Port Town Denice: Difference between revisions

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| BigPic=Li3-1new.png
| BigPic=Li3-1new.png
| DunName=Port Town Denice
| DunName=Port Town Denice
| Quotation=-
| Quotation=<tabber>
\\Port Town Denice=The sea creatures climb on the shore as if chased by something and threaten the people.
\\Port in Chaos=The culprit that chased the sea creatures to the shore shows itself.
</tabber>
| LvNeed=34-50
| LvNeed=34-50
| LvFit=0
| LvFit=0
| Description=-
| Description=<tabber>
\\Port Town Denice=The three arrive at Port Denice, where it's still unsettled after the Demon Invasion.
\\Port in Chaos=The small port is in chaos due to the monsters coming out.
</tabber>
| DunMap=[[File:Li3-1Map.png|450px]]
| DunMap=[[File:Li3-1Map.png|450px]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Rampaging Merman''' - A species of mermaid holding a stick of coral.
|
|
*'''???:'''  
*'''Coral Attack:''' Swings his stick of coral.
*'''Jump Attack:''' Jump in the air and swing midair.
|-
|[[File:Dunno.png|60px]]
|'''Escaped Flying Fish''' - A school of flying fish.
|
*'''Aqua Charge:''' Charge forward as a school with the power of water, does not do hitstun.
|-
|[[File:Dunno.png|60px]]
|'''Scared Hermit Crab''' - A large purple crab in a horned shell.
|
*'''Claw Swipe:''' Claw twice with its two claws.
*'''Vortex Shell:''' Hide in its shell and begin to spin in place before traveling forwards. Has super armor for its entire duration.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Falling Cargo''' - Cargo suspended by rope which can fall when you get close.
|-
|[[File:Dunno.png|60px]]
|'''Rickety Bridge''' - Some of the dock's infrastructure is unstable and will collapse if stood upon.
|-
|[[File:Dunno.png|60px]]
|'''Pitfall''' - Falling into the sea will deal damage and send you back.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -  
|'''Ancient Transport Nasod''' - A dormant ancient Nasod which emerged from the sea.
|
|
*'''???:'''  
*'''Slam:''' Slam the ground with its two large robotic arms. It will be open for a period of time after this.
*'''Homing Missiles:''' Fire off two missiles forward which will double back and home onto a target.
*'''Repel:''' Create a force barrier which doesn't deal damage but knocks players away. Will do this in between its Slam or Homing Missile attacks.
*'''Rotate:''' Spin on its axis, doing continuous damage.
<dfn>}}</dfn>
<dfn>}}</dfn>
| SBGM=[http://www.youtube.com/watch?v=fiCredfpuLM '''''music114_stage''''']
| SBGM=[http://www.youtube.com/watch?v=fiCredfpuLM '''''music114_stage''''']

Latest revision as of 18:27, 10 February 2024

  • English

Port Town Denice

  • Port Town Denice
  • Port in Chaos
The sea creatures climb on the shore as if chased by something and threaten the people.

Description
  • Port Town Denice
  • Port in Chaos
The three arrive at Port Denice, where it's still unsettled after the Demon Invasion.
Recommended Level
34-50
Required Combat Power
0
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Rampaging Merman - A species of mermaid holding a stick of coral.
  • Coral Attack: Swings his stick of coral.
  • Jump Attack: Jump in the air and swing midair.
Escaped Flying Fish - A school of flying fish.
  • Aqua Charge: Charge forward as a school with the power of water, does not do hitstun.
Scared Hermit Crab - A large purple crab in a horned shell.
  • Claw Swipe: Claw twice with its two claws.
  • Vortex Shell: Hide in its shell and begin to spin in place before traveling forwards. Has super armor for its entire duration.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Falling Cargo - Cargo suspended by rope which can fall when you get close.
Rickety Bridge - Some of the dock's infrastructure is unstable and will collapse if stood upon.
Pitfall - Falling into the sea will deal damage and send you back.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Ancient Transport Nasod - A dormant ancient Nasod which emerged from the sea.
  • Slam: Slam the ground with its two large robotic arms. It will be open for a period of time after this.
  • Homing Missiles: Fire off two missiles forward which will double back and home onto a target.
  • Repel: Create a force barrier which doesn't deal damage but knocks players away. Will do this in between its Slam or Homing Missile attacks.
  • Rotate: Spin on its axis, doing continuous damage.

}}

}}
Dialogue
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
12/07/2023 01/03/2024
  • Port Town Denice added.
}}
Alternative Names
{{
Server Name Translation
South Korea 항구 도시 데니스 Port Town Denice
}}


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