Rhythmical Quake/Stage 2: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) m (Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}") |
m (Text replacement - "! {{PvE}}" to "| {{PvE}}") |
||
Line 44: | Line 44: | ||
! Mode !! Base | ! Mode !! Base | ||
|- | |- | ||
| {{PvE}} | |||
| {{formatnum:{{#expr: 2492*3 + 1812*4}}}}% | | {{formatnum:{{#expr: 2492*3 + 1812*4}}}}% | ||
|- | |- |
Revision as of 23:38, 26 August 2022
- English
[Master Skill Stage 2] Ride the wind and deliver a falling kick with the power of wind. | |
Master Skill is unaffected by skill enhance effects except Master-only effects. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Anemos : Master Class | 99 | Master Skill Stage 2 Quest |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flying Knee-Kick | Takedown Kick | Flying Knee-Kick | Takedown Kick | |||
PvE | 2492% | 1812% | 3 | 4 | 200 MP | 36 Seconds |
PvP | 391% | 284% |
Total Damage
Mode | Base |
---|---|
PvE | 14,724% |
PvP | 2,309% |
Tips and Details
- Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits.
- On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
- It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/16/2020 | 02/12/2020 |
| |
02/27/2020 | 03/25/2020 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 리드미컬 퀘이크 | Rhythmical Quake |
Italy | Scossa ritmica | Rhythmical Quake |
Anemos - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Rhythmical Quake
- Rhythmical Quake
Force Active
Force Passive
Force Active
Force Passive