Unfamiliar Dawn: Difference between revisions
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| {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | | {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | ||
All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon [[Awakening Mode|awakening]].<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br> | All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon [[Awakening Mode|awakening]].<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>Hitting the enemy with Special Active during Awakening with [[Obsidian Moon]] active increases the critical damage received by enemies for a set duration. | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
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! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | [[Second Breath|Obsidian Point]] Gain<br>(Upon [[Awakening Mode|Awakening]]) !! rowspan="3" | {{se|614|Dark Mark||ed}} Chance<br>(On Command Hits) !! colspan="4" | Shadow Wound<br>(Upon Reaching 3 {{se|614|Dark Mark||ed}} Stacks) !! colspan="3" | {{se|620|Unfamiliar Dawn||ed}}<br>(Upon Special Active Skill Use During [[Obsidian Moon]] During [[Awakening Mode]]) | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | [[Second Breath|Obsidian Point]] Gain<br>(Upon [[Awakening Mode|Awakening]]) !! rowspan="3" | {{se|614|Dark Mark||ed}} Chance<br>(On Command Hits) !! colspan="4" | Shadow Wound<br>(Upon Reaching 3 {{se|614|Dark Mark||ed}} Stacks) !! colspan="3" | {{se|620|Unfamiliar Dawn||ed}}<br>(Upon Special Active Skill Use During [[Obsidian Moon]] During [[Awakening Mode]]) | ||
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! rowspan="2" | Damage (Physical) !! colspan="2" | {{se||Bleed}} !! rowspan="2" | {{se|614|Dark Mark||ed}} Usage !! rowspan="2" | Critical Damage Received Increase !! rowspan="2" |Max Stacks!! rowspan="2" |Duration | ! rowspan="2" | Damage (Physical) !! colspan="2" | {{se||Bleed}} !! rowspan="2" | {{se|614|Dark Mark||ed}} Usage !! rowspan="2" | Critical Damage Received Increase {{stat|m}} !! rowspan="2" |Max Stacks!! rowspan="2" |Duration | ||
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! Damage Per Second (Average Attack Power) !! Duration | ! Damage Per Second (Average Attack Power) !! Duration | ||
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| align="left" | 1 || 99 || 1 || 50% || 151% || 30% / 66% / 102% || 5 Seconds || 2 || 2.5% || 3 || 15 Seconds | | align="left" | 1 || 99 || 1 || 50% || 151% || 30% / 66% / 102% || 5 Seconds || 2 || 2.5% || 3 || 15 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*This passives allows all commands to apply {{se|614|Dark Mark| | *This passives allows all commands to apply {{se|614|Dark Mark|tt=no}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | ||
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | *Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | ||
*Multi-hit commands such as {{CDR}}{{CX}}{{CIO|X}} and {{CZ}}{{CX}}{{CIO|X}} will consider the 50% chance to apply a {{se|614|Dark Mark| | *Multi-hit commands such as {{CDR}}{{CX}}{{CIO|X}} and {{CZ}}{{CX}}{{CIO|X}} will consider the 50% chance to apply a {{se|614|Dark Mark|tt=no}} per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession. | ||
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Latest revision as of 21:24, 22 May 2024
- English
[Passive] Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone. A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear. The approaching dawn that chases away the darkness was no longer a subject of fear. All command attacks have a chance to leave a Enemy DebuffDark MarkEnemy DebuffDark Mark, and you can obtain Obsidian upon awakening. |
Requirements
Class | Level Required |
---|---|
Liberator | 99 |
Skill Information
Skill Level | Level Required | Obsidian Point Gain (Upon Awakening) |
Enemy DebuffDark MarkEnemy DebuffDark Mark Chance (On Command Hits) |
Shadow Wound (Upon Reaching 3 Enemy DebuffDark MarkEnemy DebuffDark Mark Stacks) |
Enemy DebuffUnfamiliar DawnEnemy DebuffUnfamiliar Dawn (Upon Special Active Skill Use During Obsidian Moon During Awakening Mode) | |||||
---|---|---|---|---|---|---|---|---|---|---|
Damage (Physical) | Enemy DebuffBleedEnemy DebuffBleed | Enemy DebuffDark MarkEnemy DebuffDark Mark Usage | Critical Damage Received Increase This effect is multiplicative to your current stats. M |
Max Stacks | Duration | |||||
Damage Per Second (Average Attack Power) | Duration | |||||||||
PvE | ||||||||||
1 | 99 | 1 | 50% | 1519% | 30% / 66% / 102% | 5 Seconds | 2 | 5% | 3 | 15 Seconds |
PvP | ||||||||||
1 | 99 | 1 | 50% | 151% | 30% / 66% / 102% | 5 Seconds | 2 | 2.5% | 3 | 15 Seconds |
Tips and Details
- This passives allows all commands to apply Dark MarkDark Mark at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger Shadow Wound.
- Due to 2 stacks being consumed to trigger Shadow Wound, the final in can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.Upon successful [X]~[XXX] attack, leave a [Dark Mark].
Deal more damage when using XXX[X] commands to enemies with more [Dark Mark] stacks. - Multi-hit commands such as and will consider the 50% chance to apply a Dark MarkDark Mark per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of Shadow Wound in succession.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2020 | 01/13/2021 |
| |
04/25/2024 | 05/22/2024 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 낯선 새벽 | Unfamiliar Dawn |
France | Crépuscule lunaire | Moon Twilight |
Poland | Zmierzch Księżyca | Moon Twilight |
Brazil | Aurora Desconhecida | Unfamiliar Dawn |
Liberator - Skills
Hyper Active
Mod [A]
Passive
Master Skill
- Moon Eclipse
- Moon Eclipse
Force Active
Force Passive
Force Active
Force Passive