Altar of Invocation: Difference between revisions

From Elwiki
mNo edit summary
(Rewrote Berthe Phase 1/2 to be more readable and concise. Also, be wary of unconfirmed theories like Soul Orb phase - they cannot be destroyed as far as we currently understand.)
Line 27: Line 27:
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
|
|
*'''Howl:''' Berthe stands on his two feets and howls, while being invulnerable. Depending on the howl's color, Berthe will respond with an <font color=red>Howl</font> that removes 400 MP and kills anyone in range upon using a specific skill tier:
*'''Counter Designation:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for one minute after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with '''Silence'''. He will always use '''Counter Designation''' again afterwards.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
*'''Claw Strikes:''' Berthe slashes at a player up to two times with his claws.
*'''Claw strikes:''' Berthe aims a party member and does either one or two strikes with his claws.
*'''Ice Carve:''' Berthe slashes at a player twice, then smashes the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Ice pillars:'''</font> Berthe smashes the ground with his feet and makes an ice pillar appear from the ground, inflicting [[Status Effects|Frostbite]] on hit.
*<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free.
*'''Claw combo:''' Berthe does two '''Claw strikes''', then smashes the ground to make some <font color=red>'''Ice pillars'''</font> appear in front of him.
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle.
*<font color=red>'''Ice beam:'''</font> Berthe becomes invulnerable, then charges and shot an ice beam in front of him, inflicting [[Status Effects | Freeze]] on hit. The beam starts horizontally and then slowly goes up vertically.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*Berthe can do '''Howl''' multiple times in a row to disable more than one skill tier.
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Counter Designation''' twice, targeting two skill tiers at once.
 
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
|-
|-
|[[File:15-6-2_boss.png|60px]]
|[[File:15-6-2_boss.png|60px]]
| '''Fierce Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
| '''Fierce Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
|
|
*'''Skill orbs:''' For the whole fight, an UI with tree orbs will be shown on the upper side of the screen. Depending on which orb is on, using a specific skill tier will make the whole party die.
*'''Counter Designation:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with '''Silence'''.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>Grab:</font> Berthe does a grab with his arm to the center of the map. Right after he'll return the hand to his original position, pushing back everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>Swipe:</font> A yellow mark will be shown on the map, and a second later Berthe will swipe that platform horizontally with his arm, pushing everyone hit.
*<font color=red>'''Wing Ray:'''</font> Berthe charges up one of its two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing.
*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that lasts for some second on the same side of the map. Right after, he'll do this move again with his other wing.
*<font color=red>'''Soul Interference:'''</font>The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on his right side and ones of darkness on his left. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed otherwise.
*<font color=red>Demonic Frequence:</font> Berthe's body will start to send out a yellow frequency on his right side and a blue one on his left. Each frequency inflicts a ''different debuff'' that lasts for 3 seconds and stacks up to 10 times. When the tenth stack is reached, the player dies.
*<font color=red>'''Soul Orbs:'''</font> Berthe will raise his left hand into the air and will spawn yellow orbs across the map, while also teleporting some players to a different plane of existence. The orbs will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on.  
**You can avoid getting the debuff to 10 stacks by continously changing map side.
**(Speculation) Current '''theories''' suggest that the damage of an orb can be mitigated by dealing enough hits to it before it disappears, as they cannot be destroyed. This page will be updated when more is known about the mechanic. Be prepared to heal after every pulse.
*<font color=red>Soul Orbs:</font> Berthe will raise is left hand in the air and will spawn yellow orbs across the map, while also teleporting some players to another map, the Soul Realm. Every orb automatically explodes after some time, dealing huge damage. When all orbs are destroyed, Berthe gets exhausted for some seconds.
**Orbs don't deal damage if you destroy them.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*'''Skill orbs''' light on and off depending on Berthe's health bar(they'll turn off after dealing 30x HP bars of damage):
*The '''Counter Designation''' UI will automatically change depending on Berthe's health:
**240x HP: <font color=red>Red</font>
**240~190x HP: <font color=red>Red</font>
**150x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>
**150~120x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>
**90x HP: <font color=red>Red</font>, <font color=purple>Purple</font>
**90~60x HP: <font color=purple>Purple</font>, <font color=red>Red</font>
**30x HP: <font color=red>Red</font>, <font color=purple>Purple</font>, <font color=blue>Blue</font>
**30~15x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font>
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.


|-
|-
Line 70: Line 72:
| '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
| '''One Who Destroys''' - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
|
|
*<font color=red>'''Aiming shot:''' </font> The boss aims a party member and shots 3 light orbs that will track him until it gets hit.
*<font color=red>'''Aiming Shot:''' </font> The boss aims a party member and shots 3 light orbs that will track him until it gets hit.
*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.

Revision as of 23:37, 16 August 2020

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Altar of Wishes

Altar of Wishes.

Description
-
Recommended Level
99
Required Combat Power
1,500,000
Entry Requirements
{{ }}
Dungeon Layout
Details
{{
  • Up to 6 players can enter (minimum 3 players required to enter)

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
  • Counter Designation: Berthe stands upright and sends out a blue, purple or red howl. This does not deal damage, but for one minute after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with Silence. He will always use Counter Designation again afterwards.
  • Claw Strikes: Berthe slashes at a player up to two times with his claws.
  • Ice Carve: Berthe slashes at a player twice, then smashes the ground to send out a wave of ice in front, launching players away.
  • Ice Beam: Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free.
  • Ice Pillars: Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting Frostbite on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Upon reaching 150x HP and any time afterwards, Berthe will perform the Counter Designation twice, targeting two skill tiers at once.
  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
Fierce Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
  • Counter Designation: As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
  • Howl: If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing anyone with less than 400 MP. Anyone that survives the howl through revival effects or by having enough MP will be inflicted with Silence.
  • Grab: Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
  • Swipe: A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
  • Wing Ray: Berthe charges up one of its two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing.
  • Soul Interference:The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on his right side and ones of darkness on his left. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed otherwise.
  • Soul Orbs: Berthe will raise his left hand into the air and will spawn yellow orbs across the map, while also teleporting some players to a different plane of existence. The orbs will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on.
    • (Speculation) Current theories suggest that the damage of an orb can be mitigated by dealing enough hits to it before it disappears, as they cannot be destroyed. This page will be updated when more is known about the mechanic. Be prepared to heal after every pulse.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • The Counter Designation UI will automatically change depending on Berthe's health:
    • 240~190x HP: Red
    • 150~120x HP: Blue, Purple
    • 90~60x HP: Purple, Red
    • 30~15x HP: Blue, Purple, Red
  • Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
One Who Destroys - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King.
  • Aiming Shot: The boss aims a party member and shots 3 light orbs that will track him until it gets hit.
  • Orb release: The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again.
  • Demon lasers: The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact.
    • Sometimes this move will be casted twice in a row.
  • Spike: A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills.
  • Orb call: Two orbs will fall from the sky in two separate locations.
    • Light Orb: ???
    • Dark Orb: By taking it, after some seconds, you'll get debuffed by the Dark Shield, which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills.
  • Cleanse: The boss raises his hands and a yellow aura appears below him. He'll remove the statistics debuff to everyone and he'll also heal himself by 15x HP bars if no one has collected the Dark Orb.
  • Flame: The boss will go on the stage's background and use Orb call, while charging a flame that will kill everyone who makes contact with it. The Dark Shield will prevent you from dying and the Flame will also break it.
  • ???

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Every attack will inflict a statistics debuff with unlimited duration that decreases Movement Speed and Attack by 2%, up to 30 stacks.

}}

}}
Dialogue
Legendary Weapon
{{
Icon Name Stats Enhancement Bonuses
Vestige of Soul - Weapon of Requiem

Lv99 Weapon:

[Unidentified Stats]

[Unidentified Stats]

[Unidentified Stats]

Adaptation +5%

Enhancement +10: Physical/Magical Attack Power +10%
Enhancement +11: Physical/Magical Attack Power +Lv.10
Enhancement +12: Polarize +7%
Enhancement +13: Critical Damage +10%

}}
{{
Image Name Boss Character Stats
Soul Crown
Soul Crown
Annihilator
Common

Lv99 Face Accessory (Top):
Adaptation +2%
Awakening Charge Speed +5%
Upon awakening, Physical/Magical Attack Power +5%

}}
Trivia
{{
  • Following The Barbaric White-Ghost Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
  • The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
  • Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
  • The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
}}
Updates
{{
Date Changes
KR NA
08/13/2020 -
  • Altar of Wishes added.
}}
Alternative Names
{{
Server Name Translation
South Korea 비원의 제단 Altar of Wishes
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous