Crimson Cradle of Flames: Difference between revisions
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*'''Laser Vision:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time. | *'''Laser Vision:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time. | ||
** | **The direction that a beam will fire across can be figured out based on which arm is raised and which stays grounded. If his right arm is raised (your left), it's beam will sweep from right to left. Vice versa if his left arm is raised. | ||
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | *'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | ||
**The boss's hands are not bypass invincibility frames, but deal damage and launch you. | **The boss's hands are not bypass invincibility frames, but deal damage and launch you. | ||
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*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage. | *'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage. | ||
**Malice can still be damage during this phase by homing attacks. | **Malice can still be damage during this phase by homing attacks. | ||
**Despite orbs seemingly covering the entire map, characters that can fly or hover can stay on the outskirts of the map to remain safe as no orbs arise at the very edges of the map. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' |
Revision as of 21:50, 7 February 2019
Crimson Cradle of Flames
“ | Crimson Cradle of Flames. An area opened up at the center of the tower, blood red, and hollow.
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” |
180,000
- Up to 8 players can enter, requiring a minimum of at least 3 people.
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
Demon Realm
- The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
Phase 1: Malice
The initial shell housing the corrupted Master of Fire. A colossal boss in a similar bane to Eltrion, with equally powerful attack that take full advantage of the stage. Large shells will travel across the map and act as obstacles. Most notably, Rosso in later portions of the fight is capable of destroying portions of the stage itself.
Phase 2: Recluse
Out of the ruble of his shell, a half corrupted Rosso will appear, brandishing his scythe, he enters battle in much a similar style to his weapon in previous dungeons.
Phase 3: Dark Recluse
The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.
- Add: Oi, what do we do now?
- Elsword: I'm certain he's still in there. It's just that his cage became that monstrous body instead of the orb!
Icon | Name | Stats | Enhancement Bonuses |
---|---|---|---|
Flames of Judgement - Demonic Weapon |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Resistance to Fire Attributes +50 +1% chance of inflicting burning effect (Applies only to fire element) Adaptation +5% (Dungeon) When attacking, 2% chance of firing Black Titan's Beam (Cooldown: 60 secs) (Dungeon) |
Enhancement +9: Special Mystic Stone Slot opens, MP Cost -5% (Dungeon)(Max 35%) |
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Weapon): All Skill Damage +10% (Hyper Active/Wedding Skills excluded) When attacking, All Resistances decrease by -15 for 10 seconds (Max 10 Stacks) (Dungeon) When attacking, All Resistances decrease by -5 for 10 seconds (Max 10 Stacks) (Match) |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Comet Crusader, Daybreaker, Knight Emperor, Rage Hearts, and Bluhen.