City in the Sky/fr: Difference between revisions
From Elwiki
m (Text replacement - "[[Stoic - Strong" to "[[Iron Body - Strong") |
|||
Line 72: | Line 72: | ||
[[File:HQ_Shop_Chung_Set_FB_Weapon01.png]] Canon du superviseur d'acier | [[File:HQ_Shop_Chung_Set_FB_Weapon01.png]] Canon du superviseur d'acier | ||
[[File:HQ_Shop_Ara_Set_FB_Weapon01.png]] | [[File:HQ_Shop_Ara_Set_FB_Weapon01.png]] Javelot du superviseur d'acier | ||
[[File:HQ_Shop_EL_Set_FB_Weapon01.png]] Claymore du superviseur d'acier | [[File:HQ_Shop_EL_Set_FB_Weapon01.png]] Claymore du superviseur d'acier |
Latest revision as of 00:25, 19 February 2015
1. Comment accéder à la ville céleste ?
- Lorsque suffisamment de monstres sont tués dans les champs d'Hamel et Sander, un portail temporel s'ouvre dans l'un de ces champs (après l'ajout de Drabaki, le portail temporel amenant à la ville céleste apparaitra exclusivement dans les champs d'Hamel).
- Un message apparaîtra pour informer les joueurs dans les villes, les champs ou les aires de repos (si vous êtes en JcJ, en espace d'entraînement ou en donjon, vous ne verrez aucun message) de la localisation du portail.
- Sur le message, vous pourrez voir dans quel raid de boss vous pourrez entrer.
- Le portail temporel reste ouvert pendant 15 minutes, puis disparaît.
- En traversant le portail, la formation automatique de groupe pour les donjons et le JcJ est annulée.
- Vous avez un temps d'attente de 10 minutes pour rentrer à nouveau dans un raid.
- Vous pouvez sortir du raid pendant la bataille et tant que le portail temporel reste, vous pouvez rentrer au milieu de la bataille.
- Si vous n'avez plus de volonté, vous ne recevrez aucune récompense.
2. Bataille avec un boss de raid
- Jusqu'à 12 personnages peuvent combattre ensemble.
- Lorsque la ville céleste est pleine, une autre est ouverte.
- La première personne à entrer dans le champ peut voir Eltrion apparaître.
- La bataille dure 12 minutes. Si le boss géant n'est pas vaincu au bout de cette période, la bataille est perdue.
3. Limitation du portail temporel
- Il ne sera possible d'y retourner qu'après un temps de rechargement de 10 minutes.
- Si Eltrion n'a plus que 10% de ses PV (ou moins), ou qu'il ne reste plus que 60 secondes, il n'est plus possible de pénétrer dans le donjon.
4. Récompenses du sommet de la ville céleste
- En fonction de l'implication dans le combat, les joueurs obtiennent des objets différents après la victoire :
- Forte implication : 6x cube du boss géant, 2x minerai antique pour armes, 2x minerai antique pour armures
- Implication normale : 3x cube du boss géant, 1x minerai antique pour armes, 1x minerai antique pour armures
- Faible implication : rien
- Les minerais antiques pour armes et armures sont des matériaux permettant de fabriquer l'outil antique pour armes et l'outil antique pour armures chez Glave.
- Avec un peu de chance, le boss vous donnera une noyau d'Eltrion (commerce impossible).
- Chaque arme est +9, de niveau 70 et est adaptée au personnage.
- Les armes sont les suivantes :
Javelot du superviseur d'acier |
5. A quoi servent ces outils antiques ?
- Ces objets ont les propriété suivantes :
Outil antique pour armes - Permet d'ajouter un emplacement de sertissage à une arme.
Outil antique pour armures - Permet d'ajouter un emplacement de sertissage à une armure.
- Une seule fois par objet.
- Vous ne pouvez pas revenir en arrière une fois que l'objet est utilisé.
Boss : Eltrion, le superviseur d'acier
Mouvements
- Electron Crush: Eltrion will use one of his claws to slam the ground from above, creating a shockwave.
- Slash: Eltrion will use one of his claws to swipe the field.
- Repel: Eltrion will bring his claws inward, then smacks players away.
- Energy Scan: Eltrion uses both his claws to fire a connecting laser and sweep the platforms in his range.
- Dual Gleam: Eltrion uses both his claws to fire lasers from above and sweep the field in his range.
- Transition - A: Eltrion will fly to the right of the field, switching positions. He can use Electron Crush and Slash in this position.
- Searing Laser: While in Position A, Eltrion will stomp 2 times then fire a laser from his ocular lenses.
- Energy Stream: While in Position A, Eltrion will charge briefly and fire a laser from his core.
- Strafe Run: When leaving Position A, Eltrion will fire lasers from his wings and core while rushing to the left. After he uses this, he will return to his original position or fly to Position B.
- Transition - B: Eltrion will fly and latch on to one of the hovering objects in the background. He will use 1 of his 2 most dangerous moves in this position.
- Particle Rain: While flying away from Position B, Eltrion will launch a vast amount of missiles that home in on players.
- Final Exemption: While moving away from Position B and lingering in the background, Eltrion charges up all his of energy and releases a immense laser from his core.
- The direction the laser will travel depends on what energy Eltrion is charging.
- If Eltrion is red while charging, the laser will become purple and travel to the right.
- If Eltrion is green while charging, the laser will become blue and travel to the left.
- The direction the laser will travel depends on what energy Eltrion is charging.
Informations
Raid Bosses have a unique weakness of having separate parts that can be damaged at the same time. This allows players to multiply the damage they dealt to the boss depending on the situation.
- First Position: Horizontally long attacks can hit both of Eltrion's claws.
- Post-Awakening: After Eltrion's awakening, a large AOE attack can hit Eltrion's head and one of its claws.
- Dual Gleam: Horizontally long attacks can hit both of Eltrion's claws and its head during this attack.
- Transition - A: Vertically long attacks can hit Eltrion's body and right claw. Eltrion's body also has a very large hit-box, making it easier to land full hits with certain skills.
Attack Pattern Changes
Raid Bosses will periodically change their locations after set amounts of time and use different attacks when their HP drops to a certain point.
- Second Position: Sixty seconds after the start of the raid, Eltrion will always move to Position 2. Eltrion will always leave Position 2 after thirty seconds at any point of the raid.
- Energy Scan: At 70% HP, Eltrion will begin to mix Energy Scan in with its attacks.
- Dual Gleam: At 70% HP, Eltrion will begin to mix Dual Gleam in with its attacks.
- Particle Rain: At 50% HP, Eltrion will begin to mix Particle Rain in with its attacks.
- Awakening: In their original positions, Raid Bosses will awaken and increase their power levels when their HP reaches 40%.
Stratégie
- Electron Crush: Avoid being below the claws.
- Slash: Move to the highest platform.
- Repel: Either get in between the claws or move to the highest platform.
- Energy Scan: When the claws face inward and glows green, get away from Eltrion.
- Dual Gleam: Either get away from Eltrion or move near its head.
- Transition - A Crush: Move to the wall if you were attacking Eltrion's claw.
- Transition - A Slash: Move to the upper or bottom-most platform.
- Searing Laser:
- Dodge or Stoic the push.
- If you were pushed, quickly move beck to Eltrion's torso or claw.
- If you can't move back to position quickly enough after being pushed, get away from Eltrion.
- Energy Stream: When Eltrion's core glows green, get away from it asap.
- Strafe Run:
- If the bottom-most platform is glowing, move to the highest platform at the edges.
- If the 2nd top-most platform is glowing, move to the lowest platform. You must also get off any mount.
- If you're an Add or Aisha, you can alternatively use their ability to float above the highest platform.
- Particle Rain: This attack is very difficult to avoid.
- Get a large amount of hp, defense, mag. defense, and damage reduction so you can survive one missile. The knockdown caused by that missile will help you avoid other missiles.
- Note that this tactic only works if you're on the lowest platform. If you tried this at the highest platform, the missiles will turn back to you before hitting the ground.
- Move to a low platform and use skills that gives a 100% chance of evasion like Dodge and Slash.
- Special actives that grants an extended invincibility may also work but is inefficient.
- If only one missile is targeting you, you can negate its damage with Elesis's Iron Body - Strong or Elsword's Destruction mode.
- Eve can use her summons as a metal-shield.
- Well timed, circular movements can enable you to run around the missiles.
- Awakening can also be used to dodge the missiles when they come close (Add's Dynamo Configuration mode won't work because he can still be damaged when using it)
- Entering invincibility frames the moment before the missiles spawn enables you to avoid detection and it will fly off harmlessly. It will then select a different target if available.
- Get a large amount of hp, defense, mag. defense, and damage reduction so you can survive one missile. The knockdown caused by that missile will help you avoid other missiles.
- Final Exemption:
- If Eltrion is red while charging, move to the left half of the map or to the highest platform on the right edge.
- If Eltrion is green while charging, move to the right half of the map or to the highest platform on the left edge.
Musique de fond
Eltrion - field_raid001
Guides généraux | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{
|