Rose: Difference between revisions

From Elwiki
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| Basic 3 kick combo that knocks down at the final hit.  
| Basic 3 kick combo that knocks down at the final hit.  
|  
|  
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} 171% Phy. Damage<br>
{{CZ}} 212% Phy. Damage<br>
{{CZ}} 213% Phy. Damage<br>
{{CZ}} 280% Phy. Damage  
{{CZ}} 281% Phy. Damage  
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
|
|
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} 171% Phy. Damage<br>
{{CZ}} 212% Phy. Damage<br>
{{CZ}} 213% Phy. Damage<br>
{{CX}} 100% Phy. Damage + 396% Mag. Damage
{{CX}} 100% Phy. Damage + 397% Mag. Damage
|-
|-
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
|
|
{{CX}} 200% Mag. Damage (4MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 300% Mag. Damage (4MP)(10ECP)<br>
{{CX}} 304% Mag. + 12% Phy. Damage (4MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage  when contact  
First {{CX}} deal 100% Phy. Damage  when contact  
|-
|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Able to switch weapons during the whiten commands (consumes ECP).
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).
|
|
{{CX}} 40% Mag. Damage x3 (2MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 30% Mag. Damage x6 (2MP)(10ECP)<br>
{{CX}} 30% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage on contact  
First {{CX}} deal 100% Phy. Damage when contact  
|-
|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullet from the first musket and a final shot from the second musket. Shots are able to pierce unlimited enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
|
|
{{CX}} 370 % Mag. Damage (7MP)<br>
{{CX}} 374 % Mag. + 10% Phy. Damage (7MP)<br>
{{CRoX}} 370% Mag. Damage (7MP)<br>
{{CRoX}} 374% Mag. + 10% Phy. Damage (7MP)<br>
{{CX}} 600% Mag. Damage (7MP)(10ECP)<br>
{{CX}} 618% Mag. + 12% Phy. Damage (7MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage on contact
First {{CX}} deal 100% Phy. Damage when contact  
|-
|-
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Blast forward followed by a final blast which knocks enemies back. Shots are able to pierce unlimited enemies. Able to switch weapons during the whiten commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are able to pierce an unlimited amount of enemies. Can switch weapons during the white commands (consumes ECP).  
|
|
{{CRoX}} 678% Phy. Damage (2MP)(100% Phy. Damage only when contact )<br>
{{CRoX}} 717% Mag. + 100% Phy. Damage (2MP)<br>
{{CX}} 1016% Phy. Damage (2MP)(120% x 2  Phy. Damage only when contact ) (10ECP)
{{CX}} 1025% Mag. + 3x 100% Phy. Damage (2MP)(10ECP)<br>
Physical Damage only applies on contact
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
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|
|
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 180% Phy. Damage
{{CZ}} 180% Phy. Damage
|-
|-
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|
|
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CX}} 100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)
{{CX}} 100% Phy. + 286% Mag. Damage
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
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|
|
{{CDR}}<br>
{{CDR}}<br>
{{CRI}}{{CX}} 180% ??. Damage x2 (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage x2 (4MP)<br>
{{CAGI}}{{CX}} 40% ??. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% ??. Damage (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CHCI}}{{CX}} 500% ??. Damage (4MP)
{{CHCI}}{{CX}} 515% Mag. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
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|
|
{{CU}}<br>
{{CU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
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|
|
{{CU}}<br>
{{CU}}<br>
{{CRI}}{{CX}} 180% Mag. Damage (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage  (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage  (4MP)<br>
{{CHCI}}{{CX}} 678% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
|-
|-
| '''{{CUU}}{{CZ}}'''  
| '''{{CUU}}{{CZ}}'''  
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|
|
{{CUU}}<br>
{{CUU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CUU}}{{CX}}'''  
| '''{{CUU}}{{CX}}'''  
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|
|
{{CUU}}<br>
{{CUU}}<br>
{{CRI}}{{CX}} 180% ??. Damage (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage  (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage  (4MP)<br>
{{CHCI}}{{CX}} 678% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
|-
|-
| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
Line 185: Line 183:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
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|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 200% ??. Damage (4MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 250% Mag. Damage (3MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage x2 (3MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| While in midair, fires 3 shots from each gun.
| While in midair, fires 3 shots from each gun.
*Currently, the final {{CX}} shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 30% ??. Damage x6 (3MP)
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)
|-
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
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|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 370% ??. Damage (4MP)<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 450% ??. Damage (4MP)<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
Line 213: Line 212:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 940% Phy. Damage (4MP)<br>
{{CX}} 717% Mag. Damage (4MP)<br>
|}
|}
<br>
<br>

Revision as of 23:49, 23 February 2016

Warning: This content is not yet released on certain servers, check its availability status.
Information: This article is currently under development. Please be patient while we're adding the finishing touches!
Full Name
Rose (Anna Testarossa)
Class
Weapon
Revolvers, Muskets, Auto-guns, Hand Cannons
Age
19
Voice Actors
 ???
Release Date
17 December 2015
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
I will obey the imperial princess's command!

Rose

Specialty

Empyrean law mandates that each female child take a test before her fifth birthday. Those who demonstrate exceptional talent are then able to enter into extensive training, prepping them to join an elite division of the Imperial Guards called the Imperial Princess Garden. Women of this privileged minority end up not only defending Empyrean from its enemies, but also playing leadership roles in their societies, lending their expertise to all sorts of technology, from instruments of war to vital communication technologies.

Special Ability

Main Article: ECP System

The "ECP System" enables her to switch to 4 different weapons and activate Over Strike .

Background

Main Article: Atlas Station Outskirts

Rose originated from the world of 'Empyrean'. Ordered by the queen of that world, she was sent to Elrios to search out a source of calamity and terminate it.

First Class Advancement

Rose is required to be Lv.15 to begin her first class advancement.

Jamming

  1. Clear 2-4 on Very Hard Mode (☆☆☆).
  2. Talk to Echo in Elder.
  3. Clear 2-3 on Hard mode or higher (☆☆) twice.
  4. Clear 2-5 on Very Hard (☆☆☆).


After completing the Jamming quest chain, Rose can decide to advance as a Heavy Barrel, Bloodia, Valkyrie or Metalheart.

Click job names below to see what must be done after advancing to Jamming.
Heavy Barrel
Bloodia
Valkyrie
Metalheart

Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to if Married.
Changes to if Partnered.

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage (KR)
Basic 3 kick combo that knocks down at the final hit.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
281% Phy. Damage

Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.

146% Phy. Damage
171% Phy. Damage
213% Phy. Damage
100% Phy. Damage + 397% Mag. Damage

[Revolves]
A combo used while holding revolvers.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

208% Mag. + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
208% Mag. + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
208% Mag. + 10% Phy. Damage (4MP)
304% Mag. + 12% Phy. Damage (4MP)(10ECP)
First deals 100% Phy. Damage when contact

[Auto-guns]
A combo used while holding Auto-guns.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).

42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
42% Mag. + 10% Phy. Damage x3 (2MP)
30% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)
First deals 100% Phy. Damage on contact

[Muskets]
A combo used while holding Muskets.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

374 % Mag. + 10% Phy. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
374% Mag. + 10% Phy. Damage (7MP)
618% Mag. + 12% Phy. Damage (7MP)(10ECP)
First deals 100% Phy. Damage on contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
Fire a blast forward, followed by a second blast that knocks enemies back. Shots are able to pierce an unlimited amount of enemies. Can switch weapons during the white commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
717% Mag. + 100% Phy. Damage (2MP)
1025% Mag. + 3x 100% Phy. Damage (2MP)(10ECP)
Physical Damage only applies on contact

Slide to kick and launch the target.


146% Phy. Damage
180% Phy. Damage

Slide to kick and dodge behind enemies and toss a frag grenade.


146% Phy. Damage
100% Phy. + 286% Mag. Damage

Dodge behind enemies and fire a shot. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
183% Mag. + 10% Phy. Damage x2 (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
515% Mag. Damage (4MP)
Single jump kick.


133% Phy. Damage

Single jump with weapon shot without knocking down. Shots differ from weapons.


[Revolves]
A combo used while holding revolvers.
183% Mag. + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
717% Mag. Damage (4MP)
While double jumping, execute a single kick.


133% Phy. Damage

While double jumping, fire your weapons. Shots differ from weapons


[Revolves]
A combo used while holding revolvers.
183% Mag. + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
717% Mag. Damage (4MP)
While in midair, kicks forward. After landing, continues to run if you hold .


133% Phy. Damage

[Revolves]
A combo used while holding revolvers.
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.


208% Mag. + 10% Phy. Damage (4MP)
208% Mag. + 10% Phy. Damage x2 (3MP)

[Auto-guns]
A combo used while holding Auto-guns.
While in midair, fires 3 shots from each gun.
  • Currently, the final shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.


42% Mag. + 10% Phy. Damage x3 (3MP)
42% Mag. + 10% Phy. Damage x3 (3MP)
42% Mag. + 10% Phy. Damage x3 (3MP)

[Muskets]
A combo used while holding Muskets.
While in midair, fires 2 shots. The last shot pushes you back.


374% Mag. + 10% Phy. Damage (4MP)
374% Mag. + 10% Phy. Damage (4MP)

[Hand Cannons]
A combo used while holding hand cannons.
While in midair, blast the enemies. The last shot pushes you back greatly.


717% Mag. Damage (4MP)



Skills

Special Active

Bonding Skill


Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • Rose is able to change weapons through her robot guide Zero, as he becomes the weapon himself.
  • Just like Deadly Chaser and Ciel, Rose's weapons will do physical damage at close range.
  • Rose is the first collaboration character in Elsword. She is originally from the MMO Dungeon Fighter Online, where she's known as "female Gunner".
    • She is not the first crossover character, however. Elesis was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company) is still a crossover.
  • Rose is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
  • Rose wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of Deadly Chaser and Ciel.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue, and Flame Thrower.
  • Elsword is not the first game that Rose has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.


Alternative Names

Server Name Translation
South Korea 로제
안나 테스타로사
Rose
Anna Testarossa



Characters