Atlas City/fr: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:10-2mob1.jpg|60px]] | |[[File:10-2mob1.jpg|60px]] | ||
| ''' | | '''Prototype Code_C''' - Nasod security robots. | ||
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*'''Energy Spike:''' Stab with its robotic appendage. | *'''Energy Spike:''' Stab with its robotic appendage. | ||
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|[[File:Silence_Head.jpg|60px]] | |[[File:Silence_Head.jpg|60px]] | ||
| ''' | | '''Fouineur Code_C''' - A tall humanoid Nasod security unit armed with blades on its arms. | ||
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*'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible. | *'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible. | ||
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|[[File:Prober_Head.jpg|60px]] | |[[File:Prober_Head.jpg|60px]] | ||
| ''' | | '''Sonde Code_C''' - A Nasod security unit armed with two ion cannons on its arms. | ||
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*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma. | *'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma. | ||
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|[[File:Defender_Head.jpg|60px]] | |[[File:Defender_Head.jpg|60px]] | ||
| ''' | | '''Défenseur Code_C''' - A large Nasod security unit capable of arranging it parts in varying shapes. | ||
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*'''Ram''' - It will rotate then ram into players. | *'''Ram''' - It will rotate then ram into players. | ||
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|[[File:10-2mob5.jpg|60px]] | |[[File:10-2mob5.jpg|60px]] | ||
| ''' | | '''Récepteur Code_C''' - A flying Nasod security unit. | ||
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*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | *'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | ||
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|- | |- | ||
|[[File:10-2mob1.jpg|60px]] | |[[File:10-2mob1.jpg|60px]] | ||
| ''' | | '''Prototype Code_D''' - Nasod security robots that will drop in to intervene. | ||
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*'''Energy Spike:''' Stab with its robotic appendage. | *'''Energy Spike:''' Stab with its robotic appendage. | ||
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| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
|[[File:New_Defender_Head.jpg|60px]] | |[[File:New_Defender_Head.jpg|60px]] | ||
| ''' | | '''Nouveau défenseur Code_B''' - A larger more powerful version of a '''CODE_C_Defender'''. | ||
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*'''Ram''' - It will rotate then ram into players. | *'''Ram''' - It will rotate then ram into players. | ||
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|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
|''' | |'''Surveillant Code_A''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | ||
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | *He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 19:41, 22 May 2016
Cité d'Atlas
« | Cité d'Atlas. C'est dans cette gigantesque ville nasod que sont produites les marchandises transportées à Elysion. Il devrait être possible d'y trouver un indice sur le maître d'Élios.
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Description |
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Une immense cité nasod qui produit des marchandises envoyées vers Elysion. Nous devons trouver un indice du passage de Solace ici. |
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Butins de boss | Musique de fond | ||||||||||
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Galerie |
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