User:Glave/Ideas/2ndReboot: Difference between revisions

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Eve changes:
Eve changes:
*All Eves:
* All Eves:
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength.
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength.
* Code: Ultimate:
* [[Code: Ultimate]]:
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
* Code: Esencia:
* [[Code: Esencia]]:
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture).
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture).
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Recall]] damage increased.
** [[Recall]] damage increased.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
* Code: Sariel:
* [[Code: Sariel]]:
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850%
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850%
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy.
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Chung changes:
* All Chungs:
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]].
** [[Back Blast]] now leaves behind an area that slows enemy's movement speed by 30% for 5 seconds.
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one.
* [[Comet Crusader]]:
** [[Strong Will]]'s Block Chance increased to 60%. (30% in PvP)
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
* [[Fatal Phantom]]:
** [[Head Shot]] now always fires 2 bullets.
*** Final Enhanced Version is now a 25% chance for +100% Critical Chance and +20% Critical Damage
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 12,315%.
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]].
* [[Centurion]]:
** [[Magnum Shot]] now reduces knockdown rate per hit by 5.
** [[Reload Mastery]]'s extra Cannonball chance increased to 100%.
** [[Chaos Cannon]] movement speed tripled.
** [[Pulse Reload]] now grants a passive Cannonball recovery of 1 Cannonball every 5 seconds.

Revision as of 10:07, 26 June 2020

This is fan-made content.

Elsword changes:

  • Destruction Aura for all Elsword classes will increase Critical Damage by 20%.
  • Knight Emperor's Wind Slicer becomes a Bravery tier skill which is 3 Giant slashes, in a similar manner of Sword Wave.
    • Due to the passive being gone, the new Wind Slicer would give 2x Cooldown Speed for 10 Seconds after it's use. It costs 300 MP and has a 28 Second Cooldown. It's traits are Haste and Heavy.
    • Vitality Aura will also increase Movement Speed during Windmill.
  • Rune Master will have his Ice Rune back.
  • Immortal will receive a new passive which summons Phantoms with a 20% chance which will repeat the used skill with 50% of the skill's original damage.


Aisha changes:

  • Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage gets her Ice Balls back, Statue of Glory is also back.
  • Oz Sorcerer's Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy's Awakened Will: Dimension Witch Duration is increased to 10 seconds.
    • Impact Zone's damage is slightly increased, and the debuff also includes an all Defense decrease by 20%.


Rena changes:

  • Nature's Force System now also increases your MP Regen per second by 0.5 per Nature's Force bar. (No MP Regen increase in PvP)
  • Anemos has increased Z Commands Action Speed.
  • Daybreaker has slightly increased Arrow Speed and there's a longer delay between X commands.
  • Twilight's Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.


Raven changes:

  • Furious Blade's both Shockwaves have their traveling speed increased, and there's a brand new command for the 3rd Job.
    • Bloody Accel has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
  • Rage Hearts's Unending Rage has its Special Active Damage Increase increased from 15% to 23%.
    • Devastating Strike now has a Mod which will remove the enemy's Super Armor and all temporary buffs, but it will have a lower damage output than the Normal version.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016.


Eve changes:


Chung changes: