Rose: Difference between revisions

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**She is not the first ''crossover'' character, however. [[Elesis]] was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company) is still a crossover.
**She is not the first ''crossover'' character, however. [[Elesis]] was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company) is still a crossover.
*'''Rose''' is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
*'''Rose''' is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
*The trailer shows '''Rose''' wielding various weapons such as revolvers, muskets, assault rifles, and dual hand cannons, likely to differentiate her playstyle from that of [[Deadly Chaser]] and [[Lu/Ciel|Ciel]].
*'''Rose''' wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of [[Deadly Chaser]] and [[Lu/Ciel|Ciel]].
**Some skills are also transferred from her original game such as ''Spriggan'', ''Gatling Gun'', ''Barbecue'', and ''Flame Thrower''.
**Some skills are also transferred from her original game such as ''Spriggan'', ''Gatling Gun'', ''Barbecue'', and ''Flame Thrower''.
*Elsword is not the first game that '''Rose''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].
*Elsword is not the first game that '''Rose''' has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as [http://cyphers.nexon.com/cyphers/pages/character/j/1 Cyphers Online] and [http://sa.nexon.com/main/index.aspx Sudden Attack].

Revision as of 07:23, 26 January 2016

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Full Name
Rose (Anna Testarossa)
Class
Weapon
Revolvers, Muskets, Auto-guns, Hand Cannons
Age
19
Class Tree
Jamming > Heavy Barrel > Storm Trooper
Jamming > Bloodia > Crimson Rose
Jamming > Metalheart > Optimus
Jamming > Valkyrie > Freyja
Voice Actors
 ???
Release Date
17 December 2015
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
I will obey the imperial princess's command!

Rose

Specialty


Special Ability

Main Article: ECP System

The "ECP System" enables her to switch to 4 different weapons and activate Over Strike .

Background

Main Article: Atlas Station Outskirts

Character from Elsword x Dungeon Fighter Online collaboration.

First Class Advancement

Rose is required to be Lv.15 to begin her first class advancement.

Jamming

  1. Clear 2-4 on Very Hard Mode (☆☆☆).
  2. Talk to Echo in Elder.
  3. Clear 2-3 on Hard mode or higher (☆☆) twice.
  4. Clear 2-5 on Very Hard (☆☆☆).


After completing the Jamming quest chain, Rose can decide to advance as a Heavy Barrel or a Bloodia.

Click job names below to see what must be done after advancing to Jamming.
Heavy Barrel
Bloodia

Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage (KR)
Basic 3 kick combo that knocks down at the final hit.

145% Phy. Damage
170% Phy. Damage
212% Phy. Damage
280% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.

145% Phy. Damage
170% Phy. Damage
212% Phy. Damage
100% Phy. Damage + 396% Mag. Damage

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).

200% Mag. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
200% Mag. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
200% Mag. Damage (4MP)
300% Mag. Damage (4MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Able to switch weapons during the whiten commands (consumes ECP).

40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
30% Mag. Damage x6 (2MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullet from the first musket and a final shot from the second musket. Shots are able to pierce unlimited enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).

370 % Mag. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
370% Mag. Damage (7MP)
600% Mag. Damage (7MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Blast forward followed by a final blast which knocks enemies back. Shots are able to pierce unlimited enemies. Able to switch weapons during the whiten commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
678% Phy. Damage (2MP)(100% Phy. Damage only when contact )
1016% Phy. Damage (2MP)(120% x 2 Phy. Damage only when contact ) (10ECP)

Slide to kick and launch the target.


145% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade.


145% Phy. Damage
100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)

Dodge behind enemies and fire a shot. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
180% ??. Damage x2 (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% ??. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% ??. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
500% ??. Damage (4MP)
Single jump kick.


130% Phy. Damage

Single jump with weapon shot without knocking down. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
180% Mag. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% Mag. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% Mag. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
678% Phy. Damage (4MP)
While double jumping, execute a single kick.


130% Phy. Damage

While double jumping, fire your weapons. Shots differ from weapons


[Revolves]
A combo used while holding revolvers.
180% ??. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% Mag. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% Mag. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
678% Phy. Damage (4MP)
While in midair, kicks forward. After landing, continues to run if you hold .


130% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


200% ??. Damage (4MP)
250% Mag. Damage (3MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.


40% Mag. Damage x3 (3MP)
40% Mag. Damage x3 (3MP)
30% ??. Damage x6 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


370% ??. Damage (4MP)
450% ??. Damage (4MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


940% Phy. Damage (4MP)



Skills

Special Active

Bonding Skill


Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • Just like Deadly Chaser and Ciel, Rose's weapons will do physical damage at close range.
  • Rose is the first collaboration character in Elsword. She is originally from the MMO Dungeon Fighter Online, where she's known as "female Gunner".
    • She is not the first crossover character, however. Elesis was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company) is still a crossover.
  • Rose is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
  • Rose wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of Deadly Chaser and Ciel.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue, and Flame Thrower.
  • Elsword is not the first game that Rose has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.


Alternative Names

Server Name Translation
South Korea 로제
안나 테스타로사
Rose
Anna Testarossa



Characters