Resiam Outskirts: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Hamel-shadow-walker.jpg|60px]] | |[[File:Hamel-shadow-walker.jpg|60px]] | ||
|'''Shadow Walker''' - This is the basic Shadow monster. | |'''Shadow Walker''' - This is the basic Shadow monster. | ||
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-''Claw Attack:'' A basic 3 hit combo with their claws. | |||
<br> | |||
-''Recovery:'' They will swing their arms when they recover. | |||
|- | |- | ||
|[[File:Shadow_Charger.jpg|60px]] | |[[File:Shadow_Charger.jpg|60px]] | ||
|'''Shadow Charger''' - | |'''Shadow Charger''' - A large Shadow monster. | ||
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-''Charge:'' It will run forward, damaging any players within its path. | |||
<br> | |||
-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys. | |||
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|[[File:Shadow_Defender.jpg|60px]] | |[[File:Shadow_Defender.jpg|60px]] | ||
|'''Shadow Defender''' - | |'''Shadow Defender''' - A Shadow monster will a sharper less humanoid build. | ||
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-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. | |||
<br> | |||
-''Dark Aura:'' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate. | |||
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|[[File:Laguz_Stricken_City.jpg|60px]] | |[[File:Laguz_Stricken_City.jpg|60px]] | ||
|'''Laguz''' - This Water Spirit | |'''Laguz''' - This Water Spirit mermaid. | ||
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-''Bubble Attack:'' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]]. | |||
<br> | |||
-''Bubble Aura:'' They can also release a bubble aura to encase any players in range in a bubble. | |||
<br> | |||
-''Self-Destruct:'' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move. | |||
|- | |- | ||
|[[File:Hamel-shadow-sniper.jpg|60px]] | |[[File:Hamel-shadow-sniper.jpg|60px]] | ||
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | |'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. | ||
| | |||
-''Light Beam:'' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> |
Revision as of 07:28, 8 November 2015
Resiam Outskirts
“ | Past the Hamel capital, we have arrived at a town where the power of water is weakening. Resiam Outskirts is crumbling into ruins, head further down the road to uncover the aura of darkness.
|
” |
Monster Image | Monster Description | Monster Moves |
---|---|---|
Shadow Walker - This is the basic Shadow monster. |
-Claw Attack: A basic 3 hit combo with their claws.
| |
Shadow Charger - A large Shadow monster. |
-Charge: It will run forward, damaging any players within its path.
| |
Shadow Defender - A Shadow monster will a sharper less humanoid build. |
-Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
| |
Laguz - This Water Spirit mermaid. |
-Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
| |
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. |
-Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. |
Monster Image | Boss Description | Boss Moves |
---|---|---|
Shadow Master - The powerful force of darkness and dark energy forms this burst of dark, spiritual manifestation. Slightly similar to Spriggan of 6-5. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Fire Path: Leaves a few dark fireballs in his path every time he moves. Can be easily avoided but deal high damage over time.
-Shadow Storm: Happens right after his stoic. Summons spheres of darkness that fall from the top of the stage. Can be avoided by standing on the platforms on either side of the stage, or using any move that has invincibility frames. Does moderate damage and has a cooldown of around 30 seconds. He is invincible during this move.
-Shadow Orbs: Usually used right after Shadow Storm, summons shadow orbs that will blow up after a few seconds. Can be destroyed by hitting them (good for Hypersonic Stab). |
- Shadow Master: For the army of darkness to be born once again... Go my soldiers of Darkness! Devour all of Hamel!
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv54 Great Sword: Physical Attack +3446 Magical Attack +3446 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |