Transporting Tunnel: Contaminated Area: Difference between revisions

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Requirement
Requirement
<br>- already beated all dungeons with 3 stars (can make every dungeon rooms, every difficult)
<br>- already beaten all dungeons with 3 stars (finished every dungeon on every difficulty)
<br>- have an entrance ticket [Anti-Alterasia contamination capsule (green capsule)]
<br>- have an entrance ticket


==Old Hidden dungeon==
==Old Hidden dungeon==
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==New Hell dungeon==
==New Hell dungeon==


'''Normal''' -> same level as the highest level party member.
'''Normal''' -> all mobs are same level as the highest level party member.


'''Hell mode''' -> +5 Lv (If [[Ruto|Ruto]] Appears, +7 Lvl)
'''Hell mode''' -> +5 Lv (If [[Ruto|Ruto]] Appears, +7 Lvl)


'''Special Condition''': Always given '''10 mins''' but the game does not end when counter end. Rather your characters get poisoned until they have minimum health and the screen turn pitch dark only allowing the players to see the shadow.
'''Special Condition''': 10 minutes (12 minutes in Hell) are given and when time is up players will get poisoned and lose health until they have 1HP left
(possible to beat the dungeon if the player does not take any hits at this point)
(possible to beat the dungeon if the player does not take any hits at this point)
(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)
(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)


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The dungeon itself is something the players will need to adapt to, words cannot help. Will take 3-5 runs to get used to the dungeon
The dungeon itself is something the players will need to adapt to, words cannot help. Will take 3-5 runs to get used to the dungeon


- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts a lot, it wastes at least 5 sec of your time)
- If mobs that are reanimated by the spores are knocked down, monsters will spark. This does high damage and induces KD.


-Most of the monsters attacks can curse now.
-Many of the monsters attacks can curse.


-The electronic spark can curse as well.
-The electronic spark can curse as well.
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==Mobs==
==Mobs==
'''Contaminated Robot Scorpion''': Same in moves as Altera's Robot Scorpion, but now can super armour when hit many times, and discharge electric charges.<br/>
'''Corrupt Nasod Scorpion''': Same as Nasod Scorpion, but will super armor.<br/>
'''Contaminated Nasod Guardian''': Same in moves as Altera's Nasod Guard(Shield), except that it is now bigger and can super armour and discharge an electric charge when hit many times.<br/>
'''Corrupt Nasod Guardian''': Same as Elite Nasod Guard(Shield), except that it is now bigger, can super armor, and its stun baton will induce Curse.<br/>
'''Contaminated Nasod Blader Healer''': Same in moves as Altera's Nasod Blader Healer, except that it can super armour and discharge an electric charge when hit many times.<br/>
'''Corrupt Nasod Blader''': Same as Nasod Blader, except that it can super armor. Only found in Hell.<br/>
'''Contaminated Nasod Guard (Cannon)''': Same in moves as Altera's Nasod Guard (Cannon), except that it can super armour and discharge an electric charge when hit many times.<br/>
'''Corrupt Nasod Guard Tyoe-ICE''': Same as Nasod Guard Type-ICE, except that it super armors and will poison instead of frostbite when shooting a cannonball.<br/>
'''Contaminated Nasod Guardian (TYPE-ICE)''': Same in moves as Altera's Nasod Guard (TYPE-ICE), except that it can super armour and discharge an electric charge when hit many times.<br/>
'''Corrupt Nasod Scout Type-L''': Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun. <br/>
'''Corrupt Elite Cannon''': Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse.
'''Corrupt Nasod Assault: Type-W9''': Same as the Assault Nasod Type-W9.
'''Evolved Alterasia''': Same as the regular Alterasia.
'''Evolved Alterasia Spore''': Same as the Alterasia Spores.
 


==Obstacles==
==Obstacles==
<br/>
'''Press''': Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.<br/>
'''Electrifying Tong''': Same as the Electrifying Tongs.
==Boss: Alterasia Type-H==
==Boss: Alterasia Type-H==
[[File:Alterasia_Type-H.jpg|200px|thumb|right|Alterasia Type-H]]
[[File:Alterasia_Type-H.jpg|200px|thumb|right|Alterasia Type-H]]
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===Moves===
===Moves===
*'''[[Wind Blade]]''': Same as Magic Knight's Wind Blade skill, causing lethal damage to target. It usually runs toward target before casting this skill and there's also a small cut-in when it uses this attack.
*'''[[Wind Blade]]''': Same as Magic Knight's Wind Blade skill, causing lethal damage to target. It usually runs toward target before casting this skill and there's also a small cut-in when it uses this attack.
*'''[[Armageddon Blade]]''': Larger and longer than Sword Knight's version (more than half the screen)
*'''[[Armageddon Blade]]''': Larger and longer than Sword Knight's version (more than half the screen. Type-H will use this when he has full mana.
*'''[[Storm Blade]]''': Same as Magic Knight's Storm Blade skill, dealing extremely high damage although Type-H's is smaller
*'''[[Storm Blade]]''': Same as Magic Knight's Storm Blade skill, dealing extremely high damage, although Type-H's is smaller.
. After taking 10 hits, Type-H will quickly perform Storm Blade.
. After taking a certain number of hits, Type-H will quickly perform Storm Blade.


===Notes===
===Notes===
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#Triple Frozen Master is recommended due to Type-H's extremely fast movement and recovery speed.
#Triple Frozen Master is recommended due to Type-H's extremely fast movement and recovery speed.
If you get hit by it, quickly MP Break as fast as you can before you get hurt.
If you get hit by it, quickly MP Break as fast as you can before you get hurt.
#Never have everyone on boss. 1-2 person maximum.


[[Elemental Master]] Tactics:
[[Elemental Master]] Tactics:
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---
---
 
*Type-H will heal if he eats the spores generated by the (inaccessible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
*Type-H can gain health by consuming the fluffy green spore which gets generated at the top of the room once a player steps on the left side of the platform.
*Type-H has an insanely fast hit recovery. 20% Attack Speed strongly recommended.
*Type-H has an insanely fast hit recovery. 20% Attack Speed strongly recommended.



Revision as of 23:12, 31 May 2012

This is a Secret Dungeon. The entire transport tunnel has been contaminated by Alteraisa.

Requirement
- already beaten all dungeons with 3 stars (finished every dungeon on every difficulty)
- have an entrance ticket

Old Hidden dungeon

Normal lv 45-50

Hard Lv 47-52

V.Hard Lv 50-55

Special Condition: TIME LIMIT

New Hell dungeon

Normal -> all mobs are same level as the highest level party member.

Hell mode -> +5 Lv (If Ruto Appears, +7 Lvl)

Special Condition: 10 minutes (12 minutes in Hell) are given and when time is up players will get poisoned and lose health until they have 1HP left (possible to beat the dungeon if the player does not take any hits at this point) (Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)

(Old version)

Normal 10mins

Hard 11mins

V.hard 12mins

(When time ends, Party loses.)

Recommendations

Party play.

Nothing special if partying.

Against boss -> awakening + buff and use your best skill against the boss... taking turns

Recommended equipment. ( consider it as the boarder line)

minimum lv 46 +8 elite weapon

+30% crit / +18% attack speed / +15% movement & jump speed

attack, movement, jump speed may vary depending on which character.

Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.

The dungeon itself is something the players will need to adapt to, words cannot help. Will take 3-5 runs to get used to the dungeon

- If mobs that are reanimated by the spores are knocked down, monsters will spark. This does high damage and induces KD.

-Many of the monsters attacks can curse.

-The electronic spark can curse as well.

(Dark resistance may help)

Mobs

Corrupt Nasod Scorpion: Same as Nasod Scorpion, but will super armor.
Corrupt Nasod Guardian: Same as Elite Nasod Guard(Shield), except that it is now bigger, can super armor, and its stun baton will induce Curse.
Corrupt Nasod Blader: Same as Nasod Blader, except that it can super armor. Only found in Hell.
Corrupt Nasod Guard Tyoe-ICE: Same as Nasod Guard Type-ICE, except that it super armors and will poison instead of frostbite when shooting a cannonball.
Corrupt Nasod Scout Type-L: Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun.
Corrupt Elite Cannon: Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse. Corrupt Nasod Assault: Type-W9: Same as the Assault Nasod Type-W9. Evolved Alterasia: Same as the regular Alterasia. Evolved Alterasia Spore: Same as the Alterasia Spores.


Obstacles

Press: Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.
Electrifying Tong: Same as the Electrifying Tongs.

Boss: Alterasia Type-H

Alterasia Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing lethal damage to target. It usually runs toward target before casting this skill and there's also a small cut-in when it uses this attack.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen. Type-H will use this when he has full mana.
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage, although Type-H's is smaller.

. After taking a certain number of hits, Type-H will quickly perform Storm Blade.

Notes

  • Has Stoic on when it attacks and when it moves.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platforms (Extremely important)

Recommended Tactics

Basic Tactics:

  1. Lure Type-H onto a higher platform then fall down onto the ground.
  2. Type-H will follow and fall. Catch it while it's in mid-air (just before it touches the ground) so its Stoic is off. It can then be comboed with ease.
  3. Always watch it's health bar; a certain amount of cumulative damage dealt to Type-H will unleash Storm Blade.
  4. Repeat.
  5. Triple Frozen Master is recommended due to Type-H's extremely fast movement and recovery speed.

If you get hit by it, quickly MP Break as fast as you can before you get hurt.

  1. Never have everyone on boss. 1-2 person maximum.

Elemental Master Tactics:

  1. Blaze Step activate and immediately use MP Potions.
  2. Execute Blizzard Shower on his face.
  3. Hit, hit and hit.
  4. Binding Circle is useful during freezing.
  5. Repeat.

Void Princess Tactics:

  1. "Run away" by not attacking and just letting the spores spawn(Jump on the upper plattform, go right, wait until he comes, press down, go left and jump on the platform again.
  2. Repeat until are a lot of spores.
  3. Go on the platform with the spores.
  4. Wait until he stands on it, too
  5. Activate Awakening Mode
  6. Use Magic Adrenaline
  7. Use Death Field

Demonstration of Void Princess' Tactic:Played by Nanaya7300jp


---

  • Type-H will heal if he eats the spores generated by the (inaccessible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
  • Type-H has an insanely fast hit recovery. 20% Attack Speed strongly recommended.

Helpful skills

For dungeon

For boss

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous