Detoxication/Mod: Difference between revisions
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(Created page with "__NOTOC__{{DISPLAYTITLE:[Mod] Detoxification}}{{Languages|Detoxification/ModA}} {{ForceSkillTabs |Character=Add |Skill=Detoxification }} <div style="float: right;">{{#ev:youtube|-|400}}</div> {| cellpadding="5" |- | {{Force|DissemblerSkill4.png}} | {{SkillType|SA|S}}<br>{{SkillType|M}} |- | | |- | | |} <br> ==Requirements== {{ADSquareSkill}} {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |- !Class!!Level Requ...") |
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__NOTOC__{{DISPLAYTITLE:[Mod] | __NOTOC__{{DISPLAYTITLE:[Mod] Detoxication}}{{Languages|Detoxication/Mod}} | ||
{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
}} | }} | ||
{{#ev:youtube|jQm9cCSwiZ4|400|right}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
| {{Force|DissemblerSkill4.png}} | | {{Force|DissemblerSkill4.png}} | ||
| {{SkillType|SA|S}}<br> | | {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br><br>Create an energy field that increases Active, Special Active Skill damage for party members within range. | ||
|- | |- | ||
| | | | ||
| | |{{SkillText|DP Recovery|40}} | ||
|- | |- | ||
| | | | ||
| | |{{SkillText|Over Treatment}} | ||
|} | |} | ||
<br> | <br> | ||
==Requirements== | ==Requirements== | ||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Class!!Level Required | !Class!! Level Required || Skill Requirement | ||
|- | |- | ||
|[[Overmind]]||99 | |[[Overmind]]||99 || {{mr|A|Detoxication}} | ||
|} | |} | ||
<br> | <br> | ||
==Skill Information== | ==Skill Information== | ||
<tabber> | |||
\\NA= | |||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Mode !! | ! rowspan="2" | Mode !! rowspan="2" | Detoxication (Physical) !! colspan="2" | {{Se|899|Detoxication|4=pb}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
! | |||
|- | |- | ||
! Active / Special Active Skill Damage Increase !! Duration | |||
|- | |- | ||
| | | {{PvE}} || 3118% || 10% || rowspan="2" | 12 Seconds || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds | ||
| rowspan="2" | | |||
|- | |- | ||
| | | {{PvP}} || 742% || 5% | ||
|} | |||
\\KR (07/17/2025)= | |||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |||
! rowspan="2" | Mode !! rowspan="2" | Detoxication (Physical) !! colspan="2" | {{Se|899|Detoxication|4=pb}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- | |- | ||
! Active / Special Active Skill Damage Increase !! Duration | |||
|- | |- | ||
| | | {{PvE}} || 3118% || 10% || rowspan="2" | 15 Seconds || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds | ||
| rowspan="2" | | |||
|- | |- | ||
| | | {{PvP}} || 742% || 5% | ||
|} | |} | ||
</tabber> | |||
<br> | <br> | ||
==[[Skill Traits]]== | ==[[Skill Traits]]== | ||
{{Traits|Add| | {{Traits|Add|Detoxication|Gigantic, Reversed|mp=200|cd=15}} | ||
| | |||
| | |||
}} | |||
<br> | <br> | ||
{{ | == Related Skills == | ||
| | {{SkillTable | ||
| | |||
DissemblerPassive4.png; Awakened Will: Dissembler; | |||
OvermindPassive2.png; Neuroanatomy; | |||
OvermindSkill2.png; Particle Accelerator: Nocebo Effect/ModE; | |||
}} | }} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*Unlike the original skill, the buff is applied once with a longer duration instead of being constantly reapplied within a field. | |||
<br> | |||
==Updates== | ==Updates== | ||
{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! colspan="2" |Date!! colspan="2" |Changes | ! colspan="2" |Date!! colspan="2" |Changes | ||
|- | |||
!KR!! NA!!PvE!!PvP | |||
|- | |||
|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | |||
*'''[Mod] Detoxication''' added. | |||
|- | |||
|11/10/2022|| colspan="2" align="left" | | |||
*{{buff|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' increased.}} | |||
|- | |||
|02/29/2024|| 03/27/2024 || colspan="2" align="left" | | |||
*{{nerf|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' decreased.}} | |||
|- | |- | ||
| 09/12/2024 || 10/16/2024 || colspan=2 align="left" | | |||
*{{nerf|{{se|899|Detoxication|tt=no}} '''Active/Special Active Skill Damage Increase''' decreased.}} | |||
|- | |- | ||
| | | 07/17/2025 || <!-- Summer Balance Patch --> || colspan="2" align="left" | | ||
*''' | *{{buff|{{se|899|Detoxication|tt=no}} '''Duration''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
== Alternative Names == | ==Alternative Names== | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} | ||
|KR= | |KR=디톡시케이션 |KRName=Detoxication | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Overmind}} | {{SkillNav - Overmind}} |
Latest revision as of 22:27, 10 July 2025
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
| |
Over Treatment
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
- NA
- KR (07/17/2025)
Mode | Detoxication (Physical) | ![]() |
MP Usage | Cooldown | |
---|---|---|---|---|---|
Active / Special Active Skill Damage Increase | Duration | ||||
PvE | 3118% | 10% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 5% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Related Skills
Tips and Details
- Unlike the original skill, the buff is applied once with a longer duration instead of being constantly reapplied within a field.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
| |
11/10/2022 |
| ||
02/29/2024 | 03/27/2024 |
| |
09/12/2024 | 10/16/2024 |
| |
07/17/2025 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
디톡시케이션 | Detoxication |
Overmind - Skills
Hyper Active
Mod [A]
Mod [E]
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination