Blood Boil: Difference between revisions
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Revision as of 12:33, 6 March 2024
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[Passive] Direct attacks are stronger. Using certain skills See Tips and Details * |
Direct Attack Enhancement
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Energy Pathway Overload
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Requirements
Class | Level Required |
---|---|
Doom Bringer | 99 |
Skill Information
Skill Level | Level Required | Quicksilver Accel | ![]() (Per Special Active Hit) |
![]() (Per Dynamo Mutation Point Usage) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Magnetic Field (Magical) | Max Hits | All Speeds Increase This effect is multiplicative to your current stats. M |
Attribute Activation Chance Increase |
Duration | Critical Damage Increase This effect is additive to your current stats. A |
Duration | Stacks Lost After Duration Expiration | |||
PvE | ||||||||||
1 | 99 | 244% | 4 | 10% | ×2 | 20 Seconds | 10% (Max: 30%) | 20 Seconds | 1 | |
PvP | ||||||||||
1 | 99 | 98% | 4 | 10% | ×1.5 | 6 Seconds | 5% (Max: 15%) | 6 Seconds | 1 |
- NA
- KR (02/29/2024)
Direct Attack Enhancement | ||
---|---|---|
PvE/PvP | ||
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Tips and Details
- Despite the NA tooltip saying only certain skills will activate
Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload, a successful hit with a Special Active skill will activate the buff.
- While the
Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
- The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
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06/28/2018 | 07/11/2018 |
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|
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08/23/2018 | 09/06/2018 |
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04/25/2019 | 05/22/2019 |
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07/04/2019 | 07/03/2019 |
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07/18/2019 | 08/14/2019 |
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09/11/2019 | 09/25/2019 |
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10/28/2021 | 11/24/2021 |
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02/29/2024 |
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Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive