Detoxication/Mod: Difference between revisions

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(Created page with "__NOTOC__{{DISPLAYTITLE:[Mod] Detoxification}}{{Languages|Detoxification/ModA}} {{ForceSkillTabs |Character=Add |Skill=Detoxification }} <div style="float: right;">{{#ev:youtube|-|400}}</div> {| cellpadding="5" |- | {{Force|DissemblerSkill4.png}} | {{SkillType|SA|S}}<br>{{SkillType|M}} |- | | |- | | |} <br> ==Requirements== {{ADSquareSkill}} {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |- !Class!!Level Requ...")
 
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__NOTOC__{{DISPLAYTITLE:[Mod] Detoxification}}{{Languages|Detoxification/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Detoxication}}{{Languages|Detoxication/Mod}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Add
|Character=Add
|Skill=Detoxification
}}
}}
<div style="float: right;">{{#ev:youtube|-|400}}</div>
{{#ev:youtube|jQm9cCSwiZ4|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| {{Force|DissemblerSkill4.png}}
| {{Force|DissemblerSkill4.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}}
| {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br><br>Create an energy field that increases Active, Special Active Skill damage for party members within range.
|-
|-
|
|
|  
|{{SkillText|DP Recovery|40}}
|-
|-
|
|
|  
|{{SkillText|Over Treatment}}
|}
|}
<br>
<br>


==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
!Class!!Level Required
!Class!! Level Required || Skill Requirement
|-
|-
|[[Overmind]]||99
|[[Overmind]]||99 || {{mr|A|Detoxication}}
|}
|}
<br>
<br>


==Skill Information==
==Skill Information==
<tabber>
\\NA=
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
!Mode !!Damage (Physical)
! rowspan="2" | Mode !! rowspan="2" | Detoxication (Physical) !! colspan="2" | {{Se|899|Detoxication|4=pb}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
!Max Hits!!MP Usage!!Cooldown
|-
|-
| colspan="5" |'''Normal'''
! Active / Special Active Skill Damage Increase !! Duration
|-
|-
|'''{{PvE}}'''||-%
| {{PvE}} || 3118% || 10% || rowspan="2" | 12 Seconds || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
| rowspan="2" | -|| rowspan="2" |300 MP || rowspan="2" |180 Seconds
|-
|-
|'''{{PvP}}'''||-%
| {{PvP}} || 742% || 5%
|}
\\KR (07/17/2025)=
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="2" | Mode !! rowspan="2" | Detoxication (Physical) !! colspan="2" | {{Se|899|Detoxication|4=pb}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| colspan="5" |'''[Enhanced]'''
! Active / Special Active Skill Damage Increase !! Duration
|-
|-
|'''{{PvE}}'''||-%
| {{PvE}} || 3118% || 10% || rowspan="2" | 15 Seconds || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
| rowspan="2" | -|| rowspan="2" |300 MP|| rowspan="2" |180 Seconds
|-
|-
|'''{{PvP}}'''||-%
| {{PvP}} || 742% || 5%
|}
|}
</tabber>
<br>
<br>


==[[Skill Traits]]==
==[[Skill Traits]]==
{{Traits|Add|Detoxification|Gigantic, Reversed}}<br><br>
{{Traits|Add|Detoxication|Gigantic, Reversed|mp=200|cd=15}}
 
== Extra Information ==
===Total Damage===
{{Damage
| true
| Add
| dmg = 0
| pvp_dmg = 0
}}
<br>
<br>


{{ForceDifference
== Related Skills ==
|<!--Character-->Add
{{SkillTable
|<!--Original Features-->
|
|<!--Changed Features-->
DissemblerPassive4.png; Awakened Will: Dissembler;
OvermindPassive2.png; Neuroanatomy;
OvermindSkill2.png; Particle Accelerator: Nocebo Effect/ModE;
}}
}}
<br>
<br>


==Tips and Details==
==Tips and Details==
<br><br>
*Unlike the original skill, the buff is applied once with a longer duration instead of being constantly reapplied within a field.
 
<br>
==Trivia==
<br><br>


==Updates==
==Updates==
{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! colspan="2" |Date!! colspan="2" |Changes
! colspan="2" |Date!! colspan="2" |Changes  
|-
!KR!! NA!!PvE!!PvP
|-
|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" |
*'''[Mod] Detoxication''' added.
|-
|11/10/2022|| colspan="2" align="left" |
*{{buff|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' increased.}}
|-
|02/29/2024|| 03/27/2024 || colspan="2" align="left" |
*{{nerf|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' decreased.}}
|-
|-
!KR!!NA!! PvE!!PvP
| 09/12/2024 || 10/16/2024 || colspan=2 align="left" |
*{{nerf|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' decreased.}}
|-
|-
|10/27/2022||-|| colspan="2" align="left" |
| 07/17/2025 || <!-- Summer Balance Patch --> || colspan="2" align="left" |
*'''Detoxification''' added.
*{{buff|{{se|899|Detoxication|tt=no}} '''Duration''' increased.}}
|}
|}
<br>
<br>


== Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}     
|Color={{ColorSel|CharLight|Add}}     
|KR=??? |KRName=Detoxification
|KR=디톡시케이션 |KRName=Detoxication
}}
}}
<br>
<br>
{{SkillNav - Overmind}}
{{SkillNav - Overmind}}

Latest revision as of 22:27, 10 July 2025

  • English
[Special Active: Strength] [Mod]
There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.

Create an energy field that increases Active, Special Active Skill damage for party members within range.
DP Recovery Skill
  • Recover 40 DP when the skill is used
  • DP is not recovered while in Dynamo Configuration Mode (Awakening)
Over Treatment


Requirements

Class Level Required Skill Requirement
Overmind 99 [Force] Detoxication (A)


Skill Information

  • NA
  • KR (07/17/2025)
Mode Detoxication (Physical)   MP Usage Cooldown
Active / Special Active Skill Damage Increase Duration
PvE 3118% 10% 12 Seconds 200 MP 15 Seconds
PvP 742% 5%


Skill Traits

Gigantic DetoxicationReversed Detoxication
Attribute EffectAttribute EffectMP UsageCooldown
Skill size increased to 120%MP Usage decreased to 60%
Cooldown increased to 150%
120 MP22.5 Seconds


Related Skills


Tips and Details

  • Unlike the original skill, the buff is applied once with a longer duration instead of being constantly reapplied within a field.


Updates

Date Changes
KR NA PvE PvP
10/27/2022 11/23/2022
  • [Mod] Detoxication added.
11/10/2022
  •  DetoxicationDetoxication Active/Special Active Skill Damage Increase increased.
02/29/2024 03/27/2024
  •  DetoxicationDetoxication Active/Special Active Skill Damage Increase decreased.
09/12/2024 10/16/2024
  •  DetoxicationDetoxication Active/Special Active Skill Damage Increase decreased.
07/17/2025


Alternative Names

Server Name Translation
South Korea 디톡시케이션 Detoxication