Enhanced Grenades: Difference between revisions
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*{{nerf|{{se|194|Fusion|||tt=no}} '''Physical/Magical Defense Decrease''' decreased.}} | *{{nerf|{{se|194|Fusion|||tt=no}} '''Physical/Magical Defense Decrease''' decreased.}} | ||
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| 09/12/2024 || | | 09/12/2024 || 10/16/2024 || colspan=2 align="left" | | ||
*{{nerf|{{se|194|Fusion|||tt=no}} ''Magical Damage Received Increase''' decreased.}} | *{{nerf|{{se|194|Fusion|||tt=no}} ''Magical Damage Received Increase''' decreased.}} | ||
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Revision as of 03:34, 16 October 2024
[Passive] After constant research on grenades, you can use more powerful grenades effectively. Activate Enemy DebuffFusionEnemy DebuffFusion Debuff by using all 3 grenades within 10 seconds of using the first grenade. | |
Grenade Throw
| |
Grenade Skills |
Requirements
Class | Level Required |
---|---|
Minerva | 99 |
Skill Information
- NA
- KR (09/12/2024)
Skill Level | Level Required | Enemy DebuffFusionEnemy DebuffFusion (On Hit with 3 Different Types of Grenades) |
Special Active Skill Cooldown Decrease (Upon Throwing All Loaded Grenades of One Type) | ||
---|---|---|---|---|---|
Physical / Magical Defense Decrease This effect is multiplicative to your current stats. M |
Magical Damage Received Increase This effect is multiplicative to your current stats. M |
Duration | |||
PvE | |||||
1 | 99 | 30% | 20% | 15 Seconds | 30% |
PvP | |||||
1 | 99 | 15% | 10% | 5 Seconds | 9% |
Tips and Details
- The cooldown decrease effect is immensely potent when [Mod] G-96 Pressure Grenade is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with Einherjar's on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
- When initially hitting an enemy with a Grenade skill, the target becomes marked for 10 seconds. Hitting the same enemy with the other 2 grenade types within that time frame will trigger the FusionFusion debuff.
- It is not possible to refresh the duration of an active mark by hitting the target again with the same grenade.
- It is possible to mark the enemy again immediately after FusionFusion is triggered.
- The Ice Field generated by [Mod] G-18C Freezing Grenade also counts for marking and triggering FusionFusion.
- FusionFusion can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It can be activated even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
- Known Bug: The Explosion part of a grenade is unable to start the initial mark on a target, although it can still contribute to the FusionFusion debuff activation on an already marked enemy.
- The explosions from [Mod] G-96 Pressure Grenade are an exception to this bug.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
| |
06/14/2018 | 06/27/2018 |
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08/01/2019 | 08/28/2019 |
| |
08/14/2019 |
|
| |
10/08/2020 | 11/04/2020 |
| |
05/27/2021 | 06/23/2021 |
| |
11/11/2021 | 12/08/2021 |
| |
08/11/2022 | 08/31/2022 |
|
|
02/16/2023 | 03/15/2023 |
| |
08/03/2023 | 08/30/2023 |
|
|
04/25/2024 | 05/22/2024 |
| |
09/12/2024 | 10/16/2024 |
|
Alternative Names
Minerva - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Checkmate
- Checkmate
Force Active
Force Passive
Force Active
Force Passive