Mastermind

From Elwiki
File:MMTiny.png Mastermind
Full Name
Add
Class
File:MMTiny.png Mastermind
Weapon
Nasod Dynamos, Nasod Armor, Dynamo Factory
Age
19
Height
180 cm (5 ft 10 in)
Weight
65 kg (143 lb)
Class Tree
Release Date
March 13th, 2014
29 October 2014
October 29th, 2014
File:Europeanunion.png 26 November 2014
File:Bresil Flag.png 29 January 2015
File:Flag of Indonesia.png 28 January 2015
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Dynamos Checked. Heh... this should be easy.


Mastermind

Specialty

Mastermind's technology allows Add to show off his mind power with his finest inventive work yet by summoning and controlling more advanced fighting drones with ease. Among other abilities, he acquires additional Dynamo Configuration skills to bring more ammo and delayed explosions, as well as new Install Special Actives that include relentless targeted damage, intercepting tactics, and onslaughts of rapid plasma beams. Hyperactive Skill Apocalypse brings a spectacular combination of attacks using a cutting-edge battle drone.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger. This cause Add to make his Dynamos more like adroit Nasods that will behave according to his every wish.

“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”

While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.

“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”

Following Adel's words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.

“Tch.. without that chip this is just another piece of trash!”

Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Add's Mastermind technology allows him to summon and control more advanced fighting drones with ease. He continues to get better and better in battle, optimizing his Dynamos beyond limits with new and more advanced installations.

Second Class Advancement

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.
Mastermind can also be obtained by using the Cash Shop item: Power of Mind.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in 5-1 Very Hard
    • 1 drop from Teach the Tyrant in 5-2 Very Hard
    • 1 drop from Amethyst in 5-3 Very Hard


Skill Tree

Skills Passives
Level 35
Level 40

Level 45
Level 50
Level 55

Level 60

Level 65
Transcendence
Level 70

Level 80

Level 90
Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.


Additional Combos

Image Description Damage

Contracting Lasso

Add kicks 2 electrical bullets at his targets and sends out a electrical lasso to pull nearby targets close to him.

  • This combo can be used to activate Nasod Armor combos.

180% Mag. Damage
180% Mag. Damage

50% Phy. Damage x11 (1 MP/s)

File:MMCombo2.png

Drone Grenades

Add produces a hitstunning frequency and tosses 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.


70% Mag. Damage x3
200% Phy Damage
(PvP Damage Modifier = 0.6)
200% Phy Damage
(PvP Damage Modifier = 0.6)

File:MMCombo3.png Quantum Fury (KR Only)

Hits twice with electrical shocks, lifts targets and fires several beams identical to Ultimate Fury which home onto the closest enemy for a couple seconds.




Electro Blitz (KR Only)

Add dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and casts an electro ball that does multiple hits as it travels.





Skills

Hyper Active

Apocalypse lock.gif


Special Active

Install - Pulse Gatling
Install - Shooting Chaser lock.gif
Install - Ultimate Fury
Install - Starfall


Active

Dynamo Configuration - Fission Shot
Dynamo Configuration - Flick Disc
Dynamo Configuration - Delayed Explosion

Passive

Intermediate Physical Offense Training
Dynamo Factory - Transform Reinforcement
New Update!
Transform Offense Mode lock.gif


Videos


Gallery

Artwork

Miscellaneous


Trivia

  • Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind.
    • Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind.
  • Although it appears to be more of Mastermind's dynamos on his coat, their design differs from those he fights with; they are purely decorative.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
  • Switching installations counts as using a special active in completing random missions in dungeons.
  • Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event in KR, players were given a mini-me cat version of Apocalypse upon advancing.


Alternative Names

Server Name Translation
South Korea 마스터마인드 Mastermind
Japan マスターマインド Mastermind
Taiwan (Traditional Chinese) 支配者 Dominator
China (Simplified Chinese) 心灵操纵者 Mind Mastermind
Spain Genio preclaro Illustrious Genius
France Machiavel Machiavelli
Poland Geniusz Genius
Brazil Regente Mastermind


Characters