Celestial Crossroads: Difference between revisions
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*'''Energy Tracker:''' Casts a ball of dark energy that homes in on players and implodes on impact. | *'''Energy Tracker:''' Casts a ball of dark energy that homes in on players and implodes on impact. | ||
*'''Silencer:''' Shoots out a cloud of dark energy in front of itself that inflicts Silence. | *'''Silencer:''' Shoots out a cloud of dark energy in front of itself that inflicts {{se||Silence}}. | ||
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|[[File:Hernacyd Shield.png|60px]] | |[[File:Hernacyd Shield.png|60px]] | ||
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*'''Judgement:''' Releases a large pillar of dark energy out of its body upwards. | *'''Judgement:''' Releases a large pillar of dark energy out of its body upwards. | ||
*'''Army Shield:''' After performing '''Judgement''', it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs. | *'''Army Shield:''' After performing '''Judgement''', it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs. | ||
*'''Smash:''' Performs a downward smash with its hammer which inflicts Faint on players hit. | *'''Smash:''' Performs a downward smash with its hammer which inflicts {{se||Faint}} on players hit. | ||
*'''Ram:''' Performs a shield ram, typically followed up by either '''Smash''' or '''Judgement'''. | *'''Ram:''' Performs a shield ram, typically followed up by either '''Smash''' or '''Judgement'''. | ||
*'''Dark Lasso:''' Fires one large dark orb forward, which can pull nearby players closer. | *'''Dark Lasso:''' Fires one large dark orb forward, which can pull nearby players closer. | ||
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*'''Defensive Stance:''' After performing '''Dark Judgement''', it will enter a defensive stance. Its defense will increase significantly. | *'''Defensive Stance:''' After performing '''Dark Judgement''', it will enter a defensive stance. Its defense will increase significantly. | ||
*'''Smash:''' Performs a downward smash with its hammer. | *'''Smash:''' Performs a downward smash with its hammer. | ||
*'''Ram and Smash:''' Performs a shield ram then a downward smash with its hammer which inflicts Faint on players hit. | *'''Ram and Smash:''' Performs a shield ram then a downward smash with its hammer which inflicts {{se||Faint}} on players hit. | ||
*'''Crasher:''' Rises in the air and impacts the ground with a huge crater. | *'''Crasher:''' Rises in the air and impacts the ground with a huge crater. | ||
*'''Dark Lasso:''' Fires one large dark orb forward, which can pull nearby players closer. | *'''Dark Lasso:''' Fires one large dark orb forward, which can pull nearby players closer. | ||
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*'''Teleport:''' Instantly warps to and away from players. | *'''Teleport:''' Instantly warps to and away from players. | ||
*'''Energy Tracker:''' Casts a large ball of dark energy that homes in on players and implodes on impact. | *'''Energy Tracker:''' Casts a large ball of dark energy that homes in on players and implodes on impact. | ||
*'''Silencer:''' Fires two shots of gaseous red energy in front of itself that inflicts Silence. | *'''Silencer:''' Fires two shots of gaseous red energy in front of itself that inflicts {{se||Silence}}. | ||
*'''Energy Chaos:''' Sends five dark orbs flying in five different directions. Each orb will then split into five smaller orbs that spread out. | *'''Energy Chaos:''' Sends five dark orbs flying in five different directions. Each orb will then split into five smaller orbs that spread out. | ||
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Revision as of 03:12, 14 July 2023
Celestial Crossroads
“ | A giant Nasod City that creates the supplies that are being sent up to Elysion. You must find the clues of Solace inside the city of metal!
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” |
CODE_L_Labyrinth
Players will be placed at a fork in the road. A CODE_L_Labyrinth will be located at the end of either path. Defeat all the enemies on one path to reach the machine.
One of the CODE_L_Labyrinths is fake while the other is real. If the fake one is hit, it will disappear immediately and activate a portal which will teleport players back to the fork in the road.
}}Monster Image | Monster Description | Monster Moves |
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Hernacyd Fear - Disk shaped Nasods that roam the Celestial Crossroads. |
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Hernacyd Lance - A lance wielding angel Nasod. |
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Hernacyd Orb - A magician-like angel Nasod who attacks with energy rather than a weapon. |
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Hernacyd Shield - A large hammer wielding angel Nasod. |
Note:
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Hernacyd Bow - A bow wielding angel Nasod archer. |
}} |
Monster Image | Boss Description | Boss Moves |
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Herna Shield - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It wields a giants hammer much like the Hernacyd Shield. Will make Herna Orb invincible while it is in close proximity. |
Note:
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Herna Orb - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It possesses magic power much like the Hernacyd Orb. While alive, will increase Herna Shield's defense. |
}} |
- Elysion's Hernacyd Sword
- Elysion's Hernacyd Bow
- Elysion's Hernacyd Drone
- Elysion's Hernacyd Spear
- Elysion's Hernacid Pendulum
- Herna's Dark Set
Image | Name | Boss | Character | Stats |
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Lv86 Great Sword: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
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Celestial Crossroads path.
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The floating gardens of the Celestial Crossroads.
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The ring of illusions. Note that the CODE_L_Labyrinth on the left is the fake one.
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The path leading to the Elysion's doorstep.
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The gates of Elysion.
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Old loading image.
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Solace's sigil.
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Concept artwork for Herna Shield.
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Concept artwork for Herna Orb.
Date | Changes | |
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KR | NA | |
06/16/2016 | 08/24/2016 |
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