Heart of the Ancient Waterway: Difference between revisions
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*Elemental Master's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary. | *Elemental Master's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|AltLang= | |||
{{AlternateLanguages | |||
|Color={{ColorSel|Village|7}} | |||
|KR=고대 수로 중심부 |KRName=Heart of the Ancient Waterway | |||
|CN=古代水路中心部 |CNName=? | |||
|FR=Centre de l'antique voie navigable |FRName=Center of the Ancient Waterway | |||
|DE=Zentrum der Alten Wasserstraße |DEName=Center of the Ancient Waterway | |||
|IT=Centro dell'Antica Idrovia |ITName=Center of the Ancient Waterway | |||
|PL=Centrum Starego Akweduktu |PLName=Center of the Ancient Aqueduct | |||
|ES=Centro del Canal Antiguo |ESName=Center of the Ancient Canal | |||
|UK=Centre of the Ancient Canal | |||
|BR=Coração do Aqueduto Ancestral |BRName=Heart of the Ancestral Aqueduct | |||
}} | |||
}} | }} |
Revision as of 17:10, 9 May 2015
Heart of the Ancient Waterway
“ | What lies beyond the ancient civilization's machinery and traps was the elite squad of Demons concealing the secrecy of the Heart of the Ancient Waterway.
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” |
Monster Image | Monster Description | Monster Moves |
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Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. | ||
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys. | ||
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range. | ||
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move. | ||
Iz - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you. | ||
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | ||
Ancient Nasod Guard - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles. | ||
Mini Ancient Nasod Sentinel - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles. | ||
Ancient Nasod Sentinel - When approached it will spin and begin to attack. Their attacks are somewhat similiar to Stone Golem's (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles. | ||
Merman - Holds a fish and whacks you with it. | ||
Ancient Crab - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking. | ||
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | ||
Ancient Cockatrigle - A beefed up version of the Cockatrigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
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Monster Image | Boss Description | Boss Moves |
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Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's.
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-Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
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Monster Image | Boss Description | Boss Moves |
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Victor - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
-Dynamic Entry!: Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
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Image | Name | Boss | Character | Stats |
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Lv60 Wand: Physical Attack +3752 Magical Attack +3752 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
- At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
- On Very Hard mode only. In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as Elemental Master's Blizzard Shower or Magic Missile can break it and items will fall down.
- There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
- Elemental Master's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.