Lord Knight: Difference between revisions

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== Additional Combos ==
== Additional Combos ==
 
{{tabs
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|divclass=forceland
|-
|name=combo
! width="30%" |Image  
|tab1=Added
! width="45%" |Description
|contents1=
! width="25%" |Damage
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
{{!}}-
| [[Image:Lk3.png]]
! width="30%" {{!}}Image  
| '''Forward Thrust'''  
! width="45%" {{!}}Description
! width="25%" {{!}}Damage (KR)
{{!}}-
{{!}} [[Image:Lk3.png]]
{{!}} '''Forward Thrust'''  
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
|
{{!}}
{{CViZ}} 100% Phy. Damage <br>
{{CViZ}} 100% Phy. Damage (163%) <br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage (201%)<br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage (238%)<br>
{{CDeRZ}} 150% Phy. Damage
{{CDeRZ}} 150% Phy. Damage (270%)
|-
{{!}}-
| [[Image:Lk2.png]]  
{{!}} [[Image:Lk2.png]]  
| '''Final Swing'''  
{{!}} '''Final Swing (NA Only)'''  
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.  
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.  
*''Post KR 06/26/2014:''
*''Post KR 06/26/2014:''
Line 79: Line 83:
*''Post KR 07/23/2015:''
*''Post KR 07/23/2015:''
**Combo removed. A modified version was given to [[Sword Knight]] instead.
**Combo removed. A modified version was given to [[Sword Knight]] instead.
|
{{!}}
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CDeX}} 300% Phy. Damage
{{CDeX}} 300% Phy. Damage
|-
{{!}}-
| [[Image:Lk4.png]]  
{{!}} [[Image:Lk4.png]]  
| '''Heavy Launcher'''  
{{!}} '''Heavy Launcher (KR Only)'''  
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly a [[Sword Knight]] combo.
*This was formerly a [[Sword Knight]] combo.
|
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 200% Phy. Damage <br>
{{CDeX}} 328% Phy. Damage <br>
{{CDeX}} 240% Phy. Damage <br>
{{CDeX}} 368% Phy. Damage <br>
{{CViX}} 100% Phy. Damage
{{CViX}} 443% Phy. Damage
|-
{{!}}-
| align="center" | {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
| '''Launching Charge'''  
{{!}} '''Launching Charge (KR only)'''  
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
|
{{!}}
{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} ??% Phy. Damage <br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeX}} ??% Phy. Damage <br>
{{CDeX}} 86% Phy. Damage x4 <br>
{{CDeX}} ??% Phy. Damage
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
|}
{{!}}}
|tab2=Modified (KR Only)
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 377% Phy Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViX}} 326% Phy. Damage
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CDeX}} 315% Phy. Damage<br>
{{CDeX}} 342% Phy. Damage<br>
{{CViZ}} 414% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  176% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  383% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CDeZ}} 260% Phy. Damage
{{!}}-
{{!}} [[Image:Sk4.png]]
{{!}} '''Mad Charge'''
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. You can delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
{{!}}
{{CDR}} <br>
{{CViZ}} 190% Phy. Damage<br>
{{CDeX}} 47% Phy. Damage x4<br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}-
{{!}} [[Image:Sk5.png]]
{{!}} '''Advanced Heavy Swing'''
Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{CDeX}} 315% Phy. Damage <br>
{{CDeX}} 342% Phy. Damage <br>
{{CDeX}} 248% Phy. Damage <br>
{{CDeX}} 275% Phy. Damage <br>
{{CDeX}} 74% Phy. Damage x4
{{!}}-
{{!}} [[Image:Sk6.png]]
{{!}} '''Rolling Dive'''
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{CDRU}} <br>
{{CViZ}} 189% Phy. Damage <br>
{{CViZ}} 226% Phy. Damage <br>
{{CViZ}} 136% Phy. Damage x3~infinite + 81% Phy0 Damage
{{!}}}
}}
<br>
<br>



Revision as of 15:48, 1 August 2015

File:LKTiny.png Lord Knight
Full Name
Elsword
Class
File:LKTiny.png Lord Knight
Weapon
Great Sword
Age
16
Height
164 cm (5 ft 4 in)
Weight
60 kg (132 lb)
Release Date
 ???
4 May 2011
July 6th, 2011
4 January 2012
File:Bresil Flag.png 31 July 2013
Statistics
Speed
Average
Range
Short
Difficulty
Easy
Magical
I hope you're ready!


Lord Knight

Specialty

A whole new level of combos, skills, and style is unleashed when Elsword advances into a Lord Knight. As his combos are extended, his melee attacks become more powerful. Keep your enemies on the ground or launch them into the air with powerful combos - it's up to you. This melee-type class has the maximum attack speed among all the other classes. Its quick slash could knock down the enemy in the blink of an eye making him an extremely deadly swordsman, the Lord Knight!

Background

As soon as Elsword arrived in Velder, he began to train his swordsmanship skills once more. Being tested by Vanessa, Elsword grew stronger than ever before. Soon the other knights in Velder started to respect him, and he was dubbed Lord Knight.

Second Class Advancement

At Lv35, Sword Knight can advance into Lord Knight. The second class advancement quest is obtained from Ariel, the event NPC located in every town.
Lord Knight can also be obtained by using the Item Mall item: Lord Knight Certificate.

Lord Knight

  1. Speak with Adel in Altera.
  2. Collect 50 Memory Alloy from any Nasod monsters in the Altera region on any difficulty.
  3. Defeat:
    • Crow Rider 3 times in 4-5 on any difficulty.
    • King Nasod 3 times in 4-6 on any difficulty.
  4. Speak with Lento in Feita.
  5. Collect 100 Arc Glitter's Insignia from any Glitter monsters in the Feita region on any difficulty.
    • In KR and EU Server, its quest descriptions showns that this quest items only drop for Glitter Defender, Glitter Archer, Glitter Spearman and Glitter Necromancer. This is incorrect as Glitter Pounder also drop this quest item.


Skill Tree


Additional Combos

Image Description Damage (KR)
File:Lk3.png Forward Thrust

Forcefully stab the enemy after doing the standard combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.

100% Phy. Damage (163%)
120% Phy. Damage (201%)
120% Phy. Damage (238%)
150% Phy. Damage (270%)

Final Swing (NA Only)

Does a final swing (in Super Armor status) after the standard combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd and, in some occasions, the 4th .

  • Post KR 06/26/2014:
    • Super armor status between the 3rd and last X swings.
  • Post KR 07/23/2015:
    • Combo removed. A modified version was given to Sword Knight instead.

160% Phy. Damage
210% Phy. Damage
150% Phy. Damage
300% Phy. Damage

File:Lk4.png Heavy Launcher (KR Only)

After doing the standard combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.


328% Phy. Damage
368% Phy. Damage
443% Phy. Damage


Launching Charge (KR only)

After launching with , you can now charge forward while in Super Armor before ending with a final slash. As with Sword Knight's version, the charge can be delayed while in super armor before rushing forward.


350% Phy. Damage
86% Phy. Damage x4
86% Phy. Damage + 99% Phy. Damage


Skills


Videos


Gallery

Artwork

Miscellaneous


Trivia

  • As revealed in the 4th volume and Chung: Explosive Dimensions Chapter 1 of ElType as well as in Lord Knight's concept art, Elsword's advancement to Lord Knight has drastically changed his personality from a blunt hot-head to a serious character.
    • He grew from a blunt, hot-headed boy to a caring and pretty much worry-wart as show in Eltype S2 (Although this might just be Aisha's fantasy).
    • Although he had drastically grown up, Lord Knight still retains some of his humorous side as his way of showing off his power is shown in Eltype S3.
    • Lord Knight's concepts and his background stated that his feelings for Elesis is a kind of "complex" not mere admiration or fear.
  • Lord Knight's skills does not use magic but rather swinging his sword with extreme speed and force to create storms, energy slashes, and flames out of thin air.
    • However, he must still possess some magical potency since he can use attacks like Double Slash, Armageddon Blade, and Gigantic Slash, all of which rely on magical techniques like summoning a meteor or transcending energy into a sword.


Alternative Names

Server Name Translation
South Korea 로드 나이트 Lord Knight
Japan ロードナイト Lord Knight
Taiwan (Traditional Chinese) 領主騎士 Lord Knight
China (Simplified Chinese) 骑士领主 Lord of Knight
Germany Hoheritter High Knight
Spain Gran caballero Great Knight
France Haut-chevalier High Knight
Italy Cavaliere Esperto Expert Knight
Poland Arcyrycerz Arc-Knight
United Kingdom High Knight
Thailand อัศวินระดับสูง Lord Knight
Brazil Lorde Lord



Characters