Detoxication/ModA: Difference between revisions
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__NOTOC__{{DISPLAYTITLE:[Mod] | __NOTOC__{{DISPLAYTITLE:[Mod] Detoxication}}{{Languages|Detoxication/ModA}} | ||
{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
}} | }} | ||
{{#ev:youtube|hAyQSjvQWH8|400|right}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
| {{Force|DissemblerSkill4.png}} | | {{Force|DissemblerSkill4.png}} | ||
| {{SkillType|SA|S}}<br> | | {{SkillType|SA|S|M}} There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br><br>Create an energy field that increases Active, Special Active Skill damage for party members within range. | ||
|- | |- | ||
| | | | ||
| | |{{SkillText|DP Recovery|40}} | ||
|- | |- | ||
| | | | ||
| | |{{SkillText|Over Treatment}} | ||
|} | |} | ||
<br> | <br> | ||
==Requirements== | ==Requirements== | ||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Class!!Level Required | !Class!! Level Required || Skill Requirement | ||
|- | |- | ||
|[[Overmind]]||99 | |[[Overmind]]||99 || {{mr|Detoxication}} | ||
|} | |} | ||
<br> | <br> | ||
Line 31: | Line 30: | ||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Mode !!Damage (Physical) | ! rowspan="2" |Mode !! rowspan="2" |Damage (Physical) | ||
! | ! colspan="2" |{{Se|899|Detoxication|4=pb}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ||
|- | |- | ||
!All Skill Damage Increase | |||
!Duration | |||
|- | |- | ||
| | |{{PvE}}||3118% | ||
| rowspan="2" | | |12% | ||
| rowspan="2" |12 Seconds|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds | |||
|- | |- | ||
| | |{{PvP}}||742% | ||
| | |6% | ||
|} | |} | ||
<br> | <br> | ||
==[[Skill Traits]]== | ==[[Skill Traits]]== | ||
{{Traits|Add| | {{Traits|Add|Detoxication|Gigantic, Reversed | ||
| mp = 200 | |||
| cd = 15 | |||
| | |||
| | |||
}} | }} | ||
<br> | <br> | ||
{{ | == Related Skills == | ||
| | {{SkillTable | ||
| | |||
DissemblerPassive4.png; Awakened Will: Dissembler; | |||
OvermindPassive2.png; Neuroanatomy; | |||
}} | }} | ||
<br> | <br> | ||
==Updates== | ==Updates== | ||
{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! colspan="2" |Date!! colspan="2" |Changes | ! colspan="2" |Date!! colspan="2" |Changes | ||
|- | |||
!KR!! NA!!PvE!!PvP | |||
|- | |- | ||
|10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | |||
*'''[Mod] Detoxication''' added. | |||
|- | |- | ||
|10 | |11/10/2022|| colspan="2" align="left" | | ||
*''' | *{{buff|{{Se|899|Detoxication|4=pb}} '''All Skill Damage Increase''' increased.}} | ||
|- | |- | ||
| | |02/29/2024|| Approx 03/27/2024|| colspan="2" align="left" | | ||
*{{ | *{{nerf|{{Se|899|Detoxication|4=pb}} '''All Skill Damage Increase''' decreased.}} | ||
|} | |} | ||
<br> | <br> | ||
== Alternative Names == | ==Alternative Names== | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} | ||
|KR= | |KR=디톡시케이션 |KRName=Detoxication | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Overmind}} | {{SkillNav - Overmind}} |
Revision as of 10:20, 27 March 2024
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
| |
Over Treatment
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
Mode | Damage (Physical) | Party BuffDetoxicationParty BuffDetoxication | MP Usage | Cooldown | |
---|---|---|---|---|---|
All Skill Damage Increase | Duration | ||||
PvE | 3118% | 12% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 6% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Related Skills
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
| |
11/10/2022 |
| ||
02/29/2024 | Approx 03/27/2024 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 디톡시케이션 | Detoxication |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive