Demonic Rush/ModA: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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*The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | *The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | ||
*When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | *When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | ||
**If there's even the slightest ledge above | **If there's even the slightest ledge above your current floor level in front, this skill will not move any further than the ledge. | ||
*This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount. | *This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount. | ||
**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | **Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | ||
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|UK=Demonic Charge | |UK=Demonic Charge | ||
|BR=Investida Demoníaca |BRName=Demonic Rush | |BR=Investida Demoníaca |BRName=Demonic Rush | ||
|JP=デモニックラッシュ |JPName=Demonic Rush | |||
}} | }} | ||
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{{SkillNav - Diangelion}} | {{SkillNav - Diangelion}} |
Latest revision as of 03:28, 25 March 2024
[Special Active: Strength] [Mod] Charge ahead and slam with a magical orb. | |
Switching Skill (Lu)
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Diangelion | 99 | [Force] Demonic Rush (A) |
Skill Information
Mode | Damage (Physical) | Max Hits | Combination Gauge Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Charge | Magic Orb Explosion | Charge | Magic Orb Explosion | ||||
PvE | 2145% | 941% | 1 | 4 | 4 | 160 MP | 17 Seconds |
PvP | 733% | 321% |
Skill Traits
Critical Demonic Rush | Heavy Demonic Rush | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 192 MP | Damage increased to 144% Cooldown increased to 120% | 20.4 Seconds |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 5,909% | 8,508.96% |
PvP | 2,017% | 2,904.48% |
Related Skills
Tips and Details
- The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the Magic Orb Explosion will occur at your current location.
- When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual.
- If there's even the slightest ledge above your current floor level in front, this skill will not move any further than the ledge.
- This version trades in damage for more clearing potential, condensing the Charge portion into a single hit while traveling forward a significant amount.
- Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
03/07/2019 | 03/27/2019 |
|
Alternative Names
Diangelion - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Darkest Diangelion
- Darkest Diangelion
Force Active
Force Passive
Force Active
Force Passive