Halls of Water: Difference between revisions
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|'''Ran''' | |'''Ran''' | ||
| | | | ||
-''Dark Sword Combo:'' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. | -''Dark Sword Combo:'' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes | ||
*When in awakening its range, speed, and damage is increased. | *When in awakening its range, speed, and damage is increased. | ||
*While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted. | *While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted. | ||
-''Black Fire Claw:'' Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack. | |||
-''Black Fire Claw:'' Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him. | *Range, size, knock-back force, and damage is greatly increased by his Awakenings. Hitbox becomes larger than visible claw size when he is awakened making it more difficult to avoid. | ||
-''Shadow Clone:'' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack. | |||
*Range, size, knock-back force, and damage is greatly increased by his Awakenings. | |||
-''Shadow Clone:'' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. | |||
*He can still use this move even if you stay close to him, however he will use it less. | *He can still use this move even if you stay close to him, however he will use it less. | ||
-''Aerial Black Fire Claw:'' Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends. | -''Aerial Black Fire Claw:'' Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends. | ||
*While he can be interrupted while doing this attack, his claw will still appear regardless. | *While he can be interrupted while doing this attack, his claw will still appear regardless. | ||
-''Black Flame Burst:'' Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening. | -''Black Flame Burst:'' Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening. | ||
*He will skill delay all players regardless of distance after he finishes his opening taunt for this attack to prevent escape. | *He will skill delay all players regardless of distance after he finishes his opening taunt for this attack to prevent escape. | ||
**You have a second to avoid this move before he will skill delay. | **You have a second to avoid this move before he will skill delay. | ||
*While he can be interrupted while doing this attack, the flame burst will still proceed uninterrupted. | *While he can be interrupted while doing this attack, the flame burst will still proceed uninterrupted. | ||
-''Black Destiny:'' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening. | -''Black Destiny:'' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening. | ||
*He will skill delay all players regardless of distance at the start of this attack preventing escape. | *He will skill delay all players regardless of distance at the start of this attack preventing escape. | ||
*While he can be interrupted while doing this attack, the rapid flame bursts and maybe even the dark energy eruption will still proceed uninterrupted depending on when he's interrupted. | *While he can be interrupted while doing this attack, the rapid flame bursts and maybe even the dark energy eruption will still proceed uninterrupted depending on when he's interrupted. | ||
-''Reverse Gravity:'' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. | -''Reverse Gravity:'' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect. | ||
<br> | <br> | ||
'' | -''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you. All claw related attacks become larger and more damaging. | ||
<br> | <br> | ||
- | -''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you. All claw related attacks become even larger and more damaging. | ||
<br> | <br> | ||
'''Note:''' | |||
<br> | <br> | ||
-Has a stoic threshold of 20 hits. | -Has a stoic threshold of 20 hits. | ||
<br> | <br> | ||
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack. | -Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack. | ||
-Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed. | -Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed. | ||
*You can abuse this by using a long delay skill to completely avoid the attack. (e.g. [[Gungnir]], [[Energy Spurt]], most Hyper Actives) | *You can abuse this by using a long delay skill to completely avoid the attack. (e.g. [[Gungnir]], [[Energy Spurt]], most Hyper Actives) | ||
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*Dying will not immediately cancel attacks he initiated. | *Dying will not immediately cancel attacks he initiated. | ||
*Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction. | *Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Dialogue= | | Dialogue= |
Revision as of 16:00, 18 November 2015
Halls of Water
“ | Ran the Dark Earl has many secrets... Hall of Water.... this is where the battle of Hamel's fate begins...
|
” |
Monster Image | Monster Description | Monster Moves |
---|---|---|
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
-Claw Attack: A basic 3 hit combo with their claws. | |
Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
-Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
| |
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
-Charge: It will run forward, damaging any players within its path.
| |
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
-Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
| |
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
-Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground. | |
Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. |
-Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls. | |
Blood Linker - This is a red alternate form of the Shadow Linker. |
-Blood Link: The Blood Linker will link itself with a player eating away at their health gradually. | |
Mana Linker - This is a blue alternate form of the Shadow Linker. |
-Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually. | |
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
-Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed. | |
Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
-Lord Knight Combos: It can perform very basic Lord Knight commands.
| |
Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
-Rune Slayer Combos: It can perform very basic Rune Splayer commands.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. |
-Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
| |
Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. |
-Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
| |
Giant Hammer Bobosse |
-Smash: Bobosse will simply smash his hammer once onto the ground.
| |
Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. |
-Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
| |
Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Ran |
-Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes
-Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack.
-Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack.
-Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
-Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening.
-Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening.
-Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect.
-When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
|
- Ran: It has already been placed into the hands of the water priestess... Time is on my side.
- Shadow Sword
- Shadow Cannon
- Transformed Nasod Steel Bow
- Transformed Nasod Drone
- Eroded Abyss Staff
- Eroded Abyss Blade
- Champion Ring
- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Resentment
- Ol Harpen
- Eroded Abyss Dual Weapon
- Demonic Horn
- Hendel Bites
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv54 Great Sword: Physical Attack +3446 Magical Attack +3446 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
- Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are Black Flame Burst becoming "Eternal Banishment",and Black Destiny becoming "Sacred Spear".
- Strangely,the speech of "Sacred Spear" on the Japanese server is "Black Destiny" indeed.
- Ran wrote the skill note Binding Shadows,Shadow Spear Technique,True Moonlight Slash and Restraint Energy Management.
- As Aren Haan he wrote the skill note Stronger Piercing and Head Slam.