Add's Energy Fusion Theory

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Add's Energy Fusion Theory

Add's Energy Fusion Theory. An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.

Description
According to Add's 'Theory', you can acquire the ultimate weapon.
Recommended Level
90-99
Required Combat Power
70,000
Entry Requirements
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  • 1 Player only.
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Details
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Players must tackled this dungeon solo with additional limitations.

  • Mounts cannot be used.

How to Play

The dungeon will pit you against four trials in a random order. Players must do all of the following:

  • Defeat 2 Energy Frame: Type - Alterasia while Energy Frame: Type - Alterasia Spore spawn in masses.
  • Defeat Energy Frame: Type - Edan, Valak, and Q-PROTO_00.
  • Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
  • Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.

After completing all four trials, fight Apocalypse Type - Void itself.

Every time you finish the dungeon and don't get a Apocalypse Type - Void Weapon Cube, the chance of dropping Apocalypse Type - Void Weapon Cube will increase. This chance can be seen at the bar on dungeon's information on Dungeons tab

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Mini Boss
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Monster Image Boss Description Boss Moves
Energy Frame: Type - Berauk - A Berauk made of void energy created by Add. He cannot move, however will attack constantly.
  • Energy Ball: Berauk fire a ball of energy at you.
  • Thunder: Berauk will summon a thunder in front of him, then cast a thunder at your position, Does not provide hitstun but inflicts Slow, burns 50MP and deals high damage.
  • Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Thunders all around him. They are much quicker and is harder to dodge.
Energy Frame: Type - Bug Walk - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated.
  • Hammer Slam: Pulls its hammer back then slams it into the ground.
  • Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (Super Armored)
  • Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
  • Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.
  • Multiply: As the battle goes on, it will multiply adding more copies of itself into the mix.
Mini Bug Walk - Smaller copies of Bug Walk. Defeating these provides no benefits.
  • Hammer Slam: Pulls its hammer back then slams it into the ground.
  • Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (Super Armored)
  • Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
  • Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.

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Obstacles
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Obstacles Image Obstacles Description
Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.

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Boss
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Monster Image Boss Description Boss Moves
Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rogue.
  • Teleport: Warp anywhere on the map at will, mostly used to warp in front of a distant player.
  • Shock Barrier: - Surrounds itself with a short-ranged energy sphere, dealing high damage up close, rarely used, mostly right after being Powered Up or Stoic Threshold.
  • Electro Break: - Immerse its hands with electricity then perform a couple swipes finished by causing the ground in front of it to burst with electricity.
  • Neutron Burst: - Create an explosive sphere of electricity in front of it.
  • Electronic Fall: - Create a large column of energy which deals heavy damage.
  • EMP Field: - Emit a massive sphere of electrical energy. Does not provide hitstun but inflicts Slow, burns 10MP per hit and deals substantial damage, Cancels Mana Break.
    • Mostly used after trying to attack 4 times prior, additionally, when battling at close-range, this is the only Skill that will have Type-Void forced to teleport at you before using.
    • Type - Void will receive reduced damage during the entirely of this attack.
  • Power Up: - Gradually become stronger as the battle progresses.

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Dialogue
  • Add: Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apocalypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!
Legendary Weapon
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Icon Name Stats Mystic Enchant Enhancement Bonuses
Apocalypse Type - Void Weapon

Lv95 Weapon:
[Unidentified Stats]
[Unidentified Stats]

Red Stage 1: Critical +3%
Red Stage 2: Action Speed +3%
Red Stage 3: Maximize +3%
Red Stage 4: Add. Damage +3%
Red Stage 5: Physical/Magical Attack Power +Lv.3


Blue Stage 1: Damage Reduction +5%, Awakening Charge +5%
Blue Stage 2: HP Increase +9%
Blue Stage 3: MP Recovery Attacking +25%
Blue Stage 4: All Weapon Attribute Activation Chance +2.5%
Blue Stage 5: When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon)


Yellow Stage 1: Elemental Resist +75
Yellow Stage 2: 5% chance of Double Attack (Except special active skills)
Yellow Stage 3: Damage increase by +10% when attacking enemies with less than 30% HP
Yellow Stage 4: Critical +7%, Add. Damage +7%, Maximize +7%
Yellow Stage 5: All Skill Damage +10%

Enhancement +9: Physical/Magical Defense +7.5%
Enhancement +10: Physical/Magical Attack Power +Lvl.10
Enhancement +11: All Skill Damage +5%, All Skill Cooldown -5%, MP Cost -5%
Enhancement +12: Critical Damage +10%
Enhancement +13: +20% Max MP

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Gallery
Trivia
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  • It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
  • When it was first released, it was originally located in Altera.
  • In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet.
    • This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
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Updates
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Date Changes
KR NA
08/08/2016 03/29/2017
  • Add's Energy Fusion Theory added.
07/08/2021 -
  • Energy Frame: Type - Alterasia, Modified Alterasia, and Energy Frame: Type - Alterasia Spore, as well as their room, were deleted.
  • Energy Frame: Type - Q-PROTO_00, Energy Frame: Type - Valak and Energy Frame: Type - Edan, as well as their room, were deleted.
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Alternative Names
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Server Name Translation
South Korea 애드의 에너지융합 이론 Add's Energy Fusion Theory
Japan エドのエネルギー融合理論 Add's Energy Fusion Theory
China (Simplified Chinese) 艾迪的能量融合理论 Add's Energy Fusion Theory
Germany Adds Energiefusionstheorie Add's Energy Fusion Theory
Spain Teoría de la energía de fusión de Add Add's Fusion Energy Theory
France La théorie de fusion d'énergie d'Add Add's Energy Fusion Theory
Italy Teoria della Fusione Energetica di Add Add's Energy Fusion Theory
Poland Teoria fuzji energii Adda Add's Energy Fusion Theory
Brazil Teoria de Fusão Energética do Add Add's Energy Fusion Theory
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