Horary: Difference between revisions

From Elwiki
mNo edit summary
 
(58 intermediate revisions by 13 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Horary}}
__NOTOC__{{Languages|Horary}}
<div style="float: right;">{{#ev:youtube|ZVmqVeLACF8|400}}</div>
{{#ev:youtube|ZVmqVeLACF8|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:StellarCasterTSkill4.png]]
| [[File:StellarCasterTSkill4.png]]
| {{SkillType|SA|B}} Create an astrological field that shapes future destiny in real time. One of the '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of Curse]</span>''', '''<span style="color:#FFAE48">[Judgement]</span>''' effects will be applied to allies or enemies inside the field.<br>
| {{SkillType|SA|B}} Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.<br>May apply Mystical Effect when you observe with a 'Brilliant' mind.
If you become an adept that fully maintains his powers, '''<span style="color:#8DDBFE">[Culmination]</span>''' will be applied.
|-
|-
|
|
Line 13: Line 12:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Class          !! Level Required
|-
|-
| [[Stellar Caster]] : Transcendent || 95
! Class !! Level Required
|-
| [[Stellar Caster]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<div style="overflow-x:auto;">
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Pillar of Fate (Magical) !! colspan=2 | <span style="color:#4C9FFB;text-shadow: -1px -1px 0px black, 1px -1px 0px black, -1px 1px 0px black, 1px 1px 0px black, -1px 0px 0px black, 1px 0px 0px black, 0px 1px 0px black, 0px -1px 0px black;">[Collection of Light]</span> !! colspan=2 | <span style="color:#C17CFA;text-shadow: -1px -1px 0px black, 1px -1px 0px black, -1px 1px 0px black, 1px 1px 0px black, -1px 0px 0px black, 1px 0px 0px black, 0px 1px 0px black, 0px -1px 0px black;">[Void of Curse]</span> !! colspan=2 | <span style="color:#FFAE48;text-shadow: -1px -1px 0px black, 1px -1px 0px black, -1px 1px 0px black, 1px 1px 0px black, -1px 0px 0px black, 1px 0px 0px black, 0px 1px 0px black, 0px -1px 0px black;">[Judgement]</span> !! colspan=3 | '''<span style="color:#8DDBFE;text-shadow: -1px -1px 0px black, 1px -1px 0px black, -1px 1px 0px black, 1px 1px 0px black, -1px 0px 0px black, 1px 0px 0px black, 0px 1px 0px black, 0px -1px 0px black;">[Culmination]</span>''' !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Pillar of Destiny (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan="4" | {{Tag|#C17CFA||[Void of Course]|stroke=black}} !! colspan=3 | {{Tag|#FFAE48||[Judgment]|stroke=black}} !! colspan=4 | {{Tag|#8DDBFE||[Culmination]|stroke=black}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Ally Damage Increase !! Duration !! Ignore Defense !! Duration !! Ally [[Character Systems|Special Resources]] Consumption !! Duration !! Ally Damage Increase !! Ally [[Character Systems|Special Resources]] Consumption !! Duration
! colspan=2 | {{se|640|Collection of Light||pb}} !! rowspan=2 | Effect Period !! rowspan=2 | Defense Ignore !! rowspan=2 | Max Hits !! rowspan=2 | Field Duration !! rowspan=2 | Effect Period !! colspan=2 | {{se|641|Judgement||pb}} !! rowspan=2 | Effect Period !! colspan=3 | {{se|642|Culmination||pb}} !! rowspan=2 | Effect Period
|-
! All Damage Increase {{stat|m}} !! Field Duration !! {{Special Resources}} Usage Decrease !! Field Duration !! All Damage Increase {{stat|m}} !! {{Special Resources}} Usage Decrease !! Field Duration
|-  
|-  
! colspan=13 | Normal
| colspan="19" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 6146% || 20% || rowspan=2 | 10 Seconds || 100% || rowspan=2 | 1 Second || rowspan=2 | -100% || 8 Seconds || 30% || rowspan=2 | -100% || 15 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| rowspan="2" |20 Seconds|| rowspan="2" | 100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | 100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 1665% || 10% || 25% || 2 Seconds || 15% || 3 Seconds
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
|-  
|-  
! colspan=13 | [Enhanced]
| colspan="19" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 6146% || 20% || rowspan=2 | 10 Seconds || 100% || rowspan=2 | 1 Second || rowspan=2 | -100% || 8 Seconds || 30% || rowspan=2 | -100% || 15 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| rowspan="2" |20 Seconds|| rowspan="2" | 100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | 100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 1665% || 10% || 25% || 2 Seconds || 15% || 3 Seconds
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
|}
|}
</div>
</div>
*'''<span style="color:#C17CFA">[Void of Curse]</span>''' ignores both guard and defense and hits 3 times rather than once.
*{{color|#C17CFA|[Void of Course]|b=1}} ignores guard.
*[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], and Laby's [[Sentimental Point System|Sentimental Point]].
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Noah|Horary|Haste, Heavy|cd=22|cd1=75}}
|- style="background:{{ColorSel|CharLight|Noah}}"
<br>
! colspan=2 | Haste Horary !! colspan=2 | Heavy Horary
 
|- style="background:{{ColorSel|CharLight|Noah}}"
==Extra Information==
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
=== Total Damage ===
{{Damage|true|Noah
|dmg=6146
|pvp_dmg=1665
|hits=1
|awk_hits=2
|awk_alias=Horary, Void of Course
|heavy=true
}}
*Does not include field party buffs.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
! Affected By Action Speed
|-
|-
| {{SkillText|Haste|75}} || 16.5 Seconds || {{SkillText|Heavy}} || 26.4 Seconds
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StellarCasterTPassive1.png; Awakened Will: Stellar Caster;
| width="40" | [[Image:CelestiaHyperActive.png]]
CelestiaHyperActive.png; Luminary;
| align="center" width="150" | [[Luminary]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' 100% for a set duration.
*The effect period of each effect provided by the skill is on a set pattern, in order of {{color|#4C9FFB|[Collection of Light]|b=1}}, {{color|#C17CFA|[Void of Course]|b=1}}, {{color|#FFAE48|[Judgment]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} before repeating, and starts counting on dungeon/match start.
*Once a dungeon or a match starts, each type of field will be available in the following rotation:
**The timer will stop on loading screens between stages.
**'''<span style="color:#4C9FFB">[Collection of Light]</span>''' for 20 seconds.
**Additionally, the sound effect that plays will vary depending on the effect type. In particular, {{color|#C17CFA|[Void of Course]|b=1}} has a noticeably distinct sound compared to the others.
**'''<span style="color:#C17CFA">[Void of Curse]</span>''' for 20 seconds.
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the {{color|#8DDBFE|[Culmination]|b=1}} effect 100% of the time for a set duration. The effect period cycle will remain counting however, making this the only way of having {{color|#8DDBFE|[Culmination]|b=1}} active during {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}.
**'''<span style="color:#FFAE48">[Judgement]</span>''' for 15 seconds.
**Without [[Luminary]], {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}} can never be increased by {{color|#8DDBFE|[Culmination]|b=1}}'s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer.
**'''<span style="color:#8DDBFE">[Culmination]</span>''' for 5 seconds.
**As you will always cast {{color|#8DDBFE|[Culmination]|b=1}} during its effect, you will be unable to use {{color|#C17CFA|[Void of Course]|b=1}} for the entire duration of [[Luminary]], losing out on a significant amount of damage.
*'''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#FFAE48">[Judgement]</span>''' and '''<span style="color:#8DDBFE">Culmination]</span>''' effects do no stack with each other. Once a new buff is used, the previous one is overwritten.  
*If {{color|#8DDBFE|[Culmination]|b=1}} is still active before casting {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}, the effects will not stack, as {{color|#8DDBFE|[Culmination]|b=1}} will always override either of the two fields within its own area.
**However, '''<span style="color:#C17CFA">[Void of Curse]</span>''' form will be affected by the '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#8DDBFE">[Culmination]</span>''' buffs.
*{{color|#C17CFA|[Void of Course]|b=1}} will be affected by {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#8DDBFE|[Culmination]|b=1}}, if either of those fields are still active.
*All the buffs also apply to allies within range (besides '''<span style="color:#C17CFA">[Void of Curse]</span>''' which only enhances the skill itself).  
*While {{color|#C17CFA|[Void of Course]|b=1}} has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects.
*{{color|#4C9FFB|[Collection of Light]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} will always deal increased damage, as they are immediately affected by their own effects.
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms.
*The skill deals damage for as long as a field is active, even on enemies entering its area of effect later.
*On the European server, this skill is affected by the [[Free Training]] hit count error, where {{color|#C17CFA|[Void of Course]|b=1}} deals 3 hits instead of 2 hits.
**It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times.
**Strangely, it will still deal 3 hits in PvP but 4 hits in [[Ereda Island]].
<br>
<br>


Line 82: Line 102:
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah updates-table"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 01/14/2021 || - || colspan=2 align="left" |  
| 01/14/2021 || rowspan=2 | 02/10/2021 || colspan=2 align="left" |  
*'''Horary''' added.
*'''Horary''' added.
|-
|-
| 01/28/2021 || - || colspan=2 align="left" |  
| 01/28/2021 || colspan=2 align="left" |  
*Fixed an issue where the '''[Judgement]''' buff would not affect certain character resources sometimes.
*Fixed an issue where the '''[Judgment]''' buff would not affect certain character resources sometimes.
|-
| rowspan=2 | 05/27/2021 || rowspan=2 | 06/23/2021 || colspan=2 align="left" |
*{{nerf|[Culmination] Ally All Damage Increase decreased.}}
*{{Nerf|[Collection of Light] Ally All Damage Increase decreased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|[Void of Course] Ignore Defense decreased.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|[Void of Course] hitcount decreased from 3 to 2.}}
|}
|}
<br>
<br>
Line 101: Line 133:
|Color={{ColorSel|CharLight|Noah}}
|Color={{ColorSel|CharLight|Noah}}
|KR=호라리 |KRName=Horary
|KR=호라리 |KRName=Horary
|JP=ホラリ |JPName=Horary
|BR=Horária |BRName=Horary
|FR=Horar |FRName=Horar
}}
}}
<br>
<br>
{{SCaSkills}}
{{SkillNav - Stellar Caster}}

Latest revision as of 03:48, 26 March 2024

  • English
[Special Active: Bravery]
Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.
May apply Mystical Effect when you observe with a 'Brilliant' mind.
Final Enhanced Skill
  • MP Usage is decreased by 20%.


Requirements

Class Level Required
Stellar Caster: Transcendent 95


Skill Information

Mode Pillar of Destiny (Magical) [Collection of Light] [Void of Course] [Judgment] [Culmination] MP Usage Cooldown
 Party BuffCollection of LightParty BuffCollection of Light Effect Period Defense Ignore Max Hits Field Duration Effect Period  Party BuffJudgementParty BuffJudgement Effect Period  Party BuffCulminationParty BuffCulmination Effect Period
All Damage Increase
This effect is multiplicative
to your current stats. 
M
Field Duration Usage Decrease Field Duration All Damage Increase
This effect is multiplicative
to your current stats. 
M
Usage Decrease Field Duration
Normal
PvE 6146% 12% 10 Seconds 20 Seconds 100% 2 1 Second 20 Seconds 100% 8 Seconds 15 Seconds 18% 100% 15 Seconds 5 Seconds 300 MP 22 Seconds
PvP 1665% 6% 10% 2 Seconds 9% 3 Seconds
[Enhanced]
PvE 6146% 12% 10 Seconds 20 Seconds 100% 2 1 Second 20 Seconds 100% 8 Seconds 15 Seconds 18% 100% 15 Seconds 5 Seconds 240 MP 22 Seconds
PvP 1665% 6% 10% 2 Seconds 9% 3 Seconds
  • [Void of Course] ignores guard.


Skill Traits

Haste HoraryHeavy Horary
Attribute EffectCooldownAttribute EffectCooldown
Cooldown decreased to 75%16.5 SecondsDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Extra Information

Total Damage

ModeBase
RegularVoid of Course
NormalHeavyNormalHeavy
PvE6,146%8,850.24%12,292%17,700.48%
PvP1,665%2,397.6%3,330%4,795.2%
  • Does not include field party buffs.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • The effect period of each effect provided by the skill is on a set pattern, in order of [Collection of Light], [Void of Course], [Judgment] and [Culmination] before repeating, and starts counting on dungeon/match start.
    • The timer will stop on loading screens between stages.
    • Additionally, the sound effect that plays will vary depending on the effect type. In particular, [Void of Course] has a noticeably distinct sound compared to the others.
  • This skill is affected by Celestia's Hyper Active, Luminary, making the chance of applying the [Culmination] effect 100% of the time for a set duration. The effect period cycle will remain counting however, making this the only way of having [Culmination] active during [Void of Course] or [Judgment].
    • Without Luminary, [Void of Course] or [Judgment] can never be increased by [Culmination]'s damage bonus, as even with multiple Celestia's in the party, everyone is on the same effect period timer.
    • As you will always cast [Culmination] during its effect, you will be unable to use [Void of Course] for the entire duration of Luminary, losing out on a significant amount of damage.
  • If [Culmination] is still active before casting [Collection of Light] or [Judgment], the effects will not stack, as [Culmination] will always override either of the two fields within its own area.
  • [Void of Course] will be affected by [Collection of Light] or [Culmination], if either of those fields are still active.
  • While [Void of Course] has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects.
  • [Collection of Light] and [Culmination] will always deal increased damage, as they are immediately affected by their own effects.
  • The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms.
  • The skill deals damage for as long as a field is active, even on enemies entering its area of effect later.
  • On the European server, this skill is affected by the Free Training hit count error, where [Void of Course] deals 3 hits instead of 2 hits.
    • It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times.
    • Strangely, it will still deal 3 hits in PvP but 4 hits in Ereda Island.


Trivia

  • Horary is a branch of horoscopic astrology.


Updates

Date Changes
KR NA PvE PvP
01/14/2021 02/10/2021
  • Horary added.
01/28/2021
  • Fixed an issue where the [Judgment] buff would not affect certain character resources sometimes.
05/27/2021 06/23/2021
  • [Culmination] Ally All Damage Increase decreased.
  • [Collection of Light] Ally All Damage Increase decreased.
  • None
  • [Void of Course] Ignore Defense decreased.
07/08/2021 08/04/2021
  • [Void of Course] hitcount decreased from 3 to 2.


Alternative Names

Server Name Translation
South Korea 호라리 Horary
Japan ホラリ Horary
France Horar
Brazil Horária Horary