Sword Enchant: Difference between revisions
From Elwiki
m (Text replacement - "== Tips and Details ==" to "== Tips and Details ==") |
Gameboy224 (talk | contribs) |
||
Line 68: | Line 68: | ||
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
*{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}} | *{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}} | ||
*{{nerf| | *{{nerf|'''Critical Hit Rate Increase''' and '''Critical Hit Damage Increase''' effect deleted.}} | ||
*Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]] | *Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]] | ||
|- | |- | ||
| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
*{{nerf|Elemental Attribution Chance decreased.}} | *{{nerf|'''Elemental Attribution Chance''' decreased.}} | ||
|- | |- | ||
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
*Active | *Changed from '''Active''' to '''Passive'''. | ||
|- | |- | ||
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" | | | 08/11/2016 || 09/28/2016 || colspan=2 align="left" | | ||
Line 81: | Line 81: | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{buff|Activation Chance increased.}} | *{{buff|'''Activation Chance''' increased.}} | ||
*{{nerf|Attribute Activation Chance Increase decreased.}} | *{{nerf|'''Attribute Activation Chance Increase''' decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 16:30, 14 July 2022
- English
- Deutsch
- Bahasa Indonesia
- italiano
- 中文(简体)
[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
Skill Level | Level Required | Activation Chance |
Self BuffFire EnchantSelf BuffFire Enchant | Self BuffFreeze EnchantSelf BuffFreeze Enchant | Self BuffPoison EnchantSelf BuffPoison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance |
Effect | Water Attribute Activation Chance |
Effect | Nature Attribute Activation Chance | ||||
PvE/PvP | |||||||||
1 | 35 | 10.5% | Inflicts Enemy DebuffBurn (Fire Enchant)Enemy DebuffBurn (Fire Enchant) on hit | +5% | Inflicts Enemy DebuffFreeze (Freeze Enchant)Enemy DebuffFreeze (Freeze Enchant) on hit | +5% | Inflicts Enemy DebuffPoison (Poison Enchant)Enemy DebuffPoison (Poison Enchant) on hit | +5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
- The buff cannot override or renew itself. The duration must run out before the buff can be applied again.
Old Version
- Sword Enchant used to be an Active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an Active but gave the user a sword enhancement much like the current version.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/12/2009 | 07/06/2011 |
| |
02/14/2013 | - |
| |
06/27/2013 | 11/06/2013 |
| |
02/05/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
08/11/2016 | 09/28/2016 |
| |
04/27/2017 | 05/10/2017 |
|
Alternative Names
Rune Slayer - Skills
Hyper Active
Special Active
Active
Passive