Add: Difference between revisions

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|weapon= Nasod Dynamo
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Revision as of 12:42, 22 February 2022

Add
Full Name
Edward Grenore (Add)
Class
Add
Weapon
Nasod Dynamo
Age
16
Race
Human
Birthday
January 2nd
Height
168 cm (5 ft 6 in)
Weight
52 kg (114 lb)
Blood Type
AB
Class Tree
{{

}}
Voice Actors
정재헌 (Jeong Jae-heon)
木村 良平 (Kimura Ryōhei)
Bryce Papenbrook
Tim Kreuer
Juan Antonio Soler
Damien Hartmann
Renato Novara
Paweł Krucz / Karol Wróblewski
Ritchie Clark
Release Date
19 December 2013
25 June 2014
25 June 2014
3 July 2014
23 July 2014
30 July 2014
Theme Song
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


Add

[A descendant of an ancient Nasod researcher]


Gains advantage on every battle with the use of his vast knowledge.

[Void Breaker]
Use this skill to gather all enemies in front of you. You'll be able to move and attack enemies after casting the skill.
[Phase Shift]
Use this skill to evade an attack. You can switch positions with the dummy anytime within the skill duration.
[Particle Prism]
Use this skill to trap enemies in an area for a short duration. Trapped enemies will also be slowed making them vulnerable to attacks.
[Particle Shot]
Use this skill to attack an enemies in front of you. The attack penetrates through enemies.



Special Ability

Main Article: Dynamo Point System

Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Main Article: Elder Castle's Underground Laboratory
  • In-game Version
  • Nexon Version

Add is a descendant of a prominent family of Nasod researchers who were persecuted for researching the forbidden knowledge to make Nasod more 'human-like'.

As he was escaping, Add manages to fall in the cracks of time and space, gaining massive knowledge.

Afterwards, Add manages to escape the cracks of time and space and being a journey to return to his own timeline.


First Job Advancement

Add is required to be Lv15 to begin his first class advancement. You can decide between the following:

Psychic Tracer
A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.

Psychic Tracer

Arc Tracer
A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.

Arc Tracer

Time Tracer
A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.

Time Tracer

Affect Tracer
A class that supports allies in the field and battle effciently with collected data.

Affect Tracer



Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Image Description Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.

190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
370% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.

190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
491% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, lifts targets and fires an electrical blast that knocks them away.

190% Phy. Damage
234% Phy. Damage
135% Mag. Damage x2 (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
361% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second will follow the path

249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
354% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing .
  • The has Super Armor status.

249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)
146% Mag. Damage x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
36% Mag. Damage x2~9 (Each hit use 1 MP)

+ 248% Mag. Damage

Uses dynamos to create a high frequency which continuously damages targets.


190% Phy. Damage x1~x4

Jumps and twirls dynamos around him, knocking down targets.


86% Mag. Damage x3

By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.

While in a neutral air state, dashing a direction will cause Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd can also be triggered by pressing or holding down , the cause for this is unknown.


56% Phy. Damage x4
189% Mag. Damage

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
452% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.


242% Mag. Damage
422% Phy. Damage

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
535% Phy. Damage
Triple particle blasts in the air without knocking down.


186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down charges for a bigger shot.


82% Mag. Damage x3

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
304% ~ 606% Mag. Damage (2 MP)
While air dashing, pressing up will allow Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.


Recovery / Recovery by twirling dynamos around him, staggering surrounding foes.

/ 364% Mag. Damage

Updates

Date Changes
KR NA
12/26/2013 -
  • command speed slightly increased.
01/21/2016 03/16/2016
  • All command attacks, except can now be countered.
04/21/2016 05/18/2016
  • adjusted:
    • Returns to jump state after falling a certain time.
    • Damage, KD amount and MP recovery changed.
    • Fixed lingering hitbox.
  • now consumes MP.
07/27/2017 08/09/2017
  • Recovery attack no longer knocks down.
07/18/2019 08/14/2019
  • Movement delay after reduced.


Skills

Add/Skills

Videos


Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Trivia

  • Add's job path in Lore/Story would be the Doom Bringer path.
  • Add hails from a time period exactly 300 years prior to his arrival to the present.
  • He officially joins the main cast after the Ancient Waterway story quest Ancient Heritage.
    • He initially shows up at the end of the Elder Epic Quests, though his name is obscured and he doesn't speak. He travels alone until Altera Core, where he finds data on Eve and decides to follow the El Search Party in secret from that point onward. As a result of this, he actually gains unique dungeon victory lines from Elder onward, only using generic lines in Ruben, like other characters do before they join the main cast.
      • Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
  • Currently, Add's prologue dungeon and ending cutscene is in direct conflict with the main story, and cannot be considered canon at all.
  • Add's real name is Edward Grenore.
    • Add's mother, Grace, changed Dynamo's recognition of Edward's name, bypassing it by calling him Add.
  • Add's unique eye pattern is his family mark and is the result of a certain type of data chip that was implanted into him.
  • The Nasod Dynamo originally was a single AI Nasod unit which Add savaged the chips after it broke down to create the set of 6 mechanized weapons. This is why Add never refers his weapons as multiple units.
  • In the Japanese server, "Nasod Dynamo" are renamed to "Nasod Drive".
  • Add wears a choker on his neck to conceal a scar he received from enslavement.
  • Add appears to be the one to supply Wally with the blueprints for Nasod Inspector.
  • The Grenore family lives in a mansion in the forest northwest of Velder and appears to be located around where Elder currently resides.
  • Add likes sweet foods, especially chocolate.
  • Oddly, Add is shown to have distinctly pointed ears compared to other human characters.
    • This could be hereditary as it's shown in the small glimpses of Add's father that he has ears similar to Add.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel and response in Voice of Remorse.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest and whining about his clothes getting dirty in Heart of Behemoth.
  • In 2015, Add was chosen to be released as the first Nendoroid figurine for Elsword after receiving the most votes in a poll voted by players.
    • These Nendoroid figurines are not available for sale. They are distributed to players during certain events.
  • The Dynamo bear a strong resemblance to Mari's Geas class's weapon, Soul Taker, from Grand Chase.
  • Add and Noah share the trait of being from the past as a result of having been in a space cut off from the flow of time in the world.
  • In each of his class paths, Add develops a different version of his Nasod Armor. Though the appearance of the armor itself is the same across all paths, the stance he takes while it is active differs depending on which class he is.
    • Despite the Nasod Armor having a gold appearance after achieving Transcendence to match the gold Awakening aesthetic, the armor canonically remains purple. This is shown in Lunatic Psyker's and Doom Bringer's artworks.


Generic Clear Lines

  • Add: There's too many aggressive weaklings, so bothersome...
  • Add: Hmm, that was a clean battle. I'm glad I didn't have to get my hands dirty.
  • Add: I can't stand being weakling...!! Power...I need more of it...!

Alternative Names

Server Name Translation
South Korea 애드
에드워드 그레노어
Add
Edward Grenore
Japan エド Add
Taiwan (Traditional Chinese) ADD
艾德華·格涅諾瓦
ADD
Edward Grenore
China (Simplified Chinese) 艾迪
爱德华 · 格兰诺尔
Add
Edward Grenore



Characters