Altar of Invocation: Difference between revisions
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*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | *<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | ||
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | *<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | ||
*<font color=red>'''Wing Ray:'''</font> Berthe charges up one of its two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing. | *<font color=red>'''Wing Ray:'''</font> Berthe charges up one of its two wings and then releases a ray towards that side of the map. Right after, he'll do this move again with his other wing. Afterwards, he will use '''Soul Interference'''; with waves corresponding to beam fired appearing on the same side. | ||
*<font color=red>'''Soul Interference:'''</font>The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on | *<font color=red>'''Soul Interference:'''</font>The two souls clash inside Berthe's body and send out waves of energy across the battlefield, ones of light on one side and ones of darkness on the other. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed otherwise. | ||
*<font color=red>'''Soul Orbs:'''</font> Berthe will raise his left hand into the air and will spawn yellow orbs across the map, while also teleporting some players to a different plane of existence. The orbs will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. | *<font color=red>'''Soul Orbs:'''</font> Berthe will raise his left hand into the air and will spawn yellow orbs across the map, while also teleporting some players to a different plane of existence. The orbs will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. | ||
**(Speculation) Current '''theories''' suggest that the damage of an orb can be mitigated by dealing enough hits to it before it disappears, as they cannot be destroyed. This page will be updated when more is known about the mechanic. Be prepared to heal after every pulse. | **(Speculation) Current '''theories''' suggest that the damage of an orb can be mitigated by dealing enough hits to it before it disappears, as they cannot be destroyed. This page will be updated when more is known about the mechanic. Be prepared to heal after every pulse. |
Revision as of 10:17, 18 August 2020
Altar of Wishes
“ | Altar of Wishes.
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” |
Entry Requirements
Dungeon Layout
Details
- Up to 6 players can enter (minimum 3 players required to enter)
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
Boss
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Monster Image | Boss Description | Boss Moves |
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Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Fierce Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. |
Attacks highlighted in red bypass Invincibility frames. Note:
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One Who Destroys - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. |
Attacks highlighted in red bypass Invincibility frames. Note:
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Dialogue
Legendary Weapon
Icon | Name | Stats | Enhancement Bonuses |
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Vestige of Soul - Weapon of Requiem |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Adaptation +5% |
Enhancement +10: Physical/Magical Attack Power +10% |
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Image | Name | Boss | Character | Stats |
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Lv99 Face Accessory (Top): |
Gallery
Trivia
- Following The Barbaric White-Ghost Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
Date | Changes | |
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KR | NA | |
08/13/2020 | - |
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