Chaos Cannon: Difference between revisions

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__NOTOC__{{Languages|Chaos Cannon}}
__NOTOC__{{Languages|Chaos Cannon}}
<div style="float: right;">{{#ev:youtube|154o8_VBNtE|400}}</div>
{{#ev:youtube|4dm1EFZrVi4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:ChaosCannon.png]]<br>
| [[File:ChaosCannon.png]]
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a Heavy Stance status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a [[Freiturnier#Heavy Stance|Heavy Stance]] status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
|-
|-
|  
|  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=3 | Mode !! colspan=2 | Damage Per Missile (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Damage Reduction !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Received Damage Decrease !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
|-  
|-  
! colspan=16 | Normal
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 44% || 300%
| {{PvP}} || 44% || 300%
|-  
|-  
! colspan=16 | [Enhanced]
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 54% || 362%
| {{PvP}} || 54% || 362%
|}
|}
*Duration automatically ends upon firing final shot.
*Duration automatically ends upon firing final shot.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Chaos Cannon|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Light Chaos Cannon !! colspan=2 | Heavy Chaos Cannon
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Chung
|dmg=261, 1384
|pvp_dmg=54, 362
|hits=2*8, 2*8
|hits_max=2*10, 2*10
|range_max=1.05
|range_max_count=4
|passive1=Modified Warhead
|heavy=true
}}-->
{{:Modified Warhead}}
{{:Modified Warhead}}
{{:Mobile Shelling}}
{{:Mobile Shelling}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2*2))*1.44 round2}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2))*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (54+362)*8}}}} ~ {{formatnum:{{#expr: (54+1384)*10}}}}%
| {{formatnum:{{#expr: (54+362)*8}}}} ~ {{formatnum:{{#expr: (54+1384)*10}}}}%
| {{formatnum:{{#expr: ((54+362)*8)*1.44}}}} ~ {{formatnum:{{#expr: ((54+1384)*10)*1.44}}}}%
| {{formatnum:{{#expr: ((54+362)*8)*1.44}}}} ~ {{formatnum:{{#expr: ((54+1384)*10)*1.44}}}}%
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== Related Skills ==
== Related Skills ==
{| class="related-skills uneven" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:Reload.png]]
Cet3.PNG; Pulse Reload;
| align="center" width="150" | [[Reload Mastery]]
}}
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
| width="40" | [[File:Cet3.PNG]]
| align="center" width="150" |  [[Pulse Reload]]
|}
<br>
<br>


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**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating [[Status Effects|status effects]] such as petrification.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*At the end of the skill while '''Chung''' is putting his Destroyer away, he will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
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== Trivia ==
== Trivia ==
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*This is the only skill in the class's entire path that actually shows '''Chung''' himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
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|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{nerf|Requires 1 blue cannonball.}}
*{{nerf|Requires 1 blue cannonball.}}
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|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased.}}
*{{nerf|MP Usage increased.}}
|-
|-
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || align="left" |  
| 06/28/2018 || 07/11/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
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| align="left" |  
| align="left" |  
*{{nerf|'''Cannonball''' damage decreased.}}
*{{nerf|'''Cannonball''' damage decreased.}}
*N/A
*None
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}

Revision as of 18:30, 23 March 2024

[Special Active: Bravery]
Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a Heavy Stance status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the key is pressed. The duration is shortened slightly when using the key to force a cannonball to fire.
Cannonball Consumption
  • Uses 1 cannonball
  • Can use 2 additional cannonballs to fire once more (up to twice)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Shelling Guardian 35


Skill Information

Mode Damage (Magical) Chaos Cannon Max Hits Cannonball Reload Cannonball Consumption MP Usage Cooldown
Shell Explosion Heavy Stance Received Damage Decrease Minimum Shot Interval Max Duration Shot Count Missile Count
(Per Shot)
Initial Additional
Natural Heavy Stance Guard Default Additional
Normal
PvE 218% 1153% 50% 1.25 Seconds 1 Second 13 Seconds 8 1 x [Additional Cannonballs Consumed / 2] 2 1 1 0 ~ 4 300 MP 21 Seconds
PvP 44% 300%
[Enhanced]
PvE 261% 1384% 50% 1.25 Seconds 1 Second 13 Seconds 8 1 x [Additional Cannonballs Consumed / 2] 2 1 1 0 ~ 4 300 MP 21 Seconds
PvP 54% 362%
  • Duration automatically ends upon firing final shot.


Skill Traits

Light Chaos CannonHeavy Chaos Cannon
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%240 MPDamage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Total Damage

Mode Base Modified Warhead/Mobile Shelling
Normal Heavy Normal Heavy
PvE 26,320 ~ 32,900% 37,900.8 ~ 47,376% 32,373.6 ~ 40,790.736% 46,617.98 ~ 58,738.66%
PvP 3,328 ~ 14,380% 4,792.32 ~ 20,707.2% 3,710.72 ~ 4,731.17% 5,343.44 ~ 6,812.88%
  • Base damage ranges from 0 to 4 additional normal cannonballs consumed.
  • Modified damage ranges from 0 additional normal cannonballs to 4 additional enhanced cannonballs consumed.
  • Assumes only one missile hits per shot in PvP.


Related Skills


Tips and Details

  • While Chaos Cannon is active, you gain a special heavy stance that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
    • You can manually fire earlier by pressing the key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press whenever its minimum delay has passed up to when the natural delay would trigger.
    • The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the input.
  • The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering Heavy Stance, using inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating status effects such as petrification.
    • When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
    • If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
  • Despite firing two distinct missiles like Dread Chase or Impact Detonation's Additional Shelling, the 2 additional cannonballs are consumed at once and will count as such for Mobile Shelling's enhanced cannonball damage increase.
  • Unlike Scare Chase, the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
  • At the end of the skill while Chung is putting his Destroyer away, he will momentarily gain regular heavy stance.
  • The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
  • In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
    • Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.


Trivia

  • This is the only skill in the class's entire path that actually shows Chung himself holding a Disfrozen canister like in both Shelling Guardian and Tactical Trooper's portraits.
  • While Chaos Cannon is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
  • Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.


Old Version

Video Description
Between its original release in the 02/09/2012 KR Patch and the 03/17/2022 KR Patch, the original incarnation of Chaos Cannon fired missiles in a straight line in both modes, rather than only in PvP.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Chaos Cannon added.
03/29/2012 -
  • MP cost decreased from 300 MP to 250 MP.
  • Cooldown decreased from 60 seconds to 45 seconds.
  • Damage increased.
11/07/2013 02/12/2014
  • Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
07/10/2014 -
  • Damage increased.
  • Fires additional rockets if more cannonballs are used.
  • Requires 1 blue cannonball.
  • Default shots reduced from 9 to 8.
11/06/2014 04/29/2015
  • Changed so target cannot get hit by both side cannons.
08/20/2015 01/27/2016
  • Damage increased.
  • MP Usage increased.
06/30/2016 07/13/2016
  • Reversed trait changed to Light.
01/12/2017 01/24/2017
  • Shell damage increased.
  • Explosion damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
02/22/2018 04/18/2018
  • Damage increased.
04/05/2018
  • Damage decreased.
06/28/2018 07/11/2018
  • None
  • Damage increased.
10/08/2020 11/04/2020
  • Heavy Stance damage decrease decreased.
03/17/2022 04/13/2022
  • Cannonball Movement distance greatly increased.
  • Explosion damage decreased.
  • Cannonball damage increased.
  • Tracks enemies.
  • Cannonball damage decreased.
  • None


Alternative Names

Server Name Translation
South Korea 카오스 캐논 Chaos Cannon
Japan カオスキャノン Chaos Cannon
China (Simplified Chinese) 浑沌炮击 Chaos Shelling
Germany Chaos Kanone Chaos Cannon
Spain Cañon del Caos Chaos Cannon
France Canon chaotique Chaos Cannon
Italy Bazooka del Caos Chaos Cannon
Poland Działo Chaosu Chaos Cannon
Brazil Canhão do Caos Chaos Cannon