Resurrection (Ara): Difference between revisions

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__NOTOC__{{Languages|Resurrection}}
:''For the gameplay mechanic of reviving oneself, see [[Resurrection]]''
__NOTOC__{{Languages|Resurrection (Ara)}}{{DISPLAYTITLE:Resurrection}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:YRPassive3.png]]
| [[File:YRPassive3.png]]
| '''[Passive]''' If your HP reaches 0, your entire amount of spirit energy will be consumed to protect you from death.
| {{SkillType|P}} Recovers your body when your HP reaches 0. If you possess 5 or more energy when your HP reaches 0, you will recover a certain amount of HP and have all debuffs removed while being knocked down. 1 additional energy after 5 will recover more HP. Cooldown: 120 seconds.
Requires at least 3 energy orbs.
|}
|}
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<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Ara}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
! Class        !! Master !! Level Required !! SP Cost Per Level !! Alternative
|-
|-
| [[Yama Raja]] || Lv. 20 || 50            || 4                 || [[Self-defense Spirit]]
! Class !! Level Required !! Skill Requirement
|-
| [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}}
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Skill Level !! Level Required !! Fixed HP Regain !! HP Regain<br>per Spirit Power !! Spirit Energy !! Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0
|-
! Energy Usage !! HP Recovery !! Additional HP Recovery<br>per extra Energy !! {{se|178|Resurrection||sd}}<br>(Resurrection Reactivation Cooldown)
|-
|-
| align="left" | 1 || rowspan="2" | 50 || 2.5% || 0.5% || rowspan=10 | Consumes All<br>(Minimum: 3) || 60 Seconds
| colspan="6" | {{PvE}}
|-
|-
| align="left" | 2 || 3.4% || 0.7% || 56 Seconds
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds  
|-
|-
| align="left" | 3 || 53 || 4.3% || 0.9% || 52 Seconds
| align="left" | 2 || 62 || 10% || 2%
|-
|-
| align="left" | 4 || 57 || 5.2% || 1.1% || 48 Seconds
| align="left" | 3 || 73 || 15% || 3%
|-
|-
| align="left" | 5 || 61 || 6.1% || 1.3% || 44 Seconds 
| align="left" | 4 || 99 || 20% || 4%
|-
|-
| align="left" | 6 || 65 || 7% || 1.5% || 40 Seconds
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 7 || 69 || 7.9% || 1.6% || 36 Seconds
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 1% || 0.5% || rowspan=4 | 120 Seconds  
|-
|-
| align="left" | 8 || 73 || 8.8% || 1.8% || 32 Seconds
| align="left" | 2 || 62 || 2% || 1%
|-
|-
| align="left" | 9 || 77 || 9.7% || 2% || rowspan=2 | 30 Seconds
| align="left" | 3 || 73 || 3% || 1.5%
|-
|-
| align="left" | 10 || 81 || 10.6% || 2.2%
| align="left" | 4 || 99 || 4% || 2%
|}
|}
<br>
<br>


== Tips and Details ==  
== Tips and Details ==  
*Damage from the last killing hit will carry over to the HP regenerated.
*The damage from the last killing hit will carry over to the HP regenerated.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**There's a bug of this passive, sometimes if you killed by very strong single hit against any [[Field Boss Raid]], you will resurrected with amount of regenerated HP equal to damage + HP regain from passive.
**There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive can activate if you are killed by [[Attributing Equipment|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive activates before the user is technically dead, so if you are resurrected with any [[Status Effects]] (both buffs and debuffs), you'll maintain them.
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
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== Updates ==
==Updates==
*08/22/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
**Fixed problem where the debuff and activation only could be seen by the player
|-
**Fixed so debuff cool down applies even when using resurrection stone.
! colspan=2 | Date !! colspan=2 | Changes
**When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.
|-
*11/07/2013 KR
! KR !! NA !! PvE !! PvP
**Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).
|-
**Now the cooldown decreases as you level the skill.
| 08/13/2013 || rowspan=2 | 02/05/2014 || colspan=2 align="left" |
*03/13/2014 KR
*'''Resurrection''' added.
**Fixed tool tip error showing shorter cooldown time than intended.
|-
*05/15/2014 KR
| 08/22/2013 || colspan=2 align="left" |
**Hp Regain increased.
*{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}}
**Cooldown increased.
*Fixed problem where the debuff and activation only could be seen by the player
*02/05/2015 KR
*Fixed so debuff cool down applies even when using resurrection stone.
**HP Recovery decreased.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}}
*{{buff|Now the cooldown decreases as you level the skill.}}
|-
| 03/13/2014 || - || colspan=2 align="left" |
*Fixed tool tip error showing shorter cooldown time than intended.
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Hp Regain increased.}}
*{{nerf|Cooldown increased.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|HP Recovery decreased.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Cooldown error fixed.
*Fixed error where recovered extra HP.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*Fixed issue where the passive didn't have 1 second invincibility after activation.
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |
*{{buff|Recovery amount per spirit increased.}}
*{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}}
*{{nerf|Energy required to use increased to 5.}}
|-
| 09/10/2015 || - || colspan=2 align="left" |
*Fixed debuff not disappearing.
*Fixed error with amount of orbs needed.
|-
| 09/17/2015 || - || colspan=2 align="left" |
*Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active)
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Resurrection Cooldown time increased to 120 seconds.}}
|-
| 02/04/2016 || 05/18/2016 || align="left" |
*None
| align="left" |
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Base HP recovery decreased from 20% ⇒ 10%.}}
|-
| 04/19/2018 || 05/16/2018 || align="left" |
*{{buff|Default Recovery increased from 10% to 15%.}}
| align="left" |
*{{nerf|Default Recovery decreased from 10% to 4%.}}
*{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}}
|-
| 10/22/2020 || 11/04/2020 || colspan=2 align="left" |
*Fixed being able to remove [[Status Effects|Time Sickness]] debuff after being resurrected.
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ara}}
|Color={{ColorSel|CharLight|Ara}}
|KR=???                     |KRName=Resurrection
|KR=회광반조                     |KRName=Resurrection
|CNLT=回光返照                |CNLTName=Supernatural Power
|CNLT=回光返照                |CNLTName=Supernatural Power
|FR=Dernier rayon de soleil |FRName=Last ray of sun
|FR=Dernier rayon de soleil |FRName=Last Ray of Sunlight
|UK=Last Ray of Sunshine
|UK=Last Ray of Sunlight
|JP=回光反照 |JPName=Supernatural Power
|CN=回光返照 |CNName=Supernatural Power
|PL=Przekupienie Śmierci |PLName=Death Corruption
|DE=Letzter Sonnenstrahl |DEName=Last Ray of Sunlight
|ES=Último rayo de sol |ESName=Last Ray of Sunlight
|IT=Ultimo Raggio di Sole |ITName=Last Ray of Sunlight
|BR=Resurreição |BRName=Resurrection
}}
}}
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{{SkillNav - Yama Raja}}
{{YRSkills}}

Latest revision as of 15:54, 2 August 2023

For the gameplay mechanic of reviving oneself, see Resurrection
[Passive]
Recovers your body when your HP reaches 0. If you possess 5 or more energy when your HP reaches 0, you will recover a certain amount of HP and have all debuffs removed while being knocked down. 1 additional energy after 5 will recover more HP. Cooldown: 120 seconds.


Requirements

Class Level Required Skill Requirement
Yama Raja 60 Expert Training Skill Quest


Skill Information

Skill Level Level Required When HP reaches 0
Energy Usage HP Recovery Additional HP Recovery
per extra Energy
 Self DebuffResurrectionSelf DebuffResurrection
(Resurrection Reactivation Cooldown)
PvE
1 60 All
(Minimum: 5)
5% 1% 120 Seconds
2 62 10% 2%
3 73 15% 3%
4 99 20% 4%
PvP
1 60 All
(Minimum: 5)
1% 0.5% 120 Seconds
2 62 2% 1%
3 73 3% 1.5%
4 99 4% 2%


Tips and Details

  • The damage from the last killing hit will carry over to the HP regenerated.
    • If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
    • There's a bug of this passive where if you killed by very strong single hit against any Raid Boss, you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
  • This passive can activate if you are killed by El Shard enchanted weapons, but it won't activate from other damage-over-time statuses such as Frostbite or Burning.
  • Similar to Flexible Movement, you will not be knocked down if Resurrection activates from a skill that inflicts Stun.
  • All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.


Trivia

  • Resurrection's Chinese name, 回光返照, means Supernatural Power, and is a reference to an old Chinese proverb relating the setting of the sun to supernatural power.
    • It can also mean a momentary recovery of consciousness just before death.


Updates

Date Changes
KR NA PvE PvP
08/13/2013 02/05/2014
  • Resurrection added.
08/22/2013
  • When the user reached 0 HP, Resurrection will be triggered and the user will fall immediately.
  • Fixed problem where the debuff and activation only could be seen by the player
  • Fixed so debuff cool down applies even when using resurrection stone.
11/07/2013 02/12/2014
  • Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).
  • Now the cooldown decreases as you level the skill.
03/13/2014 -
  • Fixed tool tip error showing shorter cooldown time than intended.
05/15/2014 09/17/2014
  • Hp Regain increased.
  • Cooldown increased.
02/05/2015 -
  • HP Recovery decreased.
07/09/2015 -
  • Cooldown error fixed.
  • Fixed error where recovered extra HP.
08/06/2015 01/13/2016
  • Fixed issue where the passive didn't have 1 second invincibility after activation.
09/03/2015 02/17/2016
  • Recovery amount per spirit increased.
  • Upon activation, forces knockdown and removes all debuffs (including Power Stun).
  • Energy required to use increased to 5.
09/10/2015 -
  • Fixed debuff not disappearing.
  • Fixed error with amount of orbs needed.
09/17/2015 -
02/04/2016 03/16/2016
  • Resurrection Cooldown time increased to 120 seconds.
02/04/2016 05/18/2016
  • None
  • All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection
10/13/2016 11/23/2016
  • Base HP recovery decreased from 20% ⇒ 10%.
04/19/2018 05/16/2018
  • Default Recovery increased from 10% to 15%.
  • Default Recovery decreased from 10% to 4%.
  • Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.
10/22/2020 11/04/2020
  • Fixed being able to remove Time Sickness debuff after being resurrected.


Alternative Names

Server Name Translation
South Korea 회광반조 Resurrection
South Korea (literal Chinese name) 回光返照 Supernatural Power
Japan 回光反照 Supernatural Power
China (Simplified Chinese) 回光返照 Supernatural Power
Germany Letzter Sonnenstrahl Last Ray of Sunlight
Spain Último rayo de sol Last Ray of Sunlight
France Dernier rayon de soleil Last Ray of Sunlight
Italy Ultimo Raggio di Sole Last Ray of Sunlight
Poland Przekupienie Śmierci Death Corruption
United Kingdom Last Ray of Sunlight
Brazil Resurreição Resurrection