpler approach might be just better)
Line 49: Line 49:
{{#vardefine: dmg      | 690 }}
{{#vardefine: dmg      | 690 }}
{{#vardefine: pvp_dmg  | 262 }}
{{#vardefine: pvp_dmg  | 262 }}
{{#vardefine: per_hit  | 0.1 }}
{{#vardefine: max      | 1.6 }}
{{#vardefine: count    | 6   }}


{{#vardefine: max | {{#expr: 1 + {{#var:count}} * {{#var:per_hit }} }} }}
{{HitLoop|name=boss_dmg}}
{{HitLoop|name=pvp_boss_dmg}}
{{Columns|
<div>
=== Normal ===
=== Normal ===
{{Damage|true|Chung
{{Damage|true|Chung
| dmg = {{#var:dmg}}
| dmg = {{#var:dmg}}
| pvp_dmg = {{#var:pvp_dmg}}
| pvp_dmg = {{#var:pvp_dmg}}
| hits = 20
| hits = 20
| avg_hits = 14
| avg_hits = 14
| awk_alias = Dungeons, Mid-Boss/Boss
| awk_hits = 14 * {{#var:max}} + (1.1 + 1.2 + 1.3 + 1.4 + 1.5 + 1.6)
| avg_awk_hits = 8 * {{#var:max}} + (1.1 + 1.2 + 1.3 + 1.4 + 1.5 + 1.6)
| heavy = true
| heavy = true
}}
</div>


<div>
=== Mid-boss/Boss ===
{{Damage|true|Chung
| dmg = {{#var:dmg}}*{{#var:max}}, {{#var:boss_dmg}}
| pvp_dmg = {{#var:pvp_dmg}}*{{#var:max}}, {{#var:pvp_boss_dmg}}
| hits = 14, {{#var:boss_dmg_hits}}
| avg_hits = 8, {{#var:pvp_boss_dmg_hits}}
| heavy = true
}}
</div>
}}
}}
*Average assumes 14 hits.
*Average assumes 14 hits.
*Does not account for splash damage.<br><br>
*Does not account for splash damage.
<br>


== Tips and Details ==
== Tips and Details ==

Revision as of 17:07, 12 September 2023

[Special Active: Bravery] [Mod]
Create a stigma ahead. A large cross will drop where the stigma is created. The cross will become slower and larger every time it hits an enemy.
Damage to Mid Boss/Boss is increased by 10% per hit. (Max 60%)
(Can also be used in midair)


Requirements

Class Level Required Skill Requirement
Dius Aer 99 [Force] Divine Stigma (A)


Skill Information

Mode Cross (Physical) Max Hits Damage to Mid-boss/Boss Increase per Hit Size Increase per Hit MP Usage Cooldown
PvE 690% 20 10% (Max 60%) 1% (Max 1.5 times) 300 MP 22 Seconds
PvP 262%


Skill Traits

Critical Divine StigmaHeavy Divine Stigma
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Normal

ModeBase
RegularMid-Boss/Boss
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE9,660%13,800%13,910.4%19,872%14,421%21,045%20,766.24%30,304.8%
PvP3,668%5,240%5,281.92%7,545.6%5,475.8%7,991%7,885.15%11,507.04%
  • Average assumes 14 hits.
  • Does not account for splash damage.


Tips and Details

  • Most targets will be hit by the cross 14-15 times at point-blank. To include all hits, the enemy has to be located at the cross's spawn point.


Updates

Date Changes
KR NA PvE PvP
01/05/2023 02/01/2023
  • [Mod] Divine Stigma added.
01/19/2023
  • Damage to Mid-boss/Boss Increase per Hit decreased.
02/16/2023 03/15/2023
  • Maximum Damage to Mid-boss/Boss Increase per Hit decreased.


Alternative Names

Server Name Translation
South Korea 디바인 스티그마 Divine Stigma