Rose: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 66: Line 66:
| Basic 3 kick combo that knocks down at the final hit.  
| Basic 3 kick combo that knocks down at the final hit.  
|  
|  
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 150% Phy. Damage<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 220% Phy. Damage<br>
{{CZ}} ??% Phy. Damage  
{{CZ}} 280% Phy. Damage  
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
|
|
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 150% Phy. Damage<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 220% Phy. Damage<br>
{{CX}} ??% Mag. Damage (6MP)
{{CX}} 100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage) (6MP)
|-
|-
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Able to switch weapons during the whiten commands (requires ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Able to switch weapons during the whiten commands (requires ECP).
|
|
{{CX}} ??% Mag. Damage (4MP)<br>
{{CX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} ??% Mag. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} ??% Mag. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CX}} ??% Mag. Damage (4MP)(10ECP)
{{CX}} 300% Mag. Damage (4MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deal 100% Phy. Damage  when contact
|-
|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fire 3 shots from each gun.
| Shoot 7 times
|
|
{{CX}} ??% Mag. Damage x3 (2MP)<br>
{{CX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} ??% Mag. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} ??% Mag. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} ??% Mag. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} ??% Mag. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CX}} ??% Mag. Damage x3 (2MP)(10ECP)
{{CX}} 30% Mag. Damage x6 (2MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deal 100% Phy. Damage  when contact
|-
|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullet from the first musket and a final shot from the second musket. Able to switch weapons during the whiten commands (requires ECP).  
| Fires 2 bullet from the first musket and a final shot from the second musket. Able to switch weapons during the whiten commands (requires ECP).  
|
|
{{CX}} ??% Mag. Damage (7MP)<br>
{{CX}} 370 % Mag. Damage (7MP)<br>
{{CRoX}} ??% Mag. Damage (7MP)<br>
{{CRoX}} 370% Mag. Damage (7MP)<br>
{{CX}} ??% Mag. Damage (7MP)(10ECP)
{{CX}} 600% Mag. Damage (7MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deal 100% Phy. Damage  when contact
|-
|-
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Blast forward followed by a final blast which knocks enemies back. Able to switch weapons during the whiten commands (requires ECP).  
| Blast forward followed by a final blast which knocks enemies back. Able to switch weapons during the whiten commands (requires ECP).  
|
|
{{CRoX}} ??% Mag. Damage (2MP)<br>
{{CRoX}} 700% Mag. Damage (2MP)(100% Phy. Damage only when contact )<br>
{{CX}} ??% Mag. Damage (2MP)(10ECP)
{{CX}} 1000% Mag. Damage (2MP)(120% x 2  Phy. Damage only when contact ) (10ECP)
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
Line 115: Line 121:
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} ??% Phy. Damage
{{CZ}} 180% Phy. Damage
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
Line 122: Line 128:
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} ??% Phy. Damage<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} ??% Phy. Damage
{{CZ}} 100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
Line 129: Line 135:
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CRI}}{{CX}} ??% ??. Damage x2 (4MP)<br>
{{CRI}}{{CX}} 180% ??. Damage x2 (4MP)<br>
{{CAGI}}{{CX}} ??% ??. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 40% ??. Damage x3 (4MP)<br>
{{CMI}}{{CX}} ??% ??. Damage (4MP)<br>
{{CMI}}{{CX}} 370% ??. Damage (4MP)<br>
{{CHCI}}{{CX}} ??% ??. Damage (4MP)
{{CHCI}}{{CX}} 500% ??. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
Line 138: Line 144:
|
|
{{CU}}<br>
{{CU}}<br>
{{CZ}} ??% Phy. Damage
{{CZ}} 130% Phy. Damage
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
Line 144: Line 150:
|
|
{{CU}}<br>
{{CU}}<br>
{{CRI}}{{CX}} ??% ??. Damage (4MP)<br>
{{CRI}}{{CX}} 180% Mag. Damage (4MP)<br>
{{CAGI}}{{CX}} ??% ??. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CMI}}{{CX}} ??% ??. Damage (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage (4MP)<br>
{{CHCI}}{{CX}} ??% ??. Damage (4MP)
{{CHCI}}{{CX}} 700%Mag. Damage (4MP)
|-
|-
| '''{{CUU}}{{CZ}}'''  
| '''{{CUU}}{{CZ}}'''  
Line 153: Line 159:
|
|
{{CUU}}<br>
{{CUU}}<br>
{{CZ}} ??% Phy. Damage
{{CZ}} 130% Phy. Damage
|-
|-
| '''{{CUU}}{{CX}}'''  
| '''{{CUU}}{{CX}}'''  
Line 159: Line 165:
|
|
{{CUU}}<br>
{{CUU}}<br>
{{CRI}}{{CX}} ??% ??. Damage (4MP)<br>
{{CRI}}{{CX}} 180% ??. Damage (4MP)<br>
{{CAGI}}{{CX}} ??% ??. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CMI}}{{CX}} ??% ??. Damage (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage (4MP)<br>
{{CHCI}}{{CX}} ??% ??. Damage (4MP)
{{CHCI}}{{CX}} 700%Mag. Damage (4MP)
|-
|-
| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
Line 168: Line 174:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CZ}} ??% Phy. Damage
{{CZ}} 130% Phy. Damage
|-
|-
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
Line 174: Line 180:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} ??% ??. Damage (4MP)<br>
{{CX}} 200% ??. Damage (4MP)<br>
{{CX}} ??% ??. Damage (3MP)<br>
{{CX}} 250% Mag. Damage (3MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
Line 181: Line 187:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} ??% ??. Damage x3 (3MP)<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} ??% ??. Damage x3 (3MP)<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} ??% ??. Damage x3 (3MP)
{{CX}} 30% ??. Damage x6 (3MP)
|-
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
Line 189: Line 195:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} ??% ??. Damage (4MP)<br>
{{CX}} 370% ??. Damage (4MP)<br>
{{CX}} ??% ??. Damage (4MP)<br>
{{CX}} 450% ??. Damage (4MP)<br>
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
Line 196: Line 202:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} ??% ??. Damage (4MP)<br>
{{CX}} 940% ??. Damage (4MP)<br>
|}
|}
<br>
<br>

Revision as of 21:26, 18 December 2015

Warning: This content is not yet released on certain servers, check its availability status.
Information: This article is currently under development. Please be patient while we're adding the finishing touches!
???
Full Name
Rose (Anna Testarosa)
Class
???
Weapon
Revolvers, Muskets, Auto-guns, Hand Cannons
Age
19
Class Tree
??? > ??? > ???
??? > ??? > ???
??? > ??? > ???
??? > ??? > ???
Voice Actors
 ???
Release Date
17 December 2015
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
I will obey the imperial princess's command!

Rose

Specialty


Special Ability

Main Article: ECP System

The "ECP System" ability enables her to be able to switch to 4 different weapons and can enter Overstrike mode.

Background

Main Article: Atlas Station Outskirts

Character from Elsword x Dungeon Fighter Online collaboration.

First Class Advancement

Rose is required to be Lv.15 to begin her first class advancement.

???


Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage (KR)
Basic 3 kick combo that knocks down at the final hit.

150% Phy. Damage
170% Phy. Damage
220% Phy. Damage
280% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.

150% Phy. Damage
170% Phy. Damage
220% Phy. Damage
100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage) (6MP)

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Able to switch weapons during the whiten commands (requires ECP).

200% Mag. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
200% Mag. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
200% Mag. Damage (4MP)
300% Mag. Damage (4MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Shoot 7 times

40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
40% Mag. Damage x3 (2MP)
30% Mag. Damage x6 (2MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullet from the first musket and a final shot from the second musket. Able to switch weapons during the whiten commands (requires ECP).

370 % Mag. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
370% Mag. Damage (7MP)
600% Mag. Damage (7MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Blast forward followed by a final blast which knocks enemies back. Able to switch weapons during the whiten commands (requires ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
700% Mag. Damage (2MP)(100% Phy. Damage only when contact )
1000% Mag. Damage (2MP)(120% x 2 Phy. Damage only when contact ) (10ECP)

Slide to kick and launch the target.


145% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade.


145% Phy. Damage
100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)

Dodge behind enemies and fire a shot. Shots defer from weapons.


[Revolves]
A combo used while holding revolvers.
180% ??. Damage x2 (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% ??. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% ??. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
500% ??. Damage (4MP)
Single jump kick.


130% Phy. Damage

Single jump with weapon shot without knocking down. Shots defer from weapons.


[Revolves]
A combo used while holding revolvers.
180% Mag. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% Mag. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% Mag. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
700%Mag. Damage (4MP)
While double jumping, execute a single kick.


130% Phy. Damage

While double jumping, fire your weapons. Shots defer from weapons


[Revolves]
A combo used while holding revolvers.
180% ??. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
40% Mag. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
370% Mag. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
700%Mag. Damage (4MP)
While in midair, kicks forward. After landing, continues to run if you hold .


130% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


200% ??. Damage (4MP)
250% Mag. Damage (3MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.


40% Mag. Damage x3 (3MP)
40% Mag. Damage x3 (3MP)
30% ??. Damage x6 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


370% ??. Damage (4MP)
450% ??. Damage (4MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


940% ??. Damage (4MP)



Skills

Special Active

Bonding Skill


Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • Just like Deadly Chaser and Ciel, Rose's weapons will do physical damage at close range.
  • Each weapon is able to pierce enemies once except for Hand Cannons, which has no limit.
    • Revolvers and Muskets are able to "explode" and deal additional damage.
  • Rose is the first collaboration character in Elsword. She is a crossover from the MMO Dungeon Fighter Online, where she's known as "female Gunner".
  • Rose will be the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
  • The trailer shows Rose wielding various weapons such as revolvers, muskets, assault rifles, and dual hand cannons, likely to differentiate her playstyle from that of Deadly Chaser and Ciel.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue, and Flame Thrower.
  • Elsword is not the first game that Rose has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.


Alternative Names

Server Name Translation
South Korea 로제
안나 테스타로사
Rose
Anna Testarosa



Characters