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Crimson Tower of Howling Flames

Crimson Tower of Howling Flames.
Description
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12-5new.png
Recommended Level
99
Required Combat Power
250000
Dungeon Layout
File:12-5map.png
Details
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  • Up to 8 players can enter, requiring a minimum of at least 3 people.
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.

Demon Realm

  • The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.

Phase 1: Remnant of Crimson Calamity

At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.

Phase 2: Crimson Soul

After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move one its own wielded by a materialized apparition, defeat the Crimson Soul.

Phase 3: Crimson Calamity

The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.

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Obstacles
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Obstacles Image Obstacles Description
Dunno.png Meteor Rain - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
  • These will only appear during Phase 1 and 3.
Dunno.png Fire Pillars - Every 70 seconds, red beams will indicate spiral pillars of fire spawning out of the ground. These pillars of fire last for 10 seconds, burn 30 MP per hit and ignore invincibility frames.
  • These will only appear during Phase 1 and 3.
12-5 phase 2.png Crimson Soul - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
  • Appears during Phase 3.

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Boss
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Monster Image Boss Description Boss Moves
12-5 boss.png Remnant of Crimson Calamity (4x) - Four giant dragon heads the guard the tower.
All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
  • Headbutt: Ram its head towards the screen.
  • Head Swing: Tilt its head to the side then slide across its portion of the map.
  • Fire Breath: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
12-5 phase 2.png Crimson Soul - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition.
  • Vertical Swing: The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
  • Horizontal Swing: The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
  • Reaper: Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
  • Death Reaping: Its most powerful attack, it will warp to the center of the map and charge a lethal attack that ignores invincibility frames. Whirlwinds will appear on one of the two sides of the map, these whirlwinds will juggle players above the attack range.
  • Memory of Crimson Flames: Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.

Note:

  • The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
  • Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
    • Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
  • While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it.
12-5 boss.png Crimson Calamity (4x) - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.
All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
  • Headbutt: Ram its head towards the screen.
  • Head Swing: Tilt its head to the side then slide across its portion of the map.
  • Fire Breath: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.

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Dialogue
  • Lu: Wha, where did that come from?!
  • Elesis: Everyone get ready!
Boss DropsBGM
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Image Name Boss Character Stats Set Effects
Undying Flame
Undying Flame
Crimson Calamity
Common

Accessory (Bottom Piece):

Attack Speed +5%

Movement Speed +5%

Jump Speed +5%

Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped

2 Pieces:

Dark Resistance +100

Damage dealt to Boss Monsters +5% (Dungeon)

3 Pieces:

Fire Resistance +100

Attack/Attacked Damage +5% (Dungeon)

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Gallery
Trivia
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Alternative Names
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Server Name Translation
Korean Flag.png South Korea 홍염이 울부짖는 탑 Tower of Howling Crimson Flames
Bresil Flag.png Brazil Torre das Chamas Escarlates Uivantes Tower of Howling Scarlet Flames
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Dungeons
Hunting Fields