Road to Lord's Keep: Difference between revisions
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|'''Lord's Keep Guard Captain''' - The captain of the lord's guard and defender of the gate. He fights using his flail. | |'''Lord's Keep Guard Captain''' - The captain of the lord's guard and defender of the gate. He fights using his flail. | ||
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*'''Strike:''' The captain will smash the area in front of him with his flail. | |||
*'''Flail Spin:''' Spin his flail while he walks forwards. | *'''Flail Spin:''' Spin his flail while he walks forwards. | ||
*'''Black Hole Vortex:''' Stand in place and swing his flail creating a rift in space. Players will be sucked in while he does continuous damage. At the end he'll perform a horizontal swing which will span across one of the two elevations. | *'''Black Hole Vortex:''' Stand in place and swing his flail creating a rift in space. Players will be sucked in while he does continuous damage. At the end he'll perform a horizontal swing which will span across one of the two elevations. |
Revision as of 07:35, 7 March 2019
Road to Lord's Keep
“ | Road to Lord's Keep. Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
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Description
Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
Recommended Level
39-48
Required Combat Power
5,600
Mobs
{{
Obstacles
{{
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Obstacles Image | Obstacles Description |
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Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
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Boss
{{
Dialogue
- Guard Captain: You cannot enter without permission from the lord. Leave!
Trivia
- Region 19~20
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous