Template:HabilitésSpéciales: Difference between revisions

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| Content0={{tabs|name=system|divclass=forceland
| Content0={{tabs|name=system|divclass=forceland
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|Voie de l'épée|left]]
'''[[Way of the Sword/fr|Voie de l'épée]]'''
'''[[Way of the Sword/fr|Voie de l'épée]]'''
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Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.
Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.
|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Memorize|left]]
<br>
|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Memorize|Mémoriser les compétences|left]]
'''[[Memorize/fr|Mémoriser les compétences]]'''
'''[[Memorize/fr|Mémoriser les compétences]]'''
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Pressing V will activate the first skill you memorized for '''no additional cost''', but at a small '''damage penalty'''. This allows you to activate the same skill twice in a row if you memorize the skill once beforehand.
Pressing V will activate the first skill you memorized for '''no additional cost''', but at a small '''damage penalty'''. This allows you to activate the same skill twice in a row if you memorize the skill once beforehand.
|tab3=Rena|contents3=[[File:Renposter2.png|link=Nature's Force System|left]]
<br>
'''[[Nature's Force System/fr|Énergie naturelle]]'''
|tab3=Rena|contents3=[[File:Renposter2.png|link=Nature's Force System|Système d'énergie naturelle|left]]
'''[[Nature's Force System/fr|Système d'énergie naturelle]]'''
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When playing as [[Rena]], you will have access to a special bar called '''Nature's Force'''. The system is indicated by a set of 5 bars below your MP bar. Each '''NF''' bar represents a '''nature orb''', which you are able to gain by using commands ({{CZ}}/{{CX}}) and Active skills. After 3 hits, 1 orb will appear to float around you.  
When playing as [[Rena]], you will have access to a special bar called '''Nature's Force'''. The system is indicated by a set of 5 bars below your MP bar. Each '''NF''' bar represents a '''nature orb''', which you are able to gain by using commands ({{CZ}}/{{CX}}) and Active skills. After 3 hits, 1 orb will appear to float around you.  
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When you have at least 1 or more nature orbs, you are able to use those orbs '''alongside certain skills'''. For most Special Actives, if the required amount of nature orbs are available as indicated on each skill, the first hit will cause the respective amount of orbs to '''detonate''' on the target. The orbs deal splash damage and ignore defense.
When you have at least 1 or more nature orbs, you are able to use those orbs '''alongside certain skills'''. For most Special Actives, if the required amount of nature orbs are available as indicated on each skill, the first hit will cause the respective amount of orbs to '''detonate''' on the target. The orbs deal splash damage and ignore defense.
|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]]
<br>
|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|Fureur de Raven|left]]
'''[[Anger of Raven/fr|Fureur de Raven]]'''
'''[[Anger of Raven/fr|Fureur de Raven]]'''
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Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it.
Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it.
|tab5=Ève|contents5=[[File:Eveposter2.png|link=Core Release|left]]
<br>
'''[[Core Release/fr|Noyau nasod]]'''
|tab5=Ève|contents5=[[File:Eveposter2.png|link=Core Release/fr|Noyau nasod|left]]
'''[[Core Release/fr|Noyau nasod]]''' et '''[[Code: Recovery/fr|Code : repos]]'''
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Lorsqu'[[Eve/fr|Ève]] déclenche son booster, un '''noyau nasod''' se matérialisera, il la suivra et l'aidera dans différentes actions offensives et défensives. De plus, Ève a accès à un système spécial appelé [[Code: Recovery/fr|Code : repos]] qui peut être activé en appuyant sur V pour régénérer quelques PV au détriment de PM. Cette compétence aura des effets supplémentaires en fonction de la classe choisie.
Lorsqu'[[Eve/fr|Ève]] déclenche son booster, un '''noyau nasod''' se matérialisera, il la suivra et l'aidera dans différentes actions offensives et défensives. De plus, Ève a accès à un système spécial appelé [[Code: Recovery/fr|Code : repos]] qui peut être activé en appuyant sur V pour régénérer quelques PV au détriment de PM. Cette compétence aura des effets supplémentaires en fonction de la classe choisie.
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Lorsqu'Ève est attaquée au sol et que le noyau nasod est à ses côtés, il passe en '''mode défensif''' et se transforme en un bouclier d'énergie qui '''absorbe une partie des dégâts'''. Lorsqu'elle est protégée par le bouclier, vous pouvez appuyer sur {{CW}} ou {{CX}} ce qui lui permet de se téléporter en arrière. Après l'avoir défendue, le noyau '''disparaîtra''' jusqu'à ce qu'assez de coups soient infligés.
Lorsqu'Ève est attaquée au sol et que le noyau nasod est à ses côtés, il passe en '''mode défensif''' et se transforme en un bouclier d'énergie qui '''absorbe une partie des dégâts'''. Lorsqu'elle est protégée par le bouclier, vous pouvez appuyer sur {{CW}} ou {{CX}} ce qui lui permet de se téléporter en arrière. Après l'avoir défendue, le noyau '''disparaîtra''' jusqu'à ce qu'assez de coups soient infligés.
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier|left]]
<br>
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier/fr|Freiturnier|left]]
'''[[Freiturnier/fr|Freiturnier]]'''
'''[[Freiturnier/fr|Freiturnier]]'''
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[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Siege Shelling]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Scare Chase]] use only one. Many of Chung's X attacks use ammo too.


Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.


Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
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|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun/fr|Puissance d'Eun|left]]
|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun/fr|Puissance d'Eun|left]]
'''[[Power of Eun/fr|Puissance d'Eun]]'''
'''[[Power of Eun/fr|Puissance d'Eun]]'''

Revision as of 17:37, 12 August 2017

Systèmes des personnages
Voie de l'épée
Voie de l'épée

Voie de l'épée


When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (/) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, you will immediately bounce back any attack that hits you, knocking down nearby enemies and triggering super armor for 6 seconds in which time you cannot trigger the effect again. All destruction-based attacks will also deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.