Rhythmical Quake/Stage 2: Difference between revisions

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|Skill=Rhythmical Quake
|Skill=Rhythmical Quake
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}}
<div style="float: right;">{{#ev:youtube|mrK-0hZVSGk|400||||start=2&end=6}}</div>
{{#ev:youtube|mrK-0hZVSGk|400|right|||start=2&end=6}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[File:Rhythmical Quake Stage2.png]]
| [[File:Rhythmical Quake Stage2.png]]
| {{SkillType|M2}} 바람에 몸을 실어 공중으로 높이 뛰어오른 후, 지면을 향해 바람의 기운을 담은 발차기를 시전한다.
| {{SkillType|M2}} Ride the wind and deliver a falling kick with the power of wind.
 
|-
{{SkillText|Master}}
|
| {{SkillText|Master}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class              !! Level Required
|-
|-
| [[Anemos]] : Master Class  || 99
! Class !! Level Required !! Skill Requirement
|-
| [[Anemos]] : Master Class  || 99 || {{SkillText|SkillQuest|9}}
|}  
|}  
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Flying Knee Kick !! Take Down Kick !! Flying Knee Kick !! Take Down Kick
|-
|-
| align=left | 99 || 1510% || 1099% || 3 || 4 || 200 MP || 36 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Flying Knee Kick !! Take Down Kick
|-
|-
| align=left | 99 || 389% || 283%
! Flying Knee-Kick !! Takedown Kick !! Flying Knee-Kick !! Takedown Kick
|}
<br>
 
== Skill Information (02/27/2020 KR Patch) ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Flying Knee Kick !! Take Down Kick !! Flying Knee Kick !! Take Down Kick
|-
|-
| align=left | 99 || 2492% || 1812% || 3 || 4 || 200 MP || 36 Seconds
| {{PvE}} || 2492% || 1812% || rowspan=2 | 3 || rowspan=2 | 20 || rowspan="2" | 200 MP || rowspan=2 | 36 Seconds
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Flying Knee Kick !! Take Down Kick
|-
|-
| align=left | 99 || 391% || 284%
| {{PvP}} || 391% || 284%
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=2492, 1812
! Mode !! Regular
|pvp_dmg=391, 284
|-
|hits=3, 20
! {{PvE}}
|avg_hits=3, 4
| {{formatnum:{{#expr: 1510*3 + 1099*4}}}}%
}}
|-
*'''Average''' assumes full '''Flying Knee-Kick''' and 4 '''Takedown Kick''' hits.
! {{PvP}}
| {{formatnum:{{#expr: 389*3 + 283*4}}}}%
|}
<br>
 
== Total Damage (02/27/2020 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Mode !! Regular
|-
! {{PvE}}
| {{formatnum:{{#expr: 2492*3 + 1812*4}}}}%
|-
! {{PvP}}  
| {{formatnum:{{#expr: 391*3 + 284*4}}}}%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits.
*Non-Super Armor enemies will be dragged along the entire skill, securing a lot of hits.
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
*The '''Takedown Kick''' will fall down diagonally for 2 seconds or until it reaches the ground, dealing a hit every 0.1 seconds.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Rhythmical Quake''' added.
*'''Rhythmical Quake''' added.
|-
|-
| 02/27/2020 || - || colspan=2 align="left" |  
| 02/27/2020 || 03/25/2020 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>


== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{MasterLanguages|Anemos}}
|Color={{ColorSel|CharLight|Rena}}
|KR=리드미컬 퀘이크|KRName=Rhythmical Quake
}}
<br>
<br>
 
{{SkillNav - Anemos}}
{{AnSkills}}

Latest revision as of 01:18, 30 December 2023

  • English
[Master Skill Stage 2]
Ride the wind and deliver a falling kick with the power of wind.
Master Skill is unaffected by skill enhance effects except Master-only effects.


Requirements

Class Level Required Skill Requirement
Anemos : Master Class 99 Master Skill Stage 2 Quest


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Flying Knee-Kick Takedown Kick Flying Knee-Kick Takedown Kick
PvE 2492% 1812% 3 20 200 MP 36 Seconds
PvP 391% 284%


Total Damage

ModeBase
AverageMax
PvE14,724%43,716%
PvP2,309%6,853%
  • Average assumes full Flying Knee-Kick and 4 Takedown Kick hits.


Tips and Details

  • Non-Super Armor enemies will be dragged along the entire skill, securing a lot of hits.
    • On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
  • It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
  • The Takedown Kick will fall down diagonally for 2 seconds or until it reaches the ground, dealing a hit every 0.1 seconds.


Updates

Date Changes
KR NA PvE PvP
01/16/2020 02/12/2020
  • Rhythmical Quake added.
02/27/2020 03/25/2020
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 리드미컬 퀘이크 Rhythmical Quake
Japan リズミカルクエイク Rhythmical Quake
Germany Rhythmisches Beben Rhythmical Quake
Italy Scossa ritmica Rhythmical Quake