Charge!: Difference between revisions

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== Skill Information ==
== Skill Information ==
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! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | Near target with Knight's Mark !! colspan=2 | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | Near target with Knight's Mark !! colspan=2 | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks

Revision as of 10:04, 10 January 2023

  • English
[Passive]
Leave a [Knight's Mark] on the enemy attacked.
When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)
Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.


Requirements

Class Level Required
Empire Sword 99


Skill Information

Mode Knight's Mark Near target with Knight's Mark  Self BuffCharge!Self BuffCharge!
On reaching 5 Charge! stacks
Mark Explosion (Physical) Reactivation Cooldown  Self BuffCharge!Self BuffCharge!
(Damage Reduction Effect)
 Self BuffCharge!Self BuffCharge!
(Stacking Effect)
Cooldown Acceleration Duration
Amount Duration Stack Interval Max Stacks
PvE 1748% 5 seconds 15% 10 seconds 2 Seconds 5 2x 3 Seconds
PvP 699% 7.5%


Tips and Details

  • Knight's Mark can be applied by anything that hits enemies, even thrown items or potion effects.
    • While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
  • You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.
    • In a party, if an enemy is under the effects of Pandemonium, Moonlight Rhapsody, or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
  • The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
  • The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.


Trivia

  • Each of the 3 buffs granted by this skill use the same buff name, Charge!, and both the Damage Reduction and stacking effect share the same icon.


Updates

Date Changes
KR NA
07/04/2019 07/31/2019
  • Charge! added.
09/11/2019 09/25/2019
  • Charge! buff effect added.
    • Receive [Charge!] when detecting enemies with [Knight's Mark].
    • When 5 [Charge!] stacks are achieved, Cooldown accelerates by 2x for a certain time.
09/26/2019 10/23/2019
  • Charge! buff stacking interval time increased.
  • Charge! buff duration decreased.


Alternative Names

Server Name Translation
South Korea 전진! Charge!
Germany Vorwärts! Forwards!
Spain ¡Adelante! Forwards!
France En avant ! Forwards!
Italy Avanti! Forwards!
Poland Naprzód! Forwards!
United Kingdom Forwards!