Nightmare's Crib: Difference between revisions

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(Ah, thank you, I was tired enough to miss the names when copy-pasting from 19-2)
(Expanding article (just a bit); I'm not sure how to use the {{calc thing to show boss def so that's been hidden. >)-o)
 
(19 intermediate revisions by 8 users not shown)
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{{Development}}
{{Languages|Nightmare's Crib}}
{{Languages|Nightmare's Crib}}
{{DungeonPage
{{RaidPage
| Orient=4
| Orient=4
| Color={{ColorSel|Village|19}}
| Color={{ColorSel|Village|19}}
Line 8: Line 7:
| BigPic=19-3new.png
| BigPic=19-3new.png
| DunName=Nightmare's Crib
| DunName=Nightmare's Crib
| Quotation='''Nightmare's Crib'''.
| Quotation='''The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.'''
| Description=-
| Description=Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
| LvNeed=99
| LvNeed=99
| LvFit=5000000
| LvFit=5000000
| LvFitStory=2500000
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>


<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
*Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical Chance by 20%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
**The Critical Chance decrease cannot be mitigated via oversocketed stats.
 
====Boss Defenses====
{| class="wikitable"
! Boss Name !! Defense (Raw) !! Defense (Percentage)
|-
| '''Dream Eater (Phase 1)''' || rowspan=2 | {{calc|get_def|3.5|100}} || rowspan=2 | {{calc|get_def|3.5|100|true}}
|-
| '''Nightmare Keeper'''
|-
| '''Dream Eater (Phase 2)''' || <!--{{calc|get_def|3.5|100}}--> || <!--{{calc|get_def|3.5|100|true}}--> 59.94%
|}
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| DunMap=[[File:19-3map.png]]
|Phase1Name=Dream Eater
| Mob=
|Phase1=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
<center>'''???.'''</center>
|[[File:Dunno.png|60px]]
 
|'''???''' -  
== Phase Gimmick ==
<span style="display:none">}}</span>
{{se|828|Erosion||sd}} - Upon being hit, players will be inflicted with a stack of {{se|828|Erosion|tt=no}}. Every time a [[Consumable|consumable item]] from your consumables quick slot, or from [[Pet Guide|pet auto consume quick slot]] is used, one stack will be removed.
| MiniBoss=
*Upon receiving 10 stacks, players will be inflicted with {{se|829|Confusion||sd}}, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.
| Boss=<span style="display:none">{{</span>
----
|[[File:Dunno.png|60px]]
==Boss==
| '''???''' -  
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|-
! width=50% | Boss Attacks !! width=50% | Tips
|-
|
*'''Teleport:''' Teleports to a random location on the stage.
|
*It is recommended to gather in the lower left corner, as the Dream Eater will more frequently teleport there.
*The Dream Eater can be attacked while teleporting.
|-
|
*'''Slash:''' Swings his arms once or twice. Each hit will inflict {{se||Leg Injury|tt=no}} and launch players quite far away.
|
*This is the boss' most frequent attack. Because of this, using skills or items that provide {{se||Super Armor|tt=no}} are recommended to avoid being launched away.
|-
|
*{{color|red|Slice|b=1}}: Casts a large shockwave that hits either the top half or the bottom half of the map, dealing heavy damage to any players hit.
|
*When the attack indicator appears, there is about 2 seconds before the attack goes off.
*The bottom half shockwave has a hitbox that is slightly larger than what its visuals may imply. If possible, it is recommended to remain in the air above the upper platform.
|-
|
*{{color|red|Black Storm|b=1}}: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map.
|
|
*'''???:'''
*The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates.
 
*After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by '''Slash''' and launched in an undesirable direction.
'''Note:'''
*-
|-
|-
|[[File:Dunno.png|60px]]
| '''???''' -
|
|
*'''???:'''  
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
|
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}.
*It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the {{color|purple|square sigil}} (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
**Take care to avoid being hit by '''Slash''' and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
|}
<span style="display:none">}}</span>
|Phase2Name=Dream Eater & Nightmare Keeper
|Phase2=<span style="display:none">{{</span>
<center>'''???.'''</center>


'''Note:'''
== Phase Gimmick ==
*-
 
----
==Boss==
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|-
! width=50% | Boss Attacks !! width=50% | Tips
|-
|-
|[[File:Dunno.png|60px]]
| '''???''' -
|
|
*'''???:'''
*
 
|}
'''Note:'''
*-
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Defense=<dfn>{{</dfn>
| BDrop={{tabs|divclass=forceland|name=1|tab1=Swirling Phantasma|contents1={{:19-2Bdrop1}} |tab2=Heart Core Shard|contents2={{:19-2Bdrop2}}}}
|
'''Dream Eater'''
| rowspan=2 | '''Physical''': 106045<br/>'''Magical''': 23691
| rowspan=2 | '''Physical''': 96.23%<br/>'''Magical''': 85.08%
|-
| '''Nightmare Keeper'''<dfn>}}</dfn>
| BDrop={{:19-3Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=DgTgEmdKvIU '''''music098_boss''''']
| SBGM=[http://www.youtube.com/watch?v=DgTgEmdKvIU '''''music098_boss''''']
|Gallery=
|Gallery=
Line 71: Line 106:
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Phase 1 Dialogue
|contents1=
*{{StoryIcon|Vasili2}} '''Vasili:''' ''Incarcer, Torta... What are you.''
*{{StoryIcon|Chv}} '''Ciel:''' ''Is it already consumed by the demonic energy of abyss...''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''What's this? Prey is talking? Who are you, telling me wh
*{{StoryIcon|DB}} '''Add:''' ''... He lost all sense of decorum along with his head.''
|tab2=Phase 2 Dialogue
|contents2=
*{{StoryIcon|AS}} '''Aisha:''' ''Be careful not to be caught in a cage! You'll fall asleep''
*{{StoryIcon|ES}} '''Elesis:''' ''It's pretty tough. If we drag this on, and more of us''
*{{StoryIcon|Ish}} '''Lu:''' ''There's no need to be negative. You can wake up from the''
*{{StoryIcon|RaS}} '''Laby:''' ''Should we throw something? Maybe a clang! shattering sound will wake everyone up!''
|tab3=Ending Dialogue
|contents3=
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I will open the way to Earl Ran.''
*{{StoryIcon|Vasili2}} '''Vasili:''' ''I wish you luck.''
|tab4=Dungeon Victory Quote
|tab4=Dungeon Victory Quote
|contents4=
|contents4=
*'''Elsword:''' ''-''
{{CharsTabs
*'''Aisha:''' ''-''
|EL=
*'''Rena:''' ''-''
*'''Elsword:''' ''... What's with the demonic energy, turning him like this?''
*'''Raven:''' ''-''
*'''Elsword:''' ''... If Ran knew Vasili followed him, he must know there were other followers. But instead of staying in guard, he played a trick like this... His arrogance knows no bounds.''
*'''Eve:''' ''-''
|AI=
*'''Chung:''' ''-''
*'''Aisha:''' ''Vasili used to be like this? Oh... My... It's really unexpected...''
*'''Ara:''' ''-''
*'''Aisha:''' ''What, no greeting? If he doesn't want to greet the guest, I guess we'll have to enter uninvited!''
*'''Elesis:''' ''-''
|RN=
*'''Add:''' ''-''
*'''Rena:''' ''Is it because we made it this far? This feels especially ominous. This reminds me of the time we entered the Behemoth.''
*'''Lu:''' ''-''
*'''Rena:''' ''I'm sorry you had to face danger for guiding us. We'll save you so stop attacking and calm... Wa, wait... ... You pesky fool!!! Stand still and let us help you!!''
*'''Ciel:''' ''-''
|RA=
*'''Rose:''' ''-''
*'''Raven:''' ''I was able to rip the egg and escape thanks to the Nasod Arm. Heh, so you won't even allow me sleep peacefully...''
*'''Ain:''' ''-''
*'''Raven:''' ''Below is the heart of Abyss... Let's go. Everything will be determined there.''
*'''Laby:''' ''-''
|EV=
*'''Eve:''' ''Dream... It's a hard concept for a Nasod like me to understand. But I have a dream. I desperately dream of all of us ending this mission and going back safely.''
*'''Eve:''' ''... Did you have a good dream? Good. It's time to wake up. The dream we have together after we defeat Ran will be even sweeter.''
|CS=
*'''Chung:''' ''He still likes to play with others. I'll put a stop to it here. The price Ran should have paid... He'll soon have to pay more than anyone.''
*'''Chung:''' ''I realized when I saw you, that to go on your own is a sign of mistrust. A single notice done in care, is a careful severance. To realize this only after I saw a mirror image of myself... I still have long ways to go.''
|AR=
*'''Ara:''' ''So Ran was the one to turn Vasili. He still must have that horrible hobby of playing with others.''
*'''Ara:''' ''There was so much I wanted to say when I faced Ran. But I will prove it with my action. Power means nothing without justice, and karma comes back to bite you in the end!''
|ES=
*'''Elesis:''' ''I dreamed of a fond memory. Haha, but now that I'm awake, I shouldn't have bothered. A dream is best when you make something of it!''
*'''Elesis:''' ''There's one method that worked since the beginning of time to get your point across. Wait here, let me put my sheath on my sword.''
|AD=
*'''Add:''' ''I dreamed enough. That's when I realized what I want is not a dream, but reality.''
*'''Add:''' ''Who are you to give up, you fool. We're the one going, so go home and take a nap.''
|LC=
*'''Lu:''' ''Tir tends to treat anything lightly as long as it serves his purpose. I had forgotten about it. Well done everyone. Let us go back.''
*'''Lu:''' ''So this is the gate to the deepest part of the Abyss. Let us hurry. I have many things to ask Ran.''
*'''Ciel:''' ''A hunting dog? You could say I was the same. Shall we compete who's first? Me assassinating you, or you hunting me... Ah, ow, ow. It was just a joke, Lu! I won't try for real!''
*'''Ciel:''' ''I think a peaceful ending while you're dreaming happily is not a bad way to go. In about... 50 years. Before that is too soon.''
|RS=
*'''Rose:''' ''I was worried there might be other enemies because we're surrounded by eggs, but they were all dead. Some of them aren't broken, but it seems like this place is older than it looks.''
*'''Rose:''' ''Ran must be waiting for us down there. Now, let's hurry and get this over with and go back to those waiting for us!''
|AN=
*'''Ain:''' ''If we knew you were going to place yourself in danger, we would have thought about it more before making you our guide. I'm sorry. But you didn't tell us.''
*'''Ain:''' ''(An especially powerful demonic energy is wrapped around him. Is that why he changed? That demon must have really wanted to buy some time.)''
|LA=
*'''Laby:''' ''Laby's happy to be with Nisha and friends. You are too, right? So let's go back together!''
*'''Laby:''' ''So Ran is down there? He bullied Vasili and made him like this! Laby is gonna teach him a lesson!''
|NO=
*'''Noah:''' ''I have no right to dream happily... Ack! Alright, fine! I won't do that again, stop yelling!''
*'''Noah:''' ''My nightmare is intertwined with my most precious memory. If my nightmare is gone, I'm afraid my memories would also fade and be forgotten. ... I'm sorry, but I won't let you take them.''
}}
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<span style="display:none">{{</span>
Line 98: Line 181:
! KR !! NA
! KR !! NA
|-
|-
| 08/04/2022 || - || align="left" |  
| 08/04/2022 || 8/31/2022 || align="left" |  
*'''Nightmare's Crib''' added.
*'''Nightmare's Crib''' added.
|-
|-
| 08/11/2022 || - || align="left" |  
| 08/11/2022 || 9/28/2022 || align="left" |  
*Phase 2:
*Phase 2:
**{{buff|'''Nightmare Keeper''' is no longer invincible while charging an attack.}}
**{{buff|'''Nightmare Keeper''' is no longer invincible while charging an attack.}}
Line 108: Line 191:
**{{buff|You will not receive damage from '''Dream Eater''' during '''Nightmare Keeper''''s '''Nightmare Prison''' pattern.}}
**{{buff|You will not receive damage from '''Dream Eater''' during '''Nightmare Keeper''''s '''Nightmare Prison''' pattern.}}
**{{nerf|'''Nightmare Prison''' changed to be immune to debuffs.}}
**{{nerf|'''Nightmare Prison''' changed to be immune to debuffs.}}
**{{buff|The {{se||Confusion}} debuff will be removed at the start of the '''Nightmare Prison''' pattern.}}
**{{buff|The {{se||Confusion|tt=no}} debuff will be removed at the start of the '''Nightmare Prison''' pattern.}}
**{{buff|The '''Tentacle Summoning''' pattern can no longer overlap with '''Nightmare Prison'''.}}
**{{buff|The '''Tentacle Summoning''' pattern can no longer overlap with '''Nightmare Prison'''.}}
**{{buff|'''Dream Eater''' respawn time increased.}}
**{{buff|'''Dream Eater''' respawn time increased.}}

Latest revision as of 03:27, 19 June 2024

  • English

Nightmare's Crib

The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.

Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

2,500,000

Entry Requirements
{{ }}
Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.

Boss Defenses

Boss Name Defense (Raw) Defense (Percentage)
Dream Eater (Phase 1) 21883 83.91%
Nightmare Keeper
Dream Eater (Phase 2) 59.94%
}}
  • Phase 1
  • Phase 2
Phase 1 - Dream Eater
{{
???.

Phase Gimmick

 Self DebuffErosionSelf DebuffErosion - Upon being hit, players will be inflicted with a stack of  ErosionErosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.

  • Upon receiving 10 stacks, players will be inflicted with  Self DebuffConfusionSelf DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.

Boss

Attacks highlighted in red bypass invincibility frames.
Boss Attacks Tips
  • Teleport: Teleports to a random location on the stage.
  • It is recommended to gather in the lower left corner, as the Dream Eater will more frequently teleport there.
  • The Dream Eater can be attacked while teleporting.
  • Slash: Swings his arms once or twice. Each hit will inflict  Leg InjuryLeg Injury and launch players quite far away.
  • This is the boss' most frequent attack. Because of this, using skills or items that provide  Super ArmorSuper Armor are recommended to avoid being launched away.
  • Slice: Casts a large shockwave that hits either the top half or the bottom half of the map, dealing heavy damage to any players hit.
  • When the attack indicator appears, there is about 2 seconds before the attack goes off.
  • The bottom half shockwave has a hitbox that is slightly larger than what its visuals may imply. If possible, it is recommended to remain in the air above the upper platform.
  • Black Storm: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map.
  • The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates.
  • After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by Slash and launched in an undesirable direction.
  • Link Up: Marks two random players with connected circle sigils, and the remaining two players with connected square sigils. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
  • The players marked with the circle sigils must stay close to each other. If they are too far apart, the sigil and tether will turn red.
  • The players marked with the square sigils must stay away from each other. If they are too close, the sigil and tether will turn red.
  • It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the square sigil (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
    • Take care to avoid being hit by Slash and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
}}
Dialogue
  • Vasili: Incarcer, Torta... What are you.
  • Ciel: Is it already consumed by the demonic energy of abyss...
  • Vasili: What's this? Prey is talking? Who are you, telling me wh
  • Add: ... He lost all sense of decorum along with his head.
{{
Image Name Boss Character Stats Set Effects
Swirling Phantasma
Swirling Phantasma
Swirling Phantasma
Myuriconus, Nightmare Keeper
Common

Accessory (Bottom Piece):
▪ All Speed +7%
▪ Damage Reduction +10%

Sharp Abyss Set:

2 Pieces:

  • Awakening Duration +10%
  • Damage Increase to Boss Monsters +5% (Dungeon)
  • All Resistance +50

3 Pieces:

  • Deals additional continuous damage that is 3.0% of damage upon attack for 3 sec. (Dungeon)
  • Polarize +3% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/04/2022 8/31/2022
  • Nightmare's Crib added.
08/11/2022 9/28/2022
  • Phase 2:
    • Nightmare Keeper is no longer invincible while charging an attack.
    • Dream Eater summoned by Nightmare Keeper is changed to a boss monster.
    • Nightmare Keeper and Dream Eater patterns no longer overlap.
    • You will not receive damage from Dream Eater during Nightmare Keeper's Nightmare Prison pattern.
    • Nightmare Prison changed to be immune to debuffs.
    • The  ConfusionConfusion debuff will be removed at the start of the Nightmare Prison pattern.
    • The Tentacle Summoning pattern can no longer overlap with Nightmare Prison.
    • Dream Eater respawn time increased.
      • Also, Nightmare Keeper will no longer recover HP even if Dream Eater is summoned and Dream Eater will not be able to respawn.
    • Fixed resurrected characters not being able to deal damage to Nightmare Prison.
    • Fixed camera view not going back to normal when Dream Eater dies during the Space Scratching pattern.
    • Dream Eater's visual HP bar is changed to match the actual HP value.
}}
Alternative Names
{{
Server Name Translation
South Korea 악몽의 보금자리 Nightmare's Crib
China (Simplified Chinese) 噩梦的巢穴 Nightmare's Crib
}}


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