Transporting Tunnel: Contaminated Area: Difference between revisions

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==Boss: Alterasia Type-H==
==Boss: Alterasia Type-H==
The boss's attacks are basically mixture of [[Elsword]]'s [[[Sword Knight]] and [[Magic Knight]].
The boss's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]].


===Moves===
===Moves===

Revision as of 11:12, 19 July 2011

The entire transport tunnel has been contaminated by Alteraisa.

Requirement
- already beated all dungeons with 3 stars (can make every dungeon rooms, every difficult)
- have an entrance ticket [Anti-Alterasia contamination capsule (green capsule)]

Old Hidden dungeon

Normal lv 45-50

Hard Lv 47-52

V.Hard Lv 50-55

Special Condition: TIME LIMIT

New Hell dungeon

Normal -> same level as the highest level party member.

Hell mode -> +5 Lv (If Ruto Appears, +7 Lvl)

Special Condition: Always given 10 mins but the game does not end when counter end. Rather your characters get poisoned until they have minimum health and the screen turn pitch dark only allowing the players to see the shadow. (possible to beat the dungeon if the player does not take any hits at this point)

(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)

(Old version)

Normal 10mins

Hard 11mins

V.hard 12mins

(When time ends, Party loses.)

Recommendations

Party play.

Nothing special if partying.

Against boss -> awakening + buff and use your best skill against the boss... taking turns

Recommended equipment. ( consider it as the boarder line)

minimum lv 46 +8 elite weapon

+30% crit / +18% attack speed / +15% movement & jump speed

attack, movement, jump speed may vary depending on which character.

Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.

The dungeon itself is something the players will need to adapt to, words cannot help. Will take 3-5 runs to get used to the dungeon

- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts a lot, it wastes at least 5 sec of your time)

-Most of the monsters attacks can curse now.

-The electronic spark can curse as well.

(Dark resistance may help)

Mobs

Contaminated Robot Scorpion: Same in moves as Altera's Robot Scorpion, but now can super armour when hit many times, and discharge electric charges.
Contaminated Nasod Guardian: Same in moves as Altera's Nasod Guard(Shield), except that it is now bigger and can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Blader Healer: Same in moves as Altera's Nasod Blader Healer, except that it can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Guard (Cannon): Same in moves as Altera's Nasod Guard (Cannon), except that it can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Guardian (TYPE-ICE): Same in moves as Altera's Nasod Guard (TYPE-ICE), except that it can super armour and discharge an electric charge when hit many times.

Obstacles


Boss: Alterasia Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing lethal damage to target. It usually runs toward target before casting this skill and there's also a small cut-in when it use this attack.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen)
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. After taking 10 hits, Type-H will quickly perform Storm Blade.

Notes

  • Has Stoic on when it attacks and when it moves.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platforms (Extremely important)

Recommended Tactics

Basic Tactics:

  1. Lure Type-H onto a higher platform then fall down onto the ground.
  2. Type-H will follow and fall. Catch it while it's in mid-air (just before it touches the ground) so its Stoic is off. It can then be comboed with ease.
  3. Always watch it's health bar; a certain amount of cumulative damage dealt to Type-H will unleash Storm Blade.
  4. Repeat.

If you get hit by it, quickly MP Break as fast as you can before you get hurt.

Elemental Master Tactics:

  1. Blaze Step activate and immediately use MP Potions.
  2. Execute Blizzard Shower on his face.
  3. Hit, hit and hit.
  4. Binding Circle is useful during freezing.
  5. Repeat.

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  • Type-H can gain health by consuming the fluffy green spore which gets generated at the top of the room once a player steps on the left side of the platform.
  • Type-H has an insanely fast hit recovery. 20% Attack Speed strongly recommended.

Helpful skills

For dungeon

For boss

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous