G-0 Battleroid: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "04/25/2024 || -" to "04/25/2024 || <!-- Approx 05/22/2024-->") |
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*Fixed an issue where the sound effect disappears shortly after casting. | *Fixed an issue where the sound effect disappears shortly after casting. | ||
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| 04/25/2024 || - || colspan=2 align="left" | | | 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | ||
*Can now be canceled after casting. | *Can now be canceled after casting. | ||
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Revision as of 01:37, 20 April 2024
[Special Active: Bravery] Summon a [G-0 Battleroid] to annihilate enemies. When G-0 Battleroid is summoned, it will auto-lock on enemies and fire missiles consecutively then shoots laser beams. | |
Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Optimus | 35 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Gatling Shot | Guided Missile | Laser Beam | Gatling Shot | Guided Missile | Laser Beam | |||
Normal | ||||||||
PvE | 76% | 129% | 240% | 22 | 24 ( ) |
8 | 300 MP | 22 Seconds |
PvP | 30% | 54% | 96% | |||||
[Enhanced] | ||||||||
PvE | 91% | 155% | 288% | 22 | 24 ( ) |
8 | 300 MP | 22 Seconds |
PvP | 36% | 65% | 115% |
Skill Traits
Heavy G-0 Battleroid | Light G-0 Battleroid | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds | MP Usage decreased to 80% | 240 MP |
Extra Information
Total Damage
Mode | Base | Mechanic Mastery | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Over Strike | Normal | Over Strike | |||||||||||||
Regular | Limit Over | Regular | Limit Over | Regular | Limit Over | Regular | Limit Over | |||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 8,026% | 11,557.44% | 11,012.4% | 15,857.86% | 9,631.2% | 13,868.93% | 13,214.88% | 19,029.43% | 12,039% | 17,336.16% | 16,518.6% | 23,786.78% | 14,446.8% | 20,803.39% | 19,822.32% | 28,544.14% |
PvP | 3,272% | 4,711.68% | 4,314.2% | 6,212.45% | 3,926.4% | 5,654.02% | 5,177.04% | 7,454.94% | 4,090% | 5,889.6% | 5,392.75% | 7,765.56% | 4,908% | 7,067.52% | 6,471.3% | 9,318.67% |
Miscellaneous
Affected By Action Speed |
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* (See Tips and Details) |
Related Skills
Tips and Details
- The Guided Missiles do not pierce but instead cause a small explosion on each hit, capable of hitting multiple enemies close to each other.
- They deal the most damage among all three parts, making them less effective when dealing with spread-out targets.
- Compared to other homing skills like Linear Divider and Fox Fire, the homing speed and range of the missiles are medium.
- On the other hand, the Gatling Shots damage all enemies in front, pushing them back and forth, dealing moderate damage. Due to their hitbox structure, these shots can sometimes be difficult to deal with, so it may be wise to turn away from the enemy in such cases.
- The Laser Beam has a delayed activation compared to the other damage parts of this skill. Although it is homing, it can pierce through targets and deals decent damage at the expense of its low duration.
- It's worth noting that both the missiles and shots have a tendency to inconveniently push hit targets away, often causing shots and other skills to miss. Additionally, the laser will knock down the target upon hitting it, making this skill most effective against immobile targets.
- Certain enemies, such as Dekal, Maya, and Herbaon have unique physics that results in continuous knockdown or pushback when hit. In the case of Herbaon, he gets pushed out of the screen every time.
- Some skills can be used as a wall to prevent this from happening, such as EZ-8 Countdown or Armored Tempest. However, they don't mitigate the issue entirely as both have drawbacks, such as low duration or launch on explosion.
- Furthermore, if the target is airborne, the missiles will lift them up with each hit, often moving it beyond the hitboxes of your and other characters' skills and even out of the viewport.
- Certain enemies, such as Dekal, Maya, and Herbaon have unique physics that results in continuous knockdown or pushback when hit. In the case of Herbaon, he gets pushed out of the screen every time.
- You can move shortly after casting the skill, but the summon will continue dealing damage while you are free to cast more skills.
- Each cast deals damage independently and can be used several times in a row without canceling the previous one. However, it will always count as 1 summon for the Mecha Generator passive.
- Properly utilized cooldown resets on this skill are highly advantageous due to its damage-over-time structure.
- Only Rose's casting animation is affected by action speed.
Trivia
- Despite being a G-series skill, it does not use the G Transform Mode system and is cast as a normal skill.
- This skill is based on DFO's Female Mechanic's first awakening skill G-0 Battleroid.
- Unlike its Elsword counterpart, the DFO version is treated as part of the G-series and requires it to be active in order to be cast.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/24/2016 | 07/27/2016 |
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09/29/2016 | - |
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04/27/2017 | 05/10/2017 |
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06/01/2017 | - |
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04/05/2018 | 04/18/2018 |
|
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06/14/2018 | 06/27/2018 |
| |
08/14/2019 | 08/28/2019 |
| |
05/27/2021 | 06/23/2021 |
| |
05/12/2022 | - |
| |
04/25/2024 |
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Alternative Names
Optimus - Skills