Swift Assassin: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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| align="left" | 1 || 99 || 600 || 35% || 1200 || 5% || 6 Seconds | | align="left" | 1 || 99 || 600 || 35% || 1200 || 5% || 6 Seconds | ||
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<br> | <br> | ||
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*There is no cooldown to reapply the {{se|073|Target Locked|tt=no}} debuff. The debuff can be reapplied by leaving and re-entering the range of enemies. | *There is no cooldown to reapply the {{se|073|Target Locked|tt=no}} debuff. The debuff can be reapplied by leaving and re-entering the range of enemies. | ||
**Actions that force the character's internal state to update/reset, e.g. swapping titles, changing equipment, unlocking new force skills, setting/removing new force skills, changing the guild skill page, etc. will reset the {{se|073|Target Locked|tt=no}} range check condition and apply the debuff again. | **Actions that force the character's internal state to update/reset, e.g. swapping titles, changing equipment, unlocking new force skills, setting/removing new force skills, changing the guild skill page, etc. will reset the {{se|073|Target Locked|tt=no}} range check condition and apply the debuff again. | ||
<br> | <br> | ||
{{clearfix}} | {{clearfix}} | ||
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**However, it is harder to reapply the debuff, since you need to go out of an increased range. | **However, it is harder to reapply the debuff, since you need to go out of an increased range. | ||
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| 04/25/2024 || | | 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | ||
*{{buff|{{se|073|Target Locked||ed}} '''Duration''' increased.}} | *{{buff|{{se|073|Target Locked||ed}} '''Duration''' increased.}} | ||
*{{nerf|{{se|073|Target Locked||ed}} '''Critical Resistance Decrease''' removed.}} | *{{nerf|{{se|073|Target Locked||ed}} '''Critical Resistance Decrease''' removed.}} |
Latest revision as of 20:42, 22 May 2024
[Passive] With sharp eyes, constantly search for new enemies. |
Requirements
Class | Level Required |
---|---|
Black Massacre | 99 |
Skill Information
Skill Level | Level Required | Self BuffSwift AssassinSelf BuffSwift Assassin | Enemy DebuffTarget LockedEnemy DebuffTarget Locked | |||
---|---|---|---|---|---|---|
No Enemy Range | Movement Speed Increase This effect is multiplicative to your current stats. M |
Enemies Within Range | Critical Damage Received Increase This effect is multiplicative to your current stats. M |
Duration | ||
PvE | ||||||
1 | 99 | 600 | 35% | 1200 | 10% | 20 Seconds |
PvP | ||||||
1 | 99 | 600 | 35% | 1200 | 5% | 6 Seconds |
Tips and Details
- There is no cooldown to reapply the Target LockedTarget Locked debuff. The debuff can be reapplied by leaving and re-entering the range of enemies.
- Actions that force the character's internal state to update/reset, e.g. swapping titles, changing equipment, unlocking new force skills, setting/removing new force skills, changing the guild skill page, etc. will reset the Target LockedTarget Locked range check condition and apply the debuff again.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
05/17/2018 | 06/14/2018 |
| |
08/23/2018 | 09/06/2018 |
|
|
04/25/2019 | 05/22/2019 |
|
|
08/19/2021 | 09/15/2021 |
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12/23/2021 | 01/12/2022 |
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04/25/2024 | 05/22/2024 |
|
Alternative Names
Black Massacre - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Plain Madness
- Plain Madness
Force Active
Force Passive
Force Active
Force Passive