User:Glave/Ideas/2ndReboot: Difference between revisions

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Elsword changes:
Elsword changes:
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Rune Master]] will have his [[Ice Rune]] back.
* [[Rune Master]]'s [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
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*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone]] Mod now has Blackhole Effect.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
Rena changes:
Rena changes:
* [[Nature's Force System]] now also increases your MP Regen per second by 2 per Nature's Force bar. (No MP Regen increase in PvP)
* [[Anemos]] now restores Nature's Force in less hits.
* [[Anemos]] has increased Action Speed even further with [[Nature's Force System]]. MP Regen from Nature's Force increased to 4 per bar.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
* [[Daybreaker]] has slightly increased Arrow Speed and there's a longer delay between X commands.
* [[Daybreaker]] has slightly decreased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] now also increases the chance for [[Vibe Shot]] to activate.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
* [[Twilight]]'s Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.
* [[Twilight]] [[Karma]] now deals 2306% per hit.
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Raven changes:
Raven changes:
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** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs and leave Stun for 3 seconds. But it will have a lower damage output than the Normal version.
** [[Devastating Strike]] PvE damage against Super Armored enemies increased from 10,890% to 14,890%.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
** [[Ifrit Flame]] receives a Mod version, which will fire a Large single crow with 6,250% damage. It will follow curved paths.
** [[Ifrit Flame]]'s Hellfire debuff now deals more damage per second in PvE. Buffed from 30% damage to 600%.
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Eve changes:
Eve changes:
* All Eves:
* All Eves:
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%). Left unchanged in PvP.
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. Level required is 1.
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. Level required is 1.
* [[Code: Ultimate]]:
* [[Code: Ultimate]]:
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
** [[Hornet Sting/ModA|Hornet Sting]] Mod now fires only one projectile that has infinite piercing, similarly to [[Hornet Sting - Swift Charge]].
* [[Code: Esencia]]:
* [[Code: Esencia]]:
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture).
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). Summon's damage increased.
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Recall]] damage increased.
** [[Recall]] damage increased.
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* All Chungs:
* All Chungs:
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]].
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]].
** [[Back Blast]] now leaves behind an area that slows enemy's movement speed by 30% for 5 seconds.
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one.
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one.
* [[Comet Crusader]]:
* [[Comet Crusader]]:
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*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 9,567%.
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 9,567%.
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]], but the Cannonballs will lose hitstun.
* [[Centurion]]:
* [[Centurion]]:
** [[Magnum Shot]] receives a Mod, which will fire 3 Cannonballs that can home onto enemies. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
** [[Magnum Shot]] can now consume Enhanced Cannonballs. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
** [[Reload Mastery]] will make [[Reload Cannon]] Active Skill reload 6 Cannonballs instead of 3.
** [[Chaos Cannon]] movement speed tripled.
** [[Chaos Cannon]] movement speed tripled.
** [[Pulse Reload]] now increases skill casting speed for [[Aceldama]], [[Magnum Shot]], [[Impact Detonation]] and [[Fatal Cannon]] by 30%. It will also buff [[Fatal Cannon]] and it's Mod version, they will now both Stun for 2 seconds.
** [[Pulse Reload]] now increases skill casting speed for [[Aceldama]], [[Magnum Shot]], [[Impact Detonation]] and [[Fatal Cannon]] by 30%. It will also buff [[Fatal Cannon]] and it's Mod version, they will now both Stun for 2 seconds.
Ara changes:
Ara changes:
* [[Apsara]]:
* [[Apsara]]:
** [[Fire Lotus]] no longer pushes Super Armored enemies.
** [[Fall]] will leave a Stun for 1 second.
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state.
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state.
** [[Blast]] Secret Art damage increased to 10,325%.
** [[Blast]] Secret Art damage increased to 10,325%.
* [[Devi]]:
* [[Devi]]:
** [[Infernal Circle]] Skill Casting speed increased by 50%.
** [[Infernal Circle]] Skill Casting speed increased by 50%.
** [[Resurrection (Ara)|Resurrection]] Default HP Recovery buffed to 60%. In PvP it stays the same.
** [[Repel]] restores 1 Energy back if successfully reflected.
** [[Ignition Spear]] Useful skill trait changed to Heavy.
** [[Repel]] now also reflects Physical Attacks.
* [[Shakti]]:  
* [[Shakti]]:  
** [[Assimilation]] now also restores 1 Energy per monster kill for 1 Bead and 2 Bead awakenings.
** [[Assimilation]] now also restores 1 Energy per monster kill for 1 Bead and 2 Bead awakenings.
** [[Fox Valley]] will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
** [[Fox Valley]] will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
** [[Fox's Laugh]] will also make all Pulverization skills have 10% HP Absorb.
** [[Fox Fire]] Mod now has 3 Blue Flames instead of just 1.
** [[Fox Fire]] Mod now has 3 Blue Flames instead of just 1.

Revision as of 17:04, 1 November 2020

This is fan-made content.

Elsword changes:


Aisha changes:

  • Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage gets her Ice Balls back, Statue of Glory is also back.
  • Oz Sorcerer's Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy's Awakened Will: Dimension Witch Duration is increased to 10 seconds.

Rena changes:

  • Anemos now restores Nature's Force in less hits.
  • Daybreaker has slightly decreased Arrow Speed and there's a longer delay between X commands.
    • Hunter's Steadiness in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for Vibe Shot to activate to 45% from 35%.
  • Twilight Karma now deals 2306% per hit.


Raven changes:

  • Furious Blade XXZZ Action Speed increased significantly.
    • Bloody Accel has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
  • Rage Hearts's Unending Rage has its Special Active Damage Increase increased from 15% to 23%.
    • Devastating Strike PvE damage against Super Armored enemies increased from 10,890% to 14,890%.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
    • Ifrit Flame's Hellfire debuff now deals more damage per second in PvE. Buffed from 30% damage to 600%.


Eve changes:


Chung changes:

Ara changes: