Birth of Origin: Difference between revisions
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! colspan=3 | Earl of Abyss Ran | ! colspan=3 | Earl of Abyss Ran | ||
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| align=center width=5% | {{tt|[[File:Mob Icon - Earl of Abyss Ran.jpg|60px]]|[[File:Mob - Earl of Abyss Ran.jpg| | | align=center width=5% | {{tt|[[File:Mob Icon - Earl of Abyss Ran.jpg|60px]]|[[File:Mob - Earl of Abyss Ran.jpg|250px]]}} | ||
| colspan=2 align=center width=95% | The Earl of Shadow in the flesh. | | colspan=2 align=center width=95% | The Earl of Shadow in the flesh. | ||
|- | |- | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red|Flame Path:|b=1}} Summons a dark flame that spreads to the left and right of the Shadow of Greed, covering most of the platform. Any players who come into contact with this flame will receive two debuffs: the first is the {{se|439|Abyss Ember||sd}} from phase 1 and lasts for 5 seconds. The second is an {{se|869|Enhanced Abyss Ember||sd}} debuff which functions the same as the regular {{se|439|Abyss Ember|tt=no}}, but lasts for 3 seconds and ''cannot'' be removed via debuff removal/immunity skills. | *{{color|red|Flame Path:|b=1}} Summons a dark flame that spreads to the left and right of the Shadow of Greed, covering most of the platform. Any players who come into contact with this flame will receive two debuffs: the first is the {{se|439|Abyss Ember||sd}} from phase 1 and lasts for 5 seconds. The second is an {{se|869|Enhanced Abyss Ember||sd}} debuff which functions the same as the regular {{se|439|Abyss Ember|tt=no}}, but lasts for 3 seconds and ''cannot'' be removed via debuff removal/immunity skills. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**Flame path will only cause damage to you and not apply any debuffs. | |||
| | | | ||
*The flames are capable of reaching up one platform above. | *The flames are capable of reaching up one platform above. | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red|Unstable Aura:|b=1}} Summons a piece of Abyssal aura nearby that explodes after 5 seconds. One player is able to pick up and move this aura by coming into contact with it. If the aura explosion hits Ran, he will restore 60 bars of HP and gain increased attack for a short period of time. | *{{color|red|Unstable Aura:|b=1}} Summons a piece of Abyssal aura nearby that explodes after 5 seconds. One player is able to pick up and move this aura by coming into contact with it. If the aura explosion hits Ran, he will restore 60 bars of HP and gain increased attack for a short period of time. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**Piece of Abyssal aura will spawn at either the left or right side of the map. It will be indicated from the pop up that appears and you should lure the boss to the opposite direction to where the aura spawned. HP restoration is reduced too. | |||
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*Once picked up, the aura cannot be passed to another player. | *Once picked up, the aura cannot be passed to another player. | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*'''Gravity Field:''' Creates a large field around himself that continuously inflicts {{se|394| | *'''Gravity Field:''' Creates a large field around himself that continuously inflicts {{se|394|Colossal Gravity||sd}} to any players inside, drastically reducing their movement, jump, and action speeds. This debuff stacks up to 4 times, and on the 5th stack, it is removed and the player is instead inflicted with {{se||Flattened||sd}} for 1 second, before repeating. | ||
| | | | ||
*The outer edges of the field will pulse, making it difficult to determine where the field ends. | *The outer edges of the field will pulse, making it difficult to determine where the field ends. | ||
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! colspan=3 | King of Abyss | ! colspan=3 | King of Abyss | ||
|- | |- | ||
| align=center width=5% | [[File:Mob Icon - King of Abyss.jpg|60px]] | | align=center width=5% | {{tt|[[File:Mob Icon - King of Abyss.jpg|60px]]|[[File:Mob - King of Abyss.jpg|300px]]}} | ||
| colspan=2 align=center width=95% | The power of the Abyss has become Ran's as he mutates further. He has become the Abyss's avatar, the King of Abyss. | | colspan=2 align=center width=95% | The power of the Abyss has become Ran's as he mutates further. He has become the Abyss's avatar, the King of Abyss. | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red| | *{{color|red|Abyss Devour|b=1}}: Ran will gradually darken the screen before it goes pitch black, killing all targets. Several sigils will appear around the map in either Shadow Blue or Abyss Purple, standing on these sigil with the appropriate energy active will generate a shield which will protect you from the attack. | ||
| | | | ||
*Regardless of Ran's current energy state, sigils of both colors will appear. Naturally being protected by a shield of Ran's opposing color will allow you to still deal damage to the boss while under it's protection. | *Regardless of Ran's current energy state, sigils of both colors will appear. Naturally being protected by a shield of Ran's opposing color will allow you to still deal damage to the boss while under it's protection. | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red|Unstable Abyss Power|b=1}}: Ran create several sigils around the map or corresponding energy colors, if allowed remain on the field for too long, they will explode, dealing lethal damage. Contacting the sigil while in the appropriate energy state will cause them to disappear. Each player will have a specific energy state, each corresponding to a sigil around the map. | *{{color|red|Unstable Abyss Power|b=1}}: Ran create several sigils around the map or corresponding energy colors, if allowed remain on the field for too long, they will explode, dealing lethal damage. Contacting the sigil while in the appropriate energy state will cause them to disappear. Each player will have a specific energy state, each corresponding to a sigil around the map. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**You will be applied with 1 energy state while a different random energy state will be around the map. Destroy both sigil to avoid damage. | |||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red| | *{{color|red|Absorption of Power|b=1}}: Ran will draw in energy orbs which will travel from across the map. If Ran absorbs the energy orb, he will heal a significant portion of his health. Stop the orb by touching them while in the corresponding energy state. If two orbs are gathered before they contact Ran, a Light Orb will appear and strike Ran, forcing him to switch energy states and increasing the damage dealt to him. | ||
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*The first orb is always imbued with Abyss energy and the second which appears after the first is gathered will be Shadow energy. | *The first orb is always imbued with Abyss energy and the second which appears after the first is gathered will be Shadow energy. | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red|Alternate Space: Rope of Confession|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Abyss Worshiper''' in the background. The Abyss Worshiper will proceed to perform their '''Rope of Confession''' attack | *{{color|red|Alternate Space: Rope of Confession|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Abyss Worshiper''' in the background. The Abyss Worshiper will proceed to perform their '''Rope of Confession''' attack. | ||
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* | *No notable alteration from [[Sunken Holy Ground]] version. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Alternate Space: Final Laser|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dreaming Hatchling''' in the background. The Dreaming Hatchling will proceed to perform their '''Final Laser''' attack | *{{color|red|Alternate Space: Spider Web Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Abyss Fanatic''' in the background. The Abyss Fanatic will proceed to perform their '''Spider Web Explosion''' attack. | ||
| | |||
*No notable alteration from [[Sunken Holy Ground]] version. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Alternate Space: Final Laser|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dreaming Hatchling''' in the background. The Dreaming Hatchling will proceed to perform their '''Final Laser''' attack. | |||
| | | | ||
* | *No notable alteration from [[Blooming Mineral Field]] version. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Alternate Space: Starlight Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Myuriconus''' in the background. The Myuriconus will proceed to perform their '''Starlight Explosion''' attack | *{{color|red|Alternate Space: Starlight Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Awakened Myuriconus''' in the background. The Myuriconus will proceed to perform their '''Starlight Explosion''' attack. | ||
| | | | ||
* | *No notable alteration from [[Blooming Mineral Field]] version. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Alternate Space: Dream Eater|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dream Eater''' in the background. The Dream Eater will proceed to perform their '''Space Division''' attack | *{{color|red|Alternate Space: Dream Eater|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Dream Eater''' in the background. The Dream Eater will proceed to perform their '''Space Division''' attack. | ||
| | | | ||
* | *Dream Eater will always perform the attack 3 times. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Alternate Space: Rain of Orbs|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Nightmare Keeper''' in the background. The Nightmare Keeper will proceed to perform their '''Rain of Orbs''' attack | *{{color|red|Alternate Space: Rain of Orbs|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Nightmare Keeper''' in the background. The Nightmare Keeper will proceed to perform their '''Rain of Orbs''' attack. | ||
| | | | ||
* | *No notable alteration from [[Nightmare's Crib]] version. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red| | *{{color|red|Berserk|b=1}}: At 5x HP, Ran will regenerate to 120x HP, as a last resort Ran will throw everything he has in one chaotic mess of an attack. Ran will perform an alternate version '''Barrage''' while also performing '''Colossal Abyss Crystal'''. A series of blackholes will also appear randomly around the map for a period of time in the midst of this attack. | ||
| | | | ||
*The version of '''Barrage''' performed during this attack is a bit different, expanding from his core instead of an outstretched hand. | *The version of '''Barrage''' performed during this attack is a bit different, expanding from his core instead of an outstretched hand. | ||
*The | *The '''Barrage''' will continue indefinitely till Ran is forced to switch positions from '''Absorption of Power'''. | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Latest revision as of 10:08, 13 June 2025
- English

Birth of Origin
“ | The origin of Abyss, with hints of old civilization. What seemed like permanent fixtures shift for the King of Abyss...
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” |
Description
Despite the contamination of demonic energy and injuries, the heroes raise their weapons to protect the world. Move forward. The end of Abyss awaits.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal/Solo Mode
2,500,000
Entry Requirements
Solo Mode
- Main Article: Raid Solo Mode
- Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
- 2~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 30% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
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Ran (Phase 1) | 21883 | 83.91% |
Shadow of Greed (Phase 2) | 10746 | 71.92% |
King of Abyss (Phase 3) |
- Phase 1
- Phase 2
- Phase 3
Phase 1 - Earl of Abyss Ran
Phase Gimmick

Ran will periodically generate Abyss Crystals randomly across the map. These crystals are counted as obstacles and cannot be destroyed by regular means. They will pulse occasionally, drawing in nearby players with a weak suction effect, and dealing a small amount of damage to them. Additionally, these crystals are involved in many of Ran's attacks and will respond to certain attacks.
Boss
Earl of Abyss Ran | ||
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The Earl of Shadow in the flesh. | ||
Boss Attacks | Tips | |
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Dialogue
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Image | Name | Boss | Character | Stats |
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Can be obtained once a week from clearing the dungeon with Submergence of Abyss - Phantom Weapon equipped.
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Trivia
- The characters featured on the loading screen are Apsara, Empire Sword and Innocent.
Updates
Date | Changes | ||
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KR | NA | ||
08/04/2022 | 8/31/2022 |
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08/11/2022 | 8/31/2022 |
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09/01/2022 | 9/28/2022 |
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07/20/2023 | 08/16/2023 |
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09/12/2024 | 09/25/2024 |
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04/24/2025 | 05/22/2025 |
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Alternative Names
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Server | Name | Translation |
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근원의 산실 | The Origin's Source |
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根源の産室 | Nursery Room of the Primordial Source |
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根源的产室 | The Origin's Source |
Regions
- Region 19~22
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Abyss | Monaterra | ![]() | Doom Aporia | ![]() | |
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{{ }} | {{ }} | {{ }} | {{ }} | {{ }} |